forked from mirror/openmw-tes3mp
Load the sound as needed and pass it directly to the play methods
This breaks say sounds, loudness handling, and the cache limit. Fixes are forthcoming.
This commit is contained in:
parent
e2beefd8b5
commit
4571218827
5 changed files with 95 additions and 132 deletions
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@ -19,6 +19,9 @@
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#define ALC_ALL_DEVICES_SPECIFIER 0x1013
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#endif
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#define MAKE_PTRID(id) ((void*)(uintptr_t)id)
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#define GET_PTRID(ptr) ((ALuint)(uintptr_t)ptr)
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namespace
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{
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const int loudnessFPS = 20; // loudness values per second of audio
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@ -545,7 +548,6 @@ OpenAL_Sound::~OpenAL_Sound()
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alSourcei(mSource, AL_BUFFER, 0);
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mOutput.mFreeSources.push_back(mSource);
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mOutput.bufferFinished(mBuffer);
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mOutput.mActiveSounds.erase(std::find(mOutput.mActiveSounds.begin(),
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mOutput.mActiveSounds.end(), this));
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@ -737,14 +739,6 @@ void OpenAL_Output::deinit()
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alDeleteSources(1, &mFreeSources[i]);
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mFreeSources.clear();
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mBufferRefs.clear();
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mUnusedBuffers.clear();
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while(!mBufferCache.empty())
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{
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alDeleteBuffers(1, &mBufferCache.begin()->second.mALBuffer);
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mBufferCache.erase(mBufferCache.begin());
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}
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alcMakeContextCurrent(0);
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if(mContext)
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alcDestroyContext(mContext);
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@ -757,32 +751,10 @@ void OpenAL_Output::deinit()
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}
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const CachedSound& OpenAL_Output::getBuffer(const std::string &fname)
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Sound_Handle OpenAL_Output::loadSound(const std::string &fname)
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{
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ALuint buf = 0;
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NameMap::iterator iditer = mBufferCache.find(fname);
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if(iditer != mBufferCache.end())
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{
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buf = iditer->second.mALBuffer;
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if(mBufferRefs[buf]++ == 0)
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{
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IDDq::iterator iter = std::find(mUnusedBuffers.begin(),
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mUnusedBuffers.end(), buf);
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if(iter != mUnusedBuffers.end())
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mUnusedBuffers.erase(iter);
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}
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return iditer->second;
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}
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throwALerror();
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std::vector<char> data;
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ChannelConfig chans;
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SampleType type;
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ALenum format;
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int srate;
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DecoderPtr decoder = mManager.getDecoder();
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// Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
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std::string file = fname;
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@ -794,87 +766,70 @@ const CachedSound& OpenAL_Output::getBuffer(const std::string &fname)
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}
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decoder->open(file);
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std::vector<char> data;
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ChannelConfig chans;
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SampleType type;
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ALenum format;
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int srate;
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decoder->getInfo(&srate, &chans, &type);
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format = getALFormat(chans, type);
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decoder->readAll(data);
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decoder->close();
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CachedSound cached;
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analyzeLoudness(data, srate, chans, type, cached.mLoudnessVector, static_cast<float>(loudnessFPS));
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//analyzeLoudness(data, srate, chans, type, cached.mLoudnessVector, static_cast<float>(loudnessFPS));
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ALuint buf = 0;
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try {
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alGenBuffers(1, &buf);
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throwALerror();
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alBufferData(buf, format, &data[0], data.size(), srate);
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mBufferRefs[buf] = 1;
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cached.mALBuffer = buf;
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mBufferCache[fname] = cached;
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ALint bufsize = 0;
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alGetBufferi(buf, AL_SIZE, &bufsize);
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mBufferCacheMemSize += bufsize;
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// NOTE: Max buffer cache: 15MB
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while(mBufferCacheMemSize > 15*1024*1024)
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{
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if(mUnusedBuffers.empty())
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{
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std::cout <<"No more unused buffers to clear!"<< std::endl;
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break;
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throwALerror();
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}
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ALuint oldbuf = mUnusedBuffers.front();
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mUnusedBuffers.pop_front();
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NameMap::iterator nameiter = mBufferCache.begin();
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while(nameiter != mBufferCache.end())
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{
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if(nameiter->second.mALBuffer == oldbuf)
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mBufferCache.erase(nameiter++);
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else
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++nameiter;
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catch(...) {
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if(buf && alIsBuffer(buf))
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alDeleteBuffers(1, &buf);
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throw;
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}
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bufsize = 0;
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alGetBufferi(oldbuf, AL_SIZE, &bufsize);
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alDeleteBuffers(1, &oldbuf);
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mBufferCacheMemSize -= bufsize;
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}
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return mBufferCache[fname];
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return MAKE_PTRID(buf);
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}
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void OpenAL_Output::bufferFinished(ALuint buf)
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void OpenAL_Output::unloadSound(Sound_Handle data)
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{
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if(mBufferRefs.at(buf)-- == 1)
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ALuint buffer = GET_PTRID(data);
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// Make sure no sources are playing this buffer before unloading it.
