Make handshake log message less confusing

coverity_scan^2
David Cernat 8 years ago
parent abaa8cac72
commit 486de67d84

@ -115,9 +115,8 @@ void Networking::Update(RakNet::Packet *packet)
if (!player->isHandshaked())
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong auth for player %d, name: %s",
player->GetID(),
player->Npc()->mName.c_str());
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d",
player->GetID());
//KickPlayer(player->guid);
return;
}

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