Merge remote-tracking branch 'scrawl/master'

This commit is contained in:
Marc Zinnschlag 2014-10-31 08:18:18 +01:00
commit 4fa0bf63c5
16 changed files with 228 additions and 189 deletions

View file

@ -138,6 +138,9 @@ namespace MWBase
/// @return was it illegal, and someone saw you doing it? /// @return was it illegal, and someone saw you doing it?
virtual bool sleepInBed (const MWWorld::Ptr& ptr, const MWWorld::Ptr& bed) = 0; virtual bool sleepInBed (const MWWorld::Ptr& ptr, const MWWorld::Ptr& bed) = 0;
/// @return is \a ptr allowed to take/use \a item or is it a crime?
virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, MWWorld::Ptr& victim) = 0;
enum PersuasionType enum PersuasionType
{ {
PT_Admire, PT_Admire,

View file

@ -537,15 +537,14 @@ namespace MWClass
const MWBase::World *world = MWBase::Environment::get().getWorld(); const MWBase::World *world = MWBase::Environment::get().getWorld();
const MWMechanics::MagicEffects &mageffects = stats.getMagicEffects(); const MWMechanics::MagicEffects &mageffects = stats.getMagicEffects();
const float normalizedEncumbrance = getNormalizedEncumbrance(ptr);
bool running = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run); bool running = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run);
// The Run speed difference for creatures comes from the animation speed difference (see runStateToWalkState in character.cpp) // The Run speed difference for creatures comes from the animation speed difference (see runStateToWalkState in character.cpp)
float runSpeed = walkSpeed; float runSpeed = walkSpeed;
float moveSpeed; float moveSpeed;
if(normalizedEncumbrance >= 1.0f)
if(getEncumbrance(ptr) > getCapacity(ptr))
moveSpeed = 0.0f; moveSpeed = 0.0f;
else if(canFly(ptr) || (mageffects.get(ESM::MagicEffect::Levitate).getMagnitude() > 0 && else if(canFly(ptr) || (mageffects.get(ESM::MagicEffect::Levitate).getMagnitude() > 0 &&
world->isLevitationEnabled())) world->isLevitationEnabled()))
@ -553,6 +552,7 @@ namespace MWClass
float flySpeed = 0.01f*(stats.getAttribute(ESM::Attribute::Speed).getModified() + float flySpeed = 0.01f*(stats.getAttribute(ESM::Attribute::Speed).getModified() +
mageffects.get(ESM::MagicEffect::Levitate).getMagnitude()); mageffects.get(ESM::MagicEffect::Levitate).getMagnitude());
flySpeed = gmst.fMinFlySpeed->getFloat() + flySpeed*(gmst.fMaxFlySpeed->getFloat() - gmst.fMinFlySpeed->getFloat()); flySpeed = gmst.fMinFlySpeed->getFloat() + flySpeed*(gmst.fMaxFlySpeed->getFloat() - gmst.fMinFlySpeed->getFloat());
const float normalizedEncumbrance = getNormalizedEncumbrance(ptr);
flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->getFloat() * normalizedEncumbrance; flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->getFloat() * normalizedEncumbrance;
flySpeed = std::max(0.0f, flySpeed); flySpeed = std::max(0.0f, flySpeed);
moveSpeed = flySpeed; moveSpeed = flySpeed;