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SoundVec::const_iterator iter = mActiveSounds.begin();
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for(;iter != mActiveSounds.end();++iter)
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{
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mBufferRefs.erase(mBufferRefs.find(buf));
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mUnusedBuffers.push_back(buf);
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OpenAL_Sound *sound = dynamic_cast<OpenAL_Sound*>(*iter);
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if(sound && sound->mSource && sound->mBuffer == buffer)
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{
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alSourceStop(sound->mSource);
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alSourcei(sound->mSource, AL_BUFFER, 0);
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sound->mBuffer = 0;
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}
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}
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alDeleteBuffers(1, &buffer);
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}
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MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float vol, float basevol, float pitch, int flags,float offset)
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MWBase::SoundPtr OpenAL_Output::playSound(Sound_Handle data, float vol, float basevol, float pitch, int flags,float offset)
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{
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boost::shared_ptr<OpenAL_Sound> sound;
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ALuint src=0, buf=0;
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ALuint src=0;
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if(mFreeSources.empty())
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fail("No free sources");
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src = mFreeSources.front();
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mFreeSources.pop_front();
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try
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{
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buf = getBuffer(fname).mALBuffer;
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sound.reset(new OpenAL_Sound(*this, src, buf, osg::Vec3f(0.f, 0.f, 0.f), vol, basevol, pitch, 1.0f, 1000.0f, flags));
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ALuint buffer = GET_PTRID(data);
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try {
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sound.reset(new OpenAL_Sound(*this, src, buffer, osg::Vec3f(0.f, 0.f, 0.f), vol, basevol, pitch, 1.0f, 1000.0f, flags));
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}
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catch(std::exception&)
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{
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mFreeSources.push_back(src);
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if(buf && alIsBuffer(buf))
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bufferFinished(buf);
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alGetError();
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throw;
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}
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@ -884,7 +839,7 @@ MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float vol, f
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if(offset>1)
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offset=1;
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alSourcei(src, AL_BUFFER, buf);
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alSourcei(src, AL_BUFFER, buffer);
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alSourcef(src, AL_SEC_OFFSET, static_cast<ALfloat>(sound->getLength()*offset / pitch));
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alSourcePlay(src);
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throwALerror();
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@ -892,32 +847,24 @@ MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float vol, f
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return sound;
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}
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MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const osg::Vec3f &pos, float vol, float basevol, float pitch,
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float min, float max, int flags, float offset, bool extractLoudness)
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MWBase::SoundPtr OpenAL_Output::playSound3D(Sound_Handle data, const osg::Vec3f &pos, float vol, float basevol, float pitch,
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float min, float max, int flags, float offset)
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{
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boost::shared_ptr<OpenAL_Sound> sound;
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ALuint src=0, buf=0;
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ALuint src=0;
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if(mFreeSources.empty())
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fail("No free sources");
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src = mFreeSources.front();
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mFreeSources.pop_front();
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try
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{
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const CachedSound& cached = getBuffer(fname);
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buf = cached.mALBuffer;
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sound.reset(new OpenAL_Sound3D(*this, src, buf, pos, vol, basevol, pitch, min, max, flags));
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if (extractLoudness)
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sound->setLoudnessVector(cached.mLoudnessVector, static_cast<float>(loudnessFPS));
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ALuint buffer = GET_PTRID(data);
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try {
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sound.reset(new OpenAL_Sound3D(*this, src, buffer, pos, vol, basevol, pitch, min, max, flags));
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}
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catch(std::exception&)
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{
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mFreeSources.push_back(src);
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if(buf && alIsBuffer(buf))
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bufferFinished(buf);
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alGetError();
