@ -141,6 +141,8 @@ namespace SceneUtil
osgAnimation::BoneMapVisitor boneMapVisitor;
masterSkel->accept(boneMapVisitor);
// would be more efficient if we could attach the RigGeometry directly to the master skeleton, but currently not possible
// due to a difference in binding pose of the two skeletons
AddCopyControllerVisitor visitor(boneMapVisitor.getBoneMap());
toAttach->accept(visitor);