View file

@ -23,39 +23,6 @@
#include <limits.h> #include <limits.h>
namespace
{
/// @return is \a ptr allowed to take/use \a item or is it a crime?
bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, MWWorld::Ptr& victim)
{
const std::string& owner = item.getCellRef().getOwner();
bool isOwned = !owner.empty() && owner != "player";
const std::string& faction = item.getCellRef().getFaction();
bool isFactionOwned = false;
if (!faction.empty() && ptr.getClass().isNpc())
{
const std::map<std::string, int>& factions = ptr.getClass().getNpcStats(ptr).getFactionRanks();
std::map<std::string, int>::const_iterator found = factions.find(Misc::StringUtils::lowerCase(faction));
if (found == factions.end()
|| found->second < item.getCellRef().getFactionRank())
isFactionOwned = true;
}
const std::string& globalVariable = item.getCellRef().getGlobalVariable();
if (!globalVariable.empty() && MWBase::Environment::get().getWorld()->getGlobalInt(Misc::StringUtils::lowerCase(globalVariable)) == 1)
{
isOwned = false;
isFactionOwned = false;
}
if (!item.getCellRef().getOwner().empty())
victim = MWBase::Environment::get().getWorld()->searchPtr(item.getCellRef().getOwner(), true);
return (!isOwned && !isFactionOwned);
}
}
namespace MWMechanics namespace MWMechanics
{ {
void MechanicsManager::buildPlayer() void MechanicsManager::buildPlayer()
@ -879,6 +846,35 @@ namespace MWMechanics
mAI = true; mAI = true;
} }
bool MechanicsManager::isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, MWWorld::Ptr& victim)
{
const std::string& owner = item.getCellRef().getOwner();
bool isOwned = !owner.empty() && owner != "player";
const std::string& faction = item.getCellRef().getFaction();
bool isFactionOwned = false;
if (!faction.empty() && ptr.getClass().isNpc())
{
const std::map<std::string, int>& factions = ptr.getClass().getNpcStats(ptr).getFactionRanks();
std::map<std::string, int>::const_iterator found = factions.find(Misc::StringUtils::lowerCase(faction));
if (found == factions.end()
|| found->second < item.getCellRef().getFactionRank())
isFactionOwned = true;
}
const std::string& globalVariable = item.getCellRef().getGlobalVariable();
if (!globalVariable.empty() && MWBase::Environment::get().getWorld()->getGlobalInt(Misc::StringUtils::lowerCase(globalVariable)) == 1)
{
isOwned = false;
isFactionOwned = false;
}
if (!item.getCellRef().getOwner().empty())
victim = MWBase::Environment::get().getWorld()->searchPtr(item.getCellRef().getOwner(), true);
return (!isOwned && !isFactionOwned);
}
bool MechanicsManager::sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed) bool MechanicsManager::sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed)
{ {
if (ptr.getClass().getNpcStats(ptr).isWerewolf()) if (ptr.getClass().getNpcStats(ptr).isWerewolf())

View file

@ -130,6 +130,9 @@ namespace MWMechanics
/// @return was it illegal, and someone saw you doing it? Also returns fail when enemies are nearby /// @return was it illegal, and someone saw you doing it? Also returns fail when enemies are nearby
virtual bool sleepInBed (const MWWorld::Ptr& ptr, const MWWorld::Ptr& bed); virtual bool sleepInBed (const MWWorld::Ptr& ptr, const MWWorld::Ptr& bed);
/// @return is \a ptr allowed to take/use \a item or is it a crime?
virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, MWWorld::Ptr& victim);
virtual void forceStateUpdate(const MWWorld::Ptr &ptr); virtual void forceStateUpdate(const MWWorld::Ptr &ptr);
virtual void playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number); virtual void playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number);

View file

@ -41,7 +41,8 @@ namespace MWScript
} }
catch (...) catch (...)
{ {
MWBase::Environment::get().getJournal()->setJournalIndex(quest, index); if (MWBase::Environment::get().getJournal()->getJournalIndex(quest) < index)
MWBase::Environment::get().getJournal()->setJournalIndex(quest, index);
} }
} }
}; };

View file

@ -311,6 +311,9 @@ namespace MWScript
std::string InterpreterContext::getNPCRank() const std::string InterpreterContext::getNPCRank() const
{ {
if (getReferenceImp().getClass().getNpcStats(getReferenceImp()).getFactionRanks().empty())
throw std::runtime_error("getNPCRank(): NPC is not in a faction");
const std::map<std::string, int>& ranks = getReferenceImp().getClass().getNpcStats (getReferenceImp()).getFactionRanks(); const std::map<std::string, int>& ranks = getReferenceImp().getClass().getNpcStats (getReferenceImp()).getFactionRanks();
std::map<std::string, int>::const_iterator it = ranks.begin(); std::map<std::string, int>::const_iterator it = ranks.begin();
@ -347,6 +350,9 @@ namespace MWScript
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr(); MWWorld::Ptr player = world->getPlayerPtr();
if (getReferenceImp().getClass().getNpcStats(getReferenceImp()).getFactionRanks().empty())
throw std::runtime_error("getPCRank(): NPC is not in a faction");
std::string factionId = getReferenceImp().getClass().getNpcStats (getReferenceImp()).getFactionRanks().begin()->first; std::string factionId = getReferenceImp().getClass().getNpcStats (getReferenceImp()).getFactionRanks().begin()->first;
const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks(); const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();
@ -374,6 +380,9 @@ namespace MWScript
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr(); MWWorld::Ptr player = world->getPlayerPtr();
if (getReferenceImp().getClass().getNpcStats(getReferenceImp()).getFactionRanks().empty())
throw std::runtime_error("getPCNextRank(): NPC is not in a faction");
std::string factionId = getReferenceImp().getClass().getNpcStats (getReferenceImp()).getFactionRanks().begin()->first; std::string factionId = getReferenceImp().getClass().getNpcStats (getReferenceImp()).getFactionRanks().begin()->first;
const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks(); const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();