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throw;
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}
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@ -928,7 +875,7 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const osg:
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if(offset>1)
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offset=1;
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alSourcei(src, AL_BUFFER, buf);
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alSourcei(src, AL_BUFFER, buffer);
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alSourcef(src, AL_SEC_OFFSET, static_cast<ALfloat>(sound->getLength()*offset / pitch));
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alSourcePlay(src);
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@ -1041,8 +988,8 @@ void OpenAL_Output::resumeSounds(int types)
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OpenAL_Output::OpenAL_Output(SoundManager &mgr)
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: Sound_Output(mgr), mDevice(0), mContext(0), mBufferCacheMemSize(0),
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mLastEnvironment(Env_Normal), mStreamThread(new StreamThread)
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: Sound_Output(mgr), mDevice(0), mContext(0), mLastEnvironment(Env_Normal),
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mStreamThread(new StreamThread)
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{
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}
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@ -16,12 +16,6 @@ namespace MWSound
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class SoundManager;
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class Sound;
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struct CachedSound
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{
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ALuint mALBuffer;
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std::vector<float> mLoudnessVector;
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};
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class OpenAL_Output : public Sound_Output
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{
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ALCdevice *mDevice;
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typedef std::deque<ALuint> IDDq;
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IDDq mFreeSources;
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IDDq mUnusedBuffers;
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typedef std::map<std::string,CachedSound> NameMap;
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NameMap mBufferCache;
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typedef std::map<ALuint,ALuint> IDRefMap;
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IDRefMap mBufferRefs;
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uint64_t mBufferCacheMemSize;
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typedef std::vector<Sound*> SoundVec;
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SoundVec mActiveSounds;
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const CachedSound& getBuffer(const std::string &fname);
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void bufferFinished(ALuint buffer);
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Environment mLastEnvironment;
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virtual std::vector<std::string> enumerate();
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virtual void init(const std::string &devname="");
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virtual void deinit();
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virtual Sound_Handle loadSound(const std::string &fname);
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virtual void unloadSound(Sound_Handle data);
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/// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
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virtual MWBase::SoundPtr playSound(const std::string &fname, float vol, float basevol, float pitch, int flags, float offset);
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virtual MWBase::SoundPtr playSound(Sound_Handle data, float vol, float basevol, float pitch, int flags, float offset);
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/// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
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virtual MWBase::SoundPtr playSound3D(const std::string &fname, const osg::Vec3f &pos,
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float vol, float basevol, float pitch, float min, float max, int flags, float offset, bool extractLoudness=false);
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virtual MWBase::SoundPtr playSound3D(Sound_Handle data, const osg::Vec3f &pos,
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float vol, float basevol, float pitch, float min, float max, int flags, float offset);
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virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float volume, float pitch, int flags);
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virtual void updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env);
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@ -4,6 +4,7 @@
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#include <string>
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#include "soundmanagerimp.hpp"
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#include "sound_output.hpp"
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#include "../mwworld/ptr.hpp"
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@ -17,8 +18,10 @@ namespace MWSound
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float mVolume;
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float mMinDist, mMaxDist;
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Sound_Handle mHandle;
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Sound_Buffer(std::string resname, float volume, float mindist, float maxdist)
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: mResourceName(resname), mVolume(volume), mMinDist(mindist), mMaxDist(maxdist)
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: mResourceName(resname), mVolume(volume), mMinDist(mindist), mMaxDist(maxdist), mHandle(0)
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{ }
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};
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}
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@ -14,6 +14,9 @@ namespace MWSound
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struct Sound_Decoder;
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class Sound;
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// An opaque handle for the implementation's sound buffers.
