Correction to display of 0-weight tooltips

coverity_scan^2
Allofich 8 years ago
parent 160da0b149
commit 506d0e8e54

@ -217,16 +217,19 @@ namespace MWClass
std::string text;
// get armor type string (light/medium/heavy)
int armorType = getEquipmentSkill(ptr);
std::string typeText;
if (armorType == ESM::Skill::LightArmor)
typeText = "#{sLight}";
else if (armorType == ESM::Skill::MediumArmor)
typeText = "#{sMedium}";
else if (armorType == ESM::Skill::HeavyArmor)
typeText = "#{sHeavy}";
else // if (armorType == ESM::Skill::Unarmored)
if (ref->mBase->mData.mWeight == 0)
typeText = "";
else
{
int armorType = getEquipmentSkill(ptr);
if (armorType == ESM::Skill::LightArmor)
typeText = "#{sLight}";
else if (armorType == ESM::Skill::MediumArmor)
typeText = "#{sMedium}";
else
typeText = "#{sHeavy}";
}
text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(getEffectiveArmorRating(ptr,
MWMechanics::getPlayer()));

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