View file

@ -1294,7 +1294,7 @@ namespace MWWorld
if (force || !isFlying(ptr)) if (force || !isFlying(ptr))
{ {
Ogre::Vector3 traced = mPhysics->traceDown(ptr, 300); Ogre::Vector3 traced = mPhysics->traceDown(ptr, 500);
if (traced.z < pos.pos[2]) if (traced.z < pos.pos[2])
pos.pos[2] = traced.z; pos.pos[2] = traced.z;
} }
@ -2879,7 +2879,8 @@ namespace MWWorld
ContainerStore& store = ptr.getClass().getContainerStore(ptr); ContainerStore& store = ptr.getClass().getContainerStore(ptr);
for (ContainerStoreIterator it = store.begin(); it != store.end(); ++it) //Move all stolen stuff into chest for (ContainerStoreIterator it = store.begin(); it != store.end(); ++it) //Move all stolen stuff into chest
{ {
if (!it->getCellRef().getOwner().empty() && it->getCellRef().getOwner() != "player") //Not owned by no one/player? MWWorld::Ptr dummy;
if (!MWBase::Environment::get().getMechanicsManager()->isAllowedToUse(getPlayerPtr(), *it, dummy))
{ {
closestChest.getClass().getContainerStore(closestChest).add(*it, it->getRefData().getCount(), closestChest); closestChest.getClass().getContainerStore(closestChest).add(*it, it->getRefData().getCount(), closestChest);
store.remove(*it, it->getRefData().getCount(), ptr); store.remove(*it, it->getRefData().getCount(), ptr);

View file

@ -85,6 +85,11 @@ struct Land
char mColours[3 * LAND_NUM_VERTS]; char mColours[3 * LAND_NUM_VERTS];
int mDataTypes; int mDataTypes;
// WNAM appears to contain the global map image for this cell. Probably a palette-based format,
// since there's only 1 byte for each pixel.
// Currently unused (global map is drawn on the fly in OpenMW, takes ~1/2 second at startup for Morrowind.esm).
// The problem with using the original data is that we would need to exactly replicate the TES CS's algorithm
// for drawing the global map in OpenCS, in order to get seamless edges when creating landmass mods.
uint8_t mWnam[81]; uint8_t mWnam[81];
short mUnk1; short mUnk1;
uint8_t mUnk2; uint8_t mUnk2;