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typedef void *Sound_Handle;
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class Sound_Output
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{
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SoundManager &mManager;
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@ -22,11 +25,14 @@ namespace MWSound
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virtual void init(const std::string &devname="") = 0;
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virtual void deinit() = 0;
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virtual Sound_Handle loadSound(const std::string &fname) = 0;
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virtual void unloadSound(Sound_Handle data) = 0;
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/// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
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virtual MWBase::SoundPtr playSound(const std::string &fname, float vol, float basevol, float pitch, int flags, float offset) = 0;
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virtual MWBase::SoundPtr playSound(Sound_Handle data, float vol, float basevol, float pitch, int flags, float offset) = 0;
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/// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
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virtual MWBase::SoundPtr playSound3D(const std::string &fname, const osg::Vec3f &pos,
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float vol, float basevol, float pitch, float min, float max, int flags, float offset, bool extractLoudness=false) = 0;
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virtual MWBase::SoundPtr playSound3D(Sound_Handle data, const osg::Vec3f &pos,
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float vol, float basevol, float pitch, float min, float max, int flags, float offset) = 0;
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virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float volume, float pitch, int flags) = 0;
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virtual void updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env) = 0;
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@ -92,6 +92,16 @@ namespace MWSound
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SoundManager::~SoundManager()
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{
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if(mOutput->isInitialized())
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{
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NameBufferMap::iterator sfxiter = mSoundBuffers.begin();
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for(;sfxiter != mSoundBuffers.end();++sfxiter)
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{
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if(sfxiter->second.mHandle)
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mOutput->unloadSound(sfxiter->second.mHandle);
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sfxiter->second.mHandle = 0;
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}
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}
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mUnderwaterSound.reset();
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mActiveSounds.clear();
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mMusic.reset();
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@ -144,7 +154,11 @@ namespace MWSound
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soundId, Sound_Buffer("Sound/"+snd->mSound, volume, min, max)
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)).first;
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mVFS->normalizeFilename(sfxiter->second.mResourceName);
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sfxiter->second.mHandle = mOutput->loadSound(sfxiter->second.mResourceName);
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}
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else if(!sfxiter->second.mHandle)
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sfxiter->second.mHandle = mOutput->loadSound(sfxiter->second.mResourceName);
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return &sfxiter->second;
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}
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@ -278,6 +292,7 @@ namespace MWSound
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return;
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try
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{
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#if 0
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float basevol = volumeFromType(Play_TypeVoice);
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std::string filePath = "sound/"+filename;
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const ESM::Position &pos = ptr.getRefData().getPosition();
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@ -297,6 +312,9 @@ namespace MWSound
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MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, 1.0f, basevol, 1.0f,
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minDistance, maxDistance, Play_Normal|Play_TypeVoice, 0, true);
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mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
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#else
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throw std::runtime_error("say disabled");
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#endif
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}
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catch(std::exception &e)
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{
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@ -325,11 +343,15 @@ namespace MWSound
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return;
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try
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{
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#if 0
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float basevol = volumeFromType(Play_TypeVoice);
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std::string filePath = "Sound/"+filename;
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MWBase::SoundPtr sound = mOutput->playSound(filePath, 1.0f, basevol, 1.0f, Play_Normal|Play_TypeVoice, 0);
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mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), std::string("_say_sound"));
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#else
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throw std::runtime_error("say disabled");
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#endif
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}
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catch(std::exception &e)
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{
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@ -385,7 +407,7 @@ namespace MWSound
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const Sound_Buffer *sfx = lookup(Misc::StringUtils::lowerCase(soundId));
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float basevol = volumeFromType(type);
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sound = mOutput->playSound(sfx->mResourceName,
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sound = mOutput->playSound(sfx->mHandle,
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volume * sfx->mVolume, basevol, pitch, mode|type, offset
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);
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mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
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@ -414,7 +436,7 @@ namespace MWSound
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if((mode&Play_RemoveAtDistance) && (mListenerPos-objpos).length2() > 2000*2000)
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return MWBase::SoundPtr();
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sound = mOutput->playSound3D(sfx->mResourceName,
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sound = mOutput->playSound3D(sfx->mHandle,
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objpos, volume * sfx->mVolume, basevol, pitch, sfx->mMinDist, sfx->mMaxDist, mode|type, offset
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);
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if((mode&Play_NoTrack))
|
||||
|
@ -441,7 +463,7 @@ namespace MWSound
|
|||
const Sound_Buffer *sfx = lookup(Misc::StringUtils::lowerCase(soundId));
|
||||
float basevol = volumeFromType(type);
|
||||
|
||||
sound = mOutput->playSound3D(sfx->mResourceName,
|
||||
sound = mOutput->playSound3D(sfx->mHandle,
|
||||
initialPos, volume * sfx->mVolume, basevol, pitch, sfx->mMinDist, sfx->mMaxDist, mode|type, offset
|
||||
);
|
||||
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
|
||||
|
|
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Reference in a new issue