forked from mirror/openmw-tes3mp
made all dialogs semi transparent (like in morrowind)
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2 changed files with 1 additions and 2 deletions
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@ -371,7 +371,6 @@ void WindowManager::updateSkillArea()
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void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
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{
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std::cout << "dialogue a la poubelle";
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assert(dialog);
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if (!dialog)
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return;
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@ -294,7 +294,7 @@
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<Property key="TextAlign" value = "ALIGN_CENTER" />
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<Property key="TextColour" value = "0.8 0.8 0.8" />
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<Child type="Widget" skin="DialogBG" offset = "4 4 248 46" align = "ALIGN_STRETCH" name = "Client"/>
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<Child type="Widget" skin="BlackBG" offset = "4 4 248 46" align = "ALIGN_STRETCH" name = "Client"/>
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<!-- Outer borders -->
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<Child type="Widget" skin="DB_T" offset="4 0 248 4" align="ALIGN_TOP ALIGN_HSTRETCH" name="Border">
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