View file

@ -4,10 +4,12 @@
#include <sstream> #include <sstream>
#include <string> #include <string>
#include <vector> #include <vector>
#include <iostream>
namespace Interpreter{ namespace Interpreter{
bool Check(const std::string& str, const std::string& escword, unsigned int* i, unsigned int* start){ bool check(const std::string& str, const std::string& escword, unsigned int* i, unsigned int* start)
{
bool retval = str.find(escword) == 0; bool retval = str.find(escword) == 0;
if(retval){ if(retval){
(*i) += escword.length(); (*i) += escword.length();
@ -18,170 +20,181 @@ namespace Interpreter{
std::vector<std::string> globals; std::vector<std::string> globals;
bool longerStr(const std::string& a, const std::string& b){ bool longerStr(const std::string& a, const std::string& b)
{
return a.length() > b.length(); return a.length() > b.length();
} }
std::string fixDefinesReal(std::string text, char eschar, bool isBook, Context& context){ std::string fixDefinesReal(std::string text, char eschar, bool isBook, Context& context)
{
unsigned int start = 0; unsigned int start = 0;
std::ostringstream retval; std::ostringstream retval;
for(unsigned int i = 0; i < text.length(); i++){ for(unsigned int i = 0; i < text.length(); i++)
if(text[i] == eschar){ {
if(text[i] == eschar)
{
retval << text.substr(start, i - start); retval << text.substr(start, i - start);
std::string temp = text.substr(i+1, 100); std::string temp = text.substr(i+1, 100);
transform(temp.begin(), temp.end(), temp.begin(), ::tolower); transform(temp.begin(), temp.end(), temp.begin(), ::tolower);
bool found; bool found = false;
try
if( (found = Check(temp, "actionslideright", &i, &start))){ {
retval << context.getActionBinding("#{sRight}"); if( (found = check(temp, "actionslideright", &i, &start))){
} retval << context.getActionBinding("#{sRight}");
else if((found = Check(temp, "actionreadymagic", &i, &start))){
retval << context.getActionBinding("#{sReady_Magic}");
}
else if((found = Check(temp, "actionprevweapon", &i, &start))){
retval << "PLACEHOLDER_ACTION_PREV_WEAPON";
}
else if((found = Check(temp, "actionnextweapon", &i, &start))){
retval << "PLACEHOLDER_ACTION_PREV_WEAPON";
}
else if((found = Check(temp, "actiontogglerun", &i, &start))){
retval << context.getActionBinding("#{sAuto_Run}");
}
else if((found = Check(temp, "actionslideleft", &i, &start))){
retval << context.getActionBinding("#{sLeft}");
}
else if((found = Check(temp, "actionreadyitem", &i, &start))){
retval << context.getActionBinding("#{sReady_Weapon}");
}
else if((found = Check(temp, "actionprevspell", &i, &start))){
retval << "PLACEHOLDER_ACTION_PREV_SPELL";
}
else if((found = Check(temp, "actionnextspell", &i, &start))){
retval << "PLACEHOLDER_ACTION_NEXT_SPELL";
}
else if((found = Check(temp, "actionrestmenu", &i, &start))){
retval << context.getActionBinding("#{sRestKey}");
}
else if((found = Check(temp, "actionmenumode", &i, &start))){
retval << context.getActionBinding("#{sInventory}");
}
else if((found = Check(temp, "actionactivate", &i, &start))){
retval << context.getActionBinding("#{sActivate}");
}
else if((found = Check(temp, "actionjournal", &i, &start))){
retval << context.getActionBinding("#{sJournal}");
}
else if((found = Check(temp, "actionforward", &i, &start))){
retval << context.getActionBinding("#{sForward}");
}
else if((found = Check(temp, "pccrimelevel", &i, &start))){
retval << context.getPCBounty();
}
else if((found = Check(temp, "actioncrouch", &i, &start))){
retval << context.getActionBinding("#{sCrouch_Sneak}");
}
else if((found = Check(temp, "actionjump", &i, &start))){
retval << context.getActionBinding("#{sJump}");
}
else if((found = Check(temp, "actionback", &i, &start))){
retval << context.getActionBinding("#{sBack}");
}
else if((found = Check(temp, "actionuse", &i, &start))){
retval << context.getActionBinding("#{sUse}");
}
else if((found = Check(temp, "actionrun", &i, &start))){
retval << context.getActionBinding("#{sRun}");
}
else if((found = Check(temp, "pcclass", &i, &start))){
retval << context.getPCClass();
}
else if((found = Check(temp, "pcrace", &i, &start))){
retval << context.getPCRace();
}
else if((found = Check(temp, "pcname", &i, &start))){
retval << context.getPCName();
}
else if((found = Check(temp, "cell", &i, &start))){
retval << context.getCurrentCellName();
}
else if(eschar == '%' && !isBook) { // In Dialogue, not messagebox
if( (found = Check(temp, "faction", &i, &start))){
retval << context.getNPCFaction();
} }
else if((found = Check(temp, "nextpcrank", &i, &start))){ else if((found = check(temp, "actionreadymagic", &i, &start))){
retval << context.getPCNextRank(); retval << context.getActionBinding("#{sReady_Magic}");
} }
else if((found = Check(temp, "pcnextrank", &i, &start))){ else if((found = check(temp, "actionprevweapon", &i, &start))){
retval << context.getPCNextRank(); retval << "PLACEHOLDER_ACTION_PREV_WEAPON";
} }
else if((found = Check(temp, "pcrank", &i, &start))){ else if((found = check(temp, "actionnextweapon", &i, &start))){
retval << context.getPCRank(); retval << "PLACEHOLDER_ACTION_PREV_WEAPON";
} }
else if((found = Check(temp, "rank", &i, &start))){ else if((found = check(temp, "actiontogglerun", &i, &start))){
retval << context.getNPCRank(); retval << context.getActionBinding("#{sAuto_Run}");
} }
else if((found = check(temp, "actionslideleft", &i, &start))){
else if((found = Check(temp, "class", &i, &start))){ retval << context.getActionBinding("#{sLeft}");
retval << context.getNPCClass();
} }
else if((found = Check(temp, "race", &i, &start))){ else if((found = check(temp, "actionreadyitem", &i, &start))){
retval << context.getNPCRace(); retval << context.getActionBinding("#{sReady_Weapon}");
} }
else if((found = Check(temp, "name", &i, &start))){ else if((found = check(temp, "actionprevspell", &i, &start))){
