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@ -1123,6 +1123,32 @@ namespace MWRender
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state->second.mLoopingEnabled = enabled;
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}
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osg::ref_ptr<osg::Node> getModelInstance(Resource::SceneManager* sceneMgr, const std::string& model, bool baseonly)
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{
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if (baseonly)
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{
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typedef std::map<std::string, osg::ref_ptr<osg::Node> > Cache;
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static Cache cache;
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Cache::iterator found = cache.find(model);
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if (found == cache.end())
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{
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osg::ref_ptr<osg::Node> created = sceneMgr->getInstance(model);
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RemoveDrawableVisitor removeDrawableVisitor;
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created->accept(removeDrawableVisitor);
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removeDrawableVisitor.remove();
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cache.insert(std::make_pair(model, created));
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return sceneMgr->createInstance(created);
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}
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else
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return sceneMgr->createInstance(found->second);
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}
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else
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return sceneMgr->createInstance(model);
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}
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void Animation::setObjectRoot(const std::string &model, bool forceskeleton, bool baseonly, bool isCreature)
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{
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osg::ref_ptr<osg::StateSet> previousStateset;
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@ -1144,7 +1170,8 @@ namespace MWRender
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if (!forceskeleton)
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{
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osg::ref_ptr<osg::Node> created = mResourceSystem->getSceneManager()->getInstance(model, mInsert);
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osg::ref_ptr<osg::Node> created = getModelInstance(mResourceSystem->getSceneManager(), model, baseonly);
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mInsert->addChild(created);
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mObjectRoot = created->asGroup();
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if (!mObjectRoot)
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{
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@ -1156,7 +1183,7 @@ namespace MWRender
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}
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else
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{
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osg::ref_ptr<osg::Node> created = mResourceSystem->getSceneManager()->getInstance(model);
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osg::ref_ptr<osg::Node> created = getModelInstance(mResourceSystem->getSceneManager(), model, baseonly);
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osg::ref_ptr<SceneUtil::Skeleton> skel = dynamic_cast<SceneUtil::Skeleton*>(created.get());
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if (!skel)
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{
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@ -1171,13 +1198,6 @@ namespace MWRender
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if (previousStateset)
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mObjectRoot->setStateSet(previousStateset);
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if (baseonly)
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{
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RemoveDrawableVisitor removeDrawableVisitor;
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mObjectRoot->accept(removeDrawableVisitor);
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removeDrawableVisitor.remove();
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}
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if (isCreature)
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{
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RemoveTriBipVisitor removeTriBipVisitor;
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