[Client] Allow singleplayer-only saves in main menu during multiplayer

0.6.3
David Cernat 6 years ago
parent 6ff7fa525e
commit 4d4bced929

@ -236,18 +236,22 @@ namespace MWGui
/*
Start of tes3mp change (major)
In multiplayer, the main menu should not have options for starting, loading or saving the game,
In multiplayer, the main menu should not have options for starting or loading the game,
so they have been removed
Saving the game should still be possible, as long as it's clear that the resulting
save is singleplayer-only; this will prevent players from completely losing their
characters and houses on servers if those servers ever go down
*/
/*
buttons.push_back("newgame");
//buttons.push_back("newgame");
if (state==MWBase::StateManager::State_Running &&
MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1 &&
MWBase::Environment::get().getWindowManager()->isSavingAllowed())
buttons.push_back("savegame");
/*
if (MWBase::Environment::get().getStateManager()->characterBegin()!=
MWBase::Environment::get().getStateManager()->characterEnd())
buttons.push_back("loadgame");

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