retval << context.getNPCName(); retval << "PLACEHOLDER_ACTION_PREV_SPELL";
} }
} else if((found = check(temp, "actionnextspell", &i, &start))){
else { // In messagebox or book, not dialogue retval << "PLACEHOLDER_ACTION_NEXT_SPELL";
}
/* empty outside dialogue */ else if((found = check(temp, "actionrestmenu", &i, &start))){
if( (found = Check(temp, "faction", &i, &start))); retval << context.getActionBinding("#{sRestKey}");
else if((found = Check(temp, "nextpcrank", &i, &start))); }
else if((found = Check(temp, "pcnextrank", &i, &start))); else if((found = check(temp, "actionmenumode", &i, &start))){
else if((found = Check(temp, "pcrank", &i, &start))); retval << context.getActionBinding("#{sInventory}");
else if((found = Check(temp, "rank", &i, &start))); }
else if((found = check(temp, "actionactivate", &i, &start))){
/* uses pc in messageboxes */ retval << context.getActionBinding("#{sActivate}");
else if((found = Check(temp, "class", &i, &start))){ }
else if((found = check(temp, "actionjournal", &i, &start))){
retval << context.getActionBinding("#{sJournal}");
}
else if((found = check(temp, "actionforward", &i, &start))){
retval << context.getActionBinding("#{sForward}");
}
else if((found = check(temp, "pccrimelevel", &i, &start))){
retval << context.getPCBounty();
}
else if((found = check(temp, "actioncrouch", &i, &start))){
retval << context.getActionBinding("#{sCrouch_Sneak}");
}
else if((found = check(temp, "actionjump", &i, &start))){
retval << context.getActionBinding("#{sJump}");
}
else if((found = check(temp, "actionback", &i, &start))){
retval << context.getActionBinding("#{sBack}");
}
else if((found = check(temp, "actionuse", &i, &start))){
retval << context.getActionBinding("#{sUse}");
}
else if((found = check(temp, "actionrun", &i, &start))){
retval << context.getActionBinding("#{sRun}");
}
else if((found = check(temp, "pcclass", &i, &start))){
retval << context.getPCClass(); retval << context.getPCClass();
} }
else if((found = Check(temp, "race", &i, &start))){ else if((found = check(temp, "pcrace", &i, &start))){
retval << context.getPCRace(); retval << context.getPCRace();
} }
else if((found = Check(temp, "name", &i, &start))){ else if((found = check(temp, "pcname", &i, &start))){
retval << context.getPCName(); retval << context.getPCName();
} }
} else if((found = check(temp, "cell", &i, &start))){
retval << context.getCurrentCellName();
/* Not a builtin, try global variables */
if(!found){
/* if list of globals is empty, grab it and sort it by descending string length */
if(globals.empty()){
globals = context.getGlobals();
sort(globals.begin(), globals.end(), longerStr);
} }
for(unsigned int j = 0; j < globals.size(); j++){ else if(eschar == '%' && !isBook) { // In Dialogue, not messagebox
if(globals[j].length() > temp.length()){ // Just in case there's a global with a huuuge name if( (found = check(temp, "faction", &i, &start))){
std::string temp = text.substr(i+1, globals[j].length()); retval << context.getNPCFaction();
transform(temp.begin(), temp.end(), temp.begin(), ::tolower); }
else if((found = check(temp, "nextpcrank", &i, &start))){
retval << context.getPCNextRank();
}
else if((found = check(temp, "pcnextrank", &i, &start))){
retval << context.getPCNextRank();
}
else if((found = check(temp, "pcrank", &i, &start))){
retval << context.getPCRank();
}
else if((found = check(temp, "rank", &i, &start))){
retval << context.getNPCRank();
} }
if((found = Check(temp, globals[j], &i, &start))){ else if((found = check(temp, "class", &i, &start))){
char type = context.getGlobalType(globals[j]); retval << context.getNPCClass();
}
else if((found = check(temp, "race", &i, &start))){
retval << context.getNPCRace();
}
else if((found = check(temp, "name", &i, &start))){
retval << context.getNPCName();
}
}
else { // In messagebox or book, not dialogue
switch(type){ /* empty outside dialogue */
case 's': retval << context.getGlobalShort(globals[j]); break; if( (found = check(temp, "faction", &i, &start)));
case 'l': retval << context.getGlobalLong(globals[j]); break; else if((found = check(temp, "nextpcrank", &i, &start)));
case 'f': retval << context.getGlobalFloat(globals[j]); break; else if((found = check(temp, "pcnextrank", &i, &start)));
else if((found = check(temp, "pcrank", &i, &start)));
else if((found = check(temp, "rank", &i, &start)));
/* uses pc in messageboxes */
else if((found = check(temp, "class", &i, &start))){
retval << context.getPCClass();
}
else if((found = check(temp, "race", &i, &start))){
retval << context.getPCRace();
}
else if((found = check(temp, "name", &i, &start))){
retval << context.getPCName();
}
}
/* Not a builtin, try global variables */
if(!found){
/* if list of globals is empty, grab it and sort it by descending string length */
if(globals.empty()){
globals = context.getGlobals();
sort(globals.begin(), globals.end(), longerStr);
}
for(unsigned int j = 0; j < globals.size(); j++){
if(globals[j].length() > temp.length()){ // Just in case there's a global with a huuuge name
std::string temp = text.substr(i+1, globals[j].length());
transform(temp.begin(), temp.end(), temp.begin(), ::tolower);
}
if((found = check(temp, globals[j], &i, &start))){
char type = context.getGlobalType(globals[j]);
switch(type){
case 's': retval << context.getGlobalShort(globals[j]); break;
case 'l': retval << context.getGlobalLong(globals[j]); break;
case 'f': retval << context.getGlobalFloat(globals[j]); break;
}
break;
} }
break;
} }
} }
} }
catch (std::exception& e)
/* Not found */ {
std::cerr << "Failed to replace escape character, with the following error: " << e.what() << std::endl;
std::cerr << "Full text below: " << std::endl << text << std::endl;
}
// Not found, or error
if(!found){ if(!found){
/* leave unmodified */ /* leave unmodified */
i += 1; i += 1;

