Implement Disable/EnableLevitation script functions

Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
actorid
Emanuel Guevel 11 years ago
parent 1363e86828
commit 496f786c2a

@ -389,6 +389,12 @@ namespace MWBase
/// Returns true if teleport spell effects are allowed.
virtual bool isTeleportingEnabled() const = 0;
/// Enables or disables use of levitation spell effect.
virtual void enableLevitation(bool enable) = 0;
/// Returns true if levitation spell effect is allowed.
virtual bool isLevitationEnabled() const = 0;
/// Turn actor into werewolf or normal form.
virtual void setWerewolf(const MWWorld::Ptr& actor, bool werewolf) = 0;

@ -352,5 +352,7 @@ op 0x200021c: SetWerewolfAcrobaticsExplicit
op 0x200021d: ShowVars
op 0x200021e: ShowVarsExplicit
op 0x200021f: ToggleGodMode
op 0x2000220: DisableLevitation
op 0x2000221: EnableLevitation
opcodes 0x2000220-0x3ffffff unused
opcodes 0x2000222-0x3ffffff unused

@ -635,7 +635,18 @@ namespace MWScript
world->enableTeleporting(Enable);
}
};
template <bool Enable>
class OpEnableLevitation : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
world->enableLevitation(Enable);
}
};
template <class R>
class OpShowVars : public Interpreter::Opcode0
@ -789,6 +800,8 @@ namespace MWScript
interpreter.installSegment5 (Compiler::Misc::opcodeShowVars, new OpShowVars<ImplicitRef>);
interpreter.installSegment5 (Compiler::Misc::opcodeShowVarsExplicit, new OpShowVars<ExplicitRef>);
interpreter.installSegment5 (Compiler::Misc::opcodeToggleGodMode, new OpToggleGodMode);
interpreter.installSegment5 (Compiler::Misc::opcodeDisableLevitation, new OpEnableLevitation<false>);
interpreter.installSegment5 (Compiler::Misc::opcodeEnableLevitation, new OpEnableLevitation<true>);
}
}
}

@ -1877,6 +1877,16 @@ namespace MWWorld
return mTeleportEnabled;
}
void World::enableLevitation(bool enable)
{
mLevitationEnabled = enable;
}
bool World::isLevitationEnabled() const
{
return mLevitationEnabled;
}
void World::setWerewolf(const MWWorld::Ptr& actor, bool werewolf)
{
MWMechanics::NpcStats& npcStats = Class::get(actor).getNpcStats(actor);

@ -116,6 +116,7 @@ namespace MWWorld
int mPlayIntro;
bool mTeleportEnabled;
bool mLevitationEnabled;
public:
@ -438,6 +439,12 @@ namespace MWWorld
/// Returns true if teleport spell effects are allowed.
virtual bool isTeleportingEnabled() const;
/// Enables or disables use of levitation spell effect.
virtual void enableLevitation(bool enable);
/// Returns true if levitation spell effect is allowed.
virtual bool isLevitationEnabled() const;
virtual void setWerewolf(const MWWorld::Ptr& actor, bool werewolf);
virtual void applyWerewolfAcrobatics(const MWWorld::Ptr& actor);

@ -260,6 +260,8 @@ namespace Compiler
extensions.registerInstruction ("sv", "", opcodeShowVars, opcodeShowVarsExplicit);
extensions.registerInstruction("tgm", "", opcodeToggleGodMode);
extensions.registerInstruction("togglegodmode", "", opcodeToggleGodMode);
extensions.registerInstruction ("disablelevitation", "", opcodeDisableLevitation);
extensions.registerInstruction ("enablelevitation", "", opcodeEnableLevitation);
}
}

@ -222,6 +222,8 @@ namespace Compiler
const int opcodeShowVars = 0x200021d;
const int opcodeShowVarsExplicit = 0x200021e;
const int opcodeToggleGodMode = 0x200021f;
const int opcodeDisableLevitation = 0x2000220;
const int opcodeEnableLevitation = 0x2000221;
}
namespace Sky

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