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@ -15,7 +15,7 @@ void GameSettings::Init(LuaState &lua)
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lua.getState()->new_usertype<GameSettings>("Settings",
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lua.getState()->new_usertype<GameSettings>("Settings",
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"setDifficulty", &GameSettings::setDifficulty,
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"setDifficulty", &GameSettings::setDifficulty,
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"setConsoleAllowed", &GameSettings::setConsoleAllowed,
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"setConsoleAllowed", &GameSettings::setConsoleAllowed,
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"setBedRestAllowed", &GameSettings::setConsoleAllowed,
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"setBedRestAllowed", &GameSettings::setBedRestAllowed,
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"setWildernessRestAllowed", &GameSettings::setWildernessRestAllowed,
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"setWildernessRestAllowed", &GameSettings::setWildernessRestAllowed,
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"setWaitAllowed", &GameSettings::setWaitAllowed
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"setWaitAllowed", &GameSettings::setWaitAllowed
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);
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);
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