View file

@ -272,7 +272,7 @@ class NiSkinData : public Record
public: public:
struct BoneTrafo struct BoneTrafo
{ {
Ogre::Matrix3 rotation; // Rotation offset from bone? Ogre::Matrix3 rotationScale; // Rotation offset from bone, non-uniform scale
Ogre::Vector3 trans; // Translation Ogre::Vector3 trans; // Translation
float scale; // Probably scale (always 1) float scale; // Probably scale (always 1)
}; };
@ -295,7 +295,7 @@ public:
void read(NIFStream *nif) void read(NIFStream *nif)
{ {
trafo.rotation = nif->getMatrix3(); trafo.rotationScale = nif->getMatrix3();
trafo.trans = nif->getVector3(); trafo.trans = nif->getVector3();
trafo.scale = nif->getFloat(); trafo.scale = nif->getFloat();
@ -307,7 +307,7 @@ public:
{ {
BoneInfo &bi = bones[i]; BoneInfo &bi = bones[i];
bi.trafo.rotation = nif->getMatrix3(); bi.trafo.rotationScale = nif->getMatrix3();
bi.trafo.trans = nif->getVector3(); bi.trafo.trans = nif->getVector3();
bi.trafo.scale = nif->getFloat(); bi.trafo.scale = nif->getFloat();
bi.unknown = nif->getVector4(); bi.unknown = nif->getVector4();

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@ -133,7 +133,7 @@ public:
{ {
Transformation t; Transformation t;
t.pos = getVector3(); t.pos = getVector3();
t.rotation = getMatrix3(); t.rotationScale = getMatrix3();
t.scale = getFloat(); t.scale = getFloat();
return t; return t;
} }

