forked from mirror/openmw-tes3mp
character preview WIP
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parent
c3966a7c5a
commit
4f3eb3c34a
16 changed files with 139 additions and 20 deletions
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@ -16,7 +16,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
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renderinginterface localmap occlusionquery terrain terrainmaterial water shadows
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compositors
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compositors characterpreview
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)
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add_openmw_dir (mwinput
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@ -271,6 +271,8 @@ namespace MWBase
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virtual void togglePlayerLooking(bool enable) = 0;
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virtual void renderPlayer() = 0;
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virtual void updateCharacterPreview(int sizeX, int sizeY) = 0;
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};
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}
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@ -48,6 +48,7 @@ namespace MWGui
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static_cast<MyGUI::Window*>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &InventoryWindow::onWindowResize);
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getWidget(mAvatar, "Avatar");
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getWidget(mAvatarImage, "AvatarImage");
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getWidget(mEncumbranceBar, "EncumbranceBar");
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getWidget(mEncumbranceText, "EncumbranceBarT");
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getWidget(mFilterAll, "AllButton");
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@ -100,6 +101,13 @@ namespace MWGui
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_sender->getSize().width - 12 - (_sender->getSize().height-44) * aspect - 15,
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_sender->getSize().height-44 );
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drawItems();
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MyGUI::IntSize size = mAvatarImage->getSize();
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std::cout << "dims " << size.width << " " << size.height << std::endl;
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MWBase::Environment::get().getWorld()->updateCharacterPreview (size.width, size.height);
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mAvatarImage->setImageCoord (MyGUI::IntCoord(0,0,size.width, size.height));
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}
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void InventoryWindow::onFilterChanged(MyGUI::Widget* _sender)
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@ -171,14 +179,7 @@ namespace MWGui
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drawItems();
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// update selected weapon icon
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
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MWWorld::ContainerStoreIterator weaponSlot = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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if (weaponSlot == invStore.end())
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mWindowManager.unsetSelectedWeapon();
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else
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mWindowManager.setSelectedWeapon(*weaponSlot, 100); /// \todo track weapon durability
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notifyContentChanged();
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}
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}
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@ -265,6 +266,10 @@ namespace MWGui
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mWindowManager.unsetSelectedWeapon();
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else
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mWindowManager.setSelectedWeapon(*weaponSlot, 100); /// \todo track weapon durability
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MyGUI::IntSize size = mAvatarImage->getSize();
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mAvatarImage->setImageCoord (MyGUI::IntCoord(0,0,size.width, size.height));
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MWBase::Environment::get().getWorld()->updateCharacterPreview (size.width, size.height);
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}
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void InventoryWindow::pickUpObject (MWWorld::Ptr object)
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@ -24,6 +24,7 @@ namespace MWGui
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protected:
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MyGUI::Widget* mAvatar;
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MyGUI::ImageBox* mAvatarImage;
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MyGUI::TextBox* mArmorRating;
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MyGUI::ProgressBar* mEncumbranceBar;
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MyGUI::TextBox* mEncumbranceText;
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52
apps/openmw/mwrender/characterpreview.cpp
Normal file
52
apps/openmw/mwrender/characterpreview.cpp
Normal file
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@ -0,0 +1,52 @@
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#include "characterpreview.hpp"
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#include <OgreSceneManager.h>
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#include <OgreHardwarePixelBuffer.h>
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#include "renderconst.hpp"
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namespace MWRender
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{
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CharacterPreview::CharacterPreview(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *node)
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: mSceneMgr(sceneMgr)
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{
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mCamera = mSceneMgr->createCamera ("CharacterPreviewCamera");
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mCamera->setAspectRatio (0.5);
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mNode = node->createChildSceneNode ();
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mNode->attachObject (mCamera);
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mNode->setPosition(0, 185, 70);
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mNode->roll(Ogre::Degree(180));
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mNode->pitch(Ogre::Degree(90));
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mTexture = Ogre::TextureManager::getSingleton().createManual("CharacterPreview",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 1024, 0, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
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mRenderTarget = mTexture->getBuffer()->getRenderTarget();
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mViewport = mRenderTarget->addViewport(mCamera);
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mViewport->setOverlaysEnabled(false);
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mViewport->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0));
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mViewport->setShadowsEnabled(false);
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mViewport->setMaterialScheme("local_map");
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mViewport->setVisibilityMask (RV_Player);
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mRenderTarget->setActive(true);
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mRenderTarget->setAutoUpdated (false);
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}
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void CharacterPreview::update(int sizeX, int sizeY)
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{
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bool wasVisible = mNode->getParentSceneNode()->getAttachedObject(0)->getVisible ();
