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@ -53,32 +53,32 @@
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#include "player/ProcessorPlayerStatsDynamic.hpp"
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#include "player/ProcessorPlayerTopic.hpp"
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#include "WorldProcessor.hpp"
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#include "world/ProcessorConsoleCommand.hpp"
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#include "world/ProcessorContainer.hpp"
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#include "world/ProcessorDoorDestination.hpp"
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#include "world/ProcessorDoorState.hpp"
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#include "world/ProcessorMusicPlay.hpp"
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#include "world/ProcessorObjectAnimPlay.hpp"
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#include "world/ProcessorObjectAttach.hpp"
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#include "world/ProcessorObjectCollision.hpp"
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#include "world/ProcessorObjectDelete.hpp"
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#include "world/ProcessorObjectLock.hpp"
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#include "world/ProcessorObjectMove.hpp"
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#include "world/ProcessorObjectPlace.hpp"
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#include "world/ProcessorObjectReset.hpp"
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#include "world/ProcessorObjectRotate.hpp"
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#include "world/ProcessorObjectScale.hpp"
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#include "world/ProcessorObjectSpawn.hpp"
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#include "world/ProcessorObjectState.hpp"
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#include "world/ProcessorObjectTrap.hpp"
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#include "world/ProcessorScriptLocalShort.hpp"
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#include "world/ProcessorScriptLocalFloat.hpp"
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#include "world/ProcessorScriptMemberShort.hpp"
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#include "world/ProcessorScriptMemberFloat.hpp"
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#include "world/ProcessorScriptGlobalShort.hpp"
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#include "world/ProcessorScriptGlobalFloat.hpp"
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#include "world/ProcessorVideoPlay.hpp"
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#include "ObjectProcessor.hpp"
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#include "object/ProcessorConsoleCommand.hpp"
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#include "object/ProcessorContainer.hpp"
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#include "object/ProcessorDoorDestination.hpp"
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#include "object/ProcessorDoorState.hpp"
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#include "object/ProcessorMusicPlay.hpp"
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#include "object/ProcessorObjectAnimPlay.hpp"
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#include "object/ProcessorObjectAttach.hpp"
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#include "object/ProcessorObjectCollision.hpp"
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#include "object/ProcessorObjectDelete.hpp"
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#include "object/ProcessorObjectLock.hpp"
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#include "object/ProcessorObjectMove.hpp"
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#include "object/ProcessorObjectPlace.hpp"
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#include "object/ProcessorObjectReset.hpp"
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#include "object/ProcessorObjectRotate.hpp"
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#include "object/ProcessorObjectScale.hpp"
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#include "object/ProcessorObjectSpawn.hpp"
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#include "object/ProcessorObjectState.hpp"
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#include "object/ProcessorObjectTrap.hpp"
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#include "object/ProcessorScriptLocalShort.hpp"
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#include "object/ProcessorScriptLocalFloat.hpp"
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#include "object/ProcessorScriptMemberShort.hpp"
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#include "object/ProcessorScriptMemberFloat.hpp"
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#include "object/ProcessorScriptGlobalShort.hpp"
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#include "object/ProcessorScriptGlobalFloat.hpp"
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#include "object/ProcessorVideoPlay.hpp"
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#include "actor/ProcessorActorAI.hpp"
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#include "actor/ProcessorActorAnimFlags.hpp"
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@ -146,31 +146,31 @@ void ProcessorInitializer()
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PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
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PlayerProcessor::AddProcessor(new ProcessorPlayerTopic());
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WorldProcessor::AddProcessor(new ProcessorConsoleCommand());
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WorldProcessor::AddProcessor(new ProcessorContainer());
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WorldProcessor::AddProcessor(new ProcessorDoorDestination());
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WorldProcessor::AddProcessor(new ProcessorDoorState());
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WorldProcessor::AddProcessor(new ProcessorMusicPlay());
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WorldProcessor::AddProcessor(new ProcessorObjectAnimPlