Avoid sending packets for 2 more ingame scripts

This commit is contained in:
David Cernat 2016-10-26 15:24:53 +03:00
parent c99c3b1486
commit 47854d631b

View file

@ -230,7 +230,7 @@ void Main::PressedKey(int key)
// should be ignored because of their potential for spam // should be ignored because of their potential for spam
bool Main::isValidPacketScript(std::string script) bool Main::isValidPacketScript(std::string script)
{ {
static const int invalidPacketScriptsCount = 5; static const int invalidPacketScriptsCount = 7;
static const std::string invalidPacketScripts[invalidPacketScriptsCount] = { static const std::string invalidPacketScripts[invalidPacketScriptsCount] = {
// Spammy shorts // Spammy shorts
"OutsideBanner", "OutsideBanner",
@ -238,7 +238,10 @@ bool Main::isValidPacketScript(std::string script)
"dreamer_talkerEnable", "dreamer_talkerEnable",
// Spammy floats // Spammy floats
"Float", "Float",
"SignRotate" "SignRotate",
// Spammy globals leading to crashes
"LegionUniform",
"OrdinatorUniform"
}; };
for (int i = 0; i < invalidPacketScriptsCount; i++) for (int i = 0; i < invalidPacketScriptsCount; i++)