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mNode->getParentSceneNode()->setVisible(true, false);
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//mViewport->setDimensions (0, 0, float(sizeX) / float(512), float(sizeY) / float(1024));
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mRenderTarget->update();
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mNode->getParentSceneNode()->setVisible(wasVisible, false);
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}
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}
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29
apps/openmw/mwrender/characterpreview.hpp
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29
apps/openmw/mwrender/characterpreview.hpp
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@ -0,0 +1,29 @@
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#ifndef MWRENDER_CHARACTERPREVIEW_H
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#define MWRENDER_CHARACTERPREVIEW_H
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#include <OgreRenderTarget.h>
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namespace MWRender
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{
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class CharacterPreview
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{
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public:
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CharacterPreview(Ogre::SceneManager* sceneMgr, Ogre::SceneNode* node);
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void update(int sizeX, int sizeY);
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private:
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Ogre::TexturePtr mTexture;
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Ogre::RenderTarget* mRenderTarget;
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Ogre::Viewport* mViewport;
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Ogre::Camera* mCamera;
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Ogre::SceneManager* mSceneMgr;
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Ogre::SceneNode* mNode;
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};
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}
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#endif
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@ -45,7 +45,7 @@ NpcAnimation::~NpcAnimation()
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv)
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv, bool player)
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: Animation(_rend), mStateID(-1), mInv(_inv), timeToChange(0),
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robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
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cuirass(mInv.end()), greaves(mInv.end()),
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@ -53,6 +53,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
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boots(mInv.end()),
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leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()),
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pants(mInv.end())
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, mIsPlayer(player)
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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@ -94,7 +95,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
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{
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Ogre::Entity *base = mEntityList.mEntities[i];
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base->setVisibilityFlags(RV_Actors);
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base->setVisibilityFlags(mIsPlayer ? RV_Player : RV_Actors);
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bool transparent = false;
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for(unsigned int j=0;j < base->getNumSubEntities();++j)
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{
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@ -357,13 +358,13 @@ NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, con
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mInsert, mesh);
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std::vector<Ogre::Entity*> &parts = entities.mEntities;
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for(size_t i = 0;i < parts.size();i++)
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parts[i]->setVisibilityFlags(RV_Actors);
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parts[i]->setVisibilityFlags(mIsPlayer ? RV_Player : RV_Actors);
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return entities;
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}
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void NpcAnimation::runAnimation(float timepassed)
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{
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if(timeToChange > .2)
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//if(timeToChange > .2)
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{
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timeToChange = 0;
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updateParts();
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@ -18,6 +18,8 @@ private:
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int mPartslots[27]; //Each part slot is taken by clothing, armor, or is empty
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int mPartPriorities[27];
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bool mIsPlayer;
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//Bounded Parts
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NifOgre::EntityList lclavicle;
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NifOgre::EntityList rclavicle;
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@ -66,7 +68,7 @@ private:
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MWWorld::ContainerStoreIterator skirtiter;
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public:
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NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv);
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NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv, bool player=false);
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virtual ~NpcAnimation();
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NifOgre::EntityList insertBoundedPart(const std::string &mesh, const std::string &bonename);
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virtual void runAnimation(float timepassed);
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@ -41,7 +41,7 @@ enum VisibilityFlags
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// Water
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RV_Water = 8,
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// Actors (player, npcs, creatures)
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// Actors (npcs, creatures)
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RV_Actors = 16,
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// Misc objects (containers, dynamic objects)
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@ -54,6 +54,8 @@ enum VisibilityFlags
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RV_OcclusionQuery = 256,
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RV_Player = 512,
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RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water
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/// \todo markers (normally hidden)
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@ -34,6 +34,7 @@
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#include "water.hpp"
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#include "compositors.hpp"
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#include "npcanimation.hpp"
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#include "characterpreview.hpp"
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using namespace MWRender;
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using namespace Ogre;
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@ -159,6 +160,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
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mDebugging = new Debugging(mMwRoot, engine);