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@ -35,7 +35,7 @@ namespace Nif
struct Transformation struct Transformation
{ {
Ogre::Vector3 pos; Ogre::Vector3 pos;
Ogre::Matrix3 rotation; Ogre::Matrix3 rotationScale;
float scale; float scale;
static const Transformation& getIdentity() static const Transformation& getIdentity()

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@ -42,8 +42,9 @@ void Node::getProperties(const Nif::NiTexturingProperty *&texprop,
Ogre::Matrix4 Node::getLocalTransform() const Ogre::Matrix4 Node::getLocalTransform() const
{ {
Ogre::Matrix4 mat4 = Ogre::Matrix4(Ogre::Matrix4::IDENTITY); Ogre::Matrix4 mat4 = Ogre::Matrix4(trafo.rotationScale);
mat4.makeTransform(trafo.pos, Ogre::Vector3(trafo.scale), Ogre::Quaternion(trafo.rotation)); mat4.setTrans(trafo.pos);
mat4.setScale(Ogre::Vector3(trafo.rotationScale[0][0], trafo.rotationScale[1][1], trafo.rotationScale[2][2]) * trafo.scale);
return mat4; return mat4;
} }

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@ -138,9 +138,10 @@ void NIFMeshLoader::createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape
const Nif::NodeList &bones = skin->bones; const Nif::NodeList &bones = skin->bones;
for(size_t b = 0;b < bones.length();b++) for(size_t b = 0;b < bones.length();b++)
{ {
Ogre::Matrix4 mat; const Ogre::Matrix3& rotationScale = data->bones[b].trafo.rotationScale;
mat.makeTransform(data->bones[b].trafo.trans, Ogre::Vector3(data->bones[b].trafo.scale), Ogre::Matrix4 mat (rotationScale);
Ogre::Quaternion(data->bones[b].trafo.rotation)); mat.setTrans(data->bones[b].trafo.trans);
mat.setScale(Ogre::Vector3(rotationScale[0][0], rotationScale[1][1], rotationScale[2][2]) * data->bones[b].trafo.scale);
mat = bones[b]->getWorldTransform() * mat; mat = bones[b]->getWorldTransform() * mat;
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[b].weights; const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[b].weights;

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@ -36,9 +36,17 @@ void NIFSkeletonLoader::buildBones(Ogre::Skeleton *skel, const Nif::Node *node,
if(parent) parent->addChild(bone); if(parent) parent->addChild(bone);
mNifToOgreHandleMap[node->recIndex] = bone->getHandle(); mNifToOgreHandleMap[node->recIndex] = bone->getHandle();
bone->setOrientation(node->trafo.rotation); // decompose the local transform into position, scale and orientation.
bone->setPosition(node->trafo.pos); // this is required for cases where the rotationScale matrix includes scaling, which the NIF format allows :(
bone->setScale(Ogre::Vector3(node->trafo.scale)); // the code would look a bit nicer if Ogre allowed setting the transform matrix of a Bone directly, but we can't do that.
Ogre::Matrix4 mat(node->getLocalTransform());
Ogre::Vector3 position, scale;
Ogre::Quaternion orientation;
mat.decomposition(position, scale, orientation);
bone->setOrientation(orientation);
bone->setPosition(position);
bone->setScale(scale);
bone->setBindingPose(); bone->setBindingPose();
if(!(node->recType == Nif::RC_NiNode || /* Nothing special; children traversed below */ if(!(node->recType == Nif::RC_NiNode || /* Nothing special; children traversed below */

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@ -142,10 +142,8 @@ void TerrainGrid::setVisible(bool visible)
Ogre::AxisAlignedBox TerrainGrid::getWorldBoundingBox (const Ogre::Vector2& center) Ogre::AxisAlignedBox TerrainGrid::getWorldBoundingBox (const Ogre::Vector2& center)
{ {
float cellSize = getStorage()->getCellWorldSize(); int cellX = std::floor(center.x);
int cellY = std::floor(center.y);
int cellX = std::floor(center.x/cellSize);
int cellY = std::floor(center.y/cellSize);
Grid::iterator it = mGrid.find(std::make_pair(cellX, cellY)); Grid::iterator it = mGrid.find(std::make_pair(cellX, cellY));
if (it == mGrid.end()) if (it == mGrid.end())