|
|
@ -798,27 +798,25 @@ namespace MWClass
|
|
|
|
|
|
|
|
|
|
|
|
const ESM::CreatureState& state2 = dynamic_cast<const ESM::CreatureState&> (state);
|
|
|
|
const ESM::CreatureState& state2 = dynamic_cast<const ESM::CreatureState&> (state);
|
|
|
|
|
|
|
|
|
|
|
|
ensureCustomData(ptr);
|
|
|
|
if (state.mVersion > 0)
|
|
|
|
|
|
|
|
|
|
|
|
// If we do the following instead we get a sizable speedup, but this causes compatibility issues
|
|
|
|
|
|
|
|
// with 0.30 savegames, where some state in CreatureStats was not saved yet,
|
|
|
|
|
|
|
|
// and therefore needs to be loaded from ESM records. TODO: re-enable this in a future release.
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
if (!ptr.getRefData().getCustomData())
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
// Create a CustomData, but don't fill it from ESM records (not needed)
|
|
|
|
if (!ptr.getRefData().getCustomData())
|
|
|
|
std::auto_ptr<CreatureCustomData> data (new CreatureCustomData);
|
|
|
|
{
|
|
|
|
|
|
|
|
// Create a CustomData, but don't fill it from ESM records (not needed)
|
|
|
|
|
|
|
|
std::auto_ptr<CreatureCustomData> data (new CreatureCustomData);
|
|
|
|
|
|
|
|
|
|
|
|
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
|
|
|
|
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
|
|
|
|
|
|
|
|
|
|
|
|
if (ref->mBase->mFlags & ESM::Creature::Weapon)
|
|
|
|
if (ref->mBase->mFlags & ESM::Creature::Weapon)
|
|
|
|
data->mContainerStore = new MWWorld::InventoryStore();
|
|
|
|
data->mContainerStore = new MWWorld::InventoryStore();
|
|
|
|
else
|
|
|
|
else
|
|
|
|
data->mContainerStore = new MWWorld::ContainerStore();
|
|
|
|
data->mContainerStore = new MWWorld::ContainerStore();
|
|
|
|
|
|
|
|
|
|
|
|
ptr.getRefData().setCustomData (data.release());
|
|
|
|
ptr.getRefData().setCustomData (data.release());
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
else
|
|
|
|
|
|
|
|
ensureCustomData(ptr); // in openmw 0.30 savegames not all state was saved yet, so need to load it regardless.
|
|
|
|
|
|
|
|
|
|
|
|
CreatureCustomData& customData = dynamic_cast<CreatureCustomData&> (*ptr.getRefData().getCustomData());
|
|
|
|
CreatureCustomData& customData = dynamic_cast<CreatureCustomData&> (*ptr.getRefData().getCustomData());
|
|
|
|
|
|
|
|
|
|
|
|