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mLocalMap = new MWRender::LocalMap(&mRendering, this);
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mCharacterPreview = new CharacterPreview(mRendering.getScene (), playerNode);
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setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
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}
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@ -175,6 +178,7 @@ RenderingManager::~RenderingManager ()
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delete mOcclusionQuery;
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delete mCompositors;
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delete mWater;
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delete mCharacterPreview;
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}
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MWRender::SkyManager* RenderingManager::getSkyManager()
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@ -860,7 +864,7 @@ void RenderingManager::renderPlayer(const MWWorld::Ptr &ptr)
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new MWRender::NpcAnimation(
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ptr,
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mRendering,
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MWWorld::Class::get(ptr).getInventoryStore(ptr)
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MWWorld::Class::get(ptr).getInventoryStore(ptr), true
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);
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mPlayer->setAnimation(anim);
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}
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@ -882,4 +886,9 @@ bool RenderingManager::isPositionExplored (float nX, float nY, int x, int y, boo
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return mLocalMap->isPositionExplored(nX, nY, x, y, interior);
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}
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void RenderingManager::updateCharacterPreview (int sizeX, int sizeY)
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{
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mCharacterPreview->update(sizeX, sizeY);
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}
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} // namespace
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@ -43,6 +43,7 @@ namespace MWRender
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class LocalMap;
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class Water;
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class Compositors;
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class CharacterPreview;
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class RenderingManager: private RenderingInterface, public Ogre::WindowEventListener {
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@ -191,6 +192,8 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
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virtual bool isPositionExplored (float nX, float nY, int x, int y, bool interior);
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///< see MWRender::LocalMap::isPositionExplored
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void updateCharacterPreview(int sizeX, int sizeY);
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protected:
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virtual void windowResized(Ogre::RenderWindow* rw);
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virtual void windowClosed(Ogre::RenderWindow* rw);
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@ -213,6 +216,8 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
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TerrainManager* mTerrainManager;
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CharacterPreview* mCharacterPreview;
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MWRender::Water *mWater;
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OEngine::Render::OgreRenderer &mRendering;
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@ -111,7 +111,7 @@ void Shadows::recreate()
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sh::Factory::getInstance ().setSharedParameter ("shadowFar_fadeStart", sh::makeProperty<sh::Vector4>(shadowFar_fadeStart));
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// Set visibility mask for the shadow render textures
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int visibilityMask = RV_Actors * Settings::Manager::getBool("actor shadows", "Shadows")
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int visibilityMask = (RV_Actors + RV_Player) * Settings::Manager::getBool("actor shadows", "Shadows")
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+ (RV_Statics + RV_StaticsSmall) * Settings::Manager::getBool("statics shadows", "Shadows")
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+ RV_Misc * Settings::Manager::getBool("misc shadows", "Shadows");
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@ -332,7 +332,7 @@ void Water::applyVisibilityMask()
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mVisibilityFlags = RV_Terrain * Settings::Manager::getBool("reflect terrain", "Water")
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+ RV_Statics * Settings::Manager::getBool("reflect statics", "Water")
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+ RV_StaticsSmall * Settings::Manager::getBool("reflect small statics", "Water")
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+ RV_Actors * Settings::Manager::getBool("reflect actors", "Water")
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+ (RV_Actors + RV_Player) * Settings::Manager::getBool("reflect actors", "Water")
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+ RV_Misc * Settings::Manager::getBool("reflect misc", "Water")
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+ RV_Sky;
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@ -1222,4 +1222,9 @@ namespace MWWorld
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{
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mRendering->renderPlayer(mPlayer->getPlayer());
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}
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void World::updateCharacterPreview (int sizeX, int sizeY)
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{
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mRendering->updateCharacterPreview(sizeX, sizeY);
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}
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}
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@ -307,6 +307,8 @@ namespace MWWorld
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}
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virtual void renderPlayer();
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virtual void updateCharacterPreview(int sizeX, int sizeY);
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};
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}
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@ -12,8 +12,12 @@
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<!-- Avatar -->
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<Widget type="Widget" skin="MW_Box" position="8 38 212 185" name="Avatar" align="Left Top Stretch">
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<Widget type="TextBox" skin="ProgressText" position="0 150 212 24" align="HCenter Bottom" name="ArmorRating">
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<Property key="Caption" value="Armor Rating"/>
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<Widget type="ImageBox" skin="ImageBox" position="0 0 212 185" align="Stretch" name="AvatarImage">
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<Property key="ImageTexture" value="CharacterPreview"/>
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<Property key="NeedMouse" value="false"/>
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<Widget type="TextBox" skin="ProgressText" position="0 150 212 24" align="HCenter Bottom" name="ArmorRating">
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<Property key="Caption" value="Armor Rating"/>
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</Widget>
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</Widget>
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</Widget>
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