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@ -141,6 +141,8 @@ namespace SceneUtil
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osgAnimation::BoneMapVisitor boneMapVisitor;
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masterSkel->accept(boneMapVisitor);
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// would be more efficient if we could attach the RigGeometry directly to the master skeleton, but currently not possible
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// due to a difference in binding pose of the two skeletons
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AddCopyControllerVisitor visitor(boneMapVisitor.getBoneMap());
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toAttach->accept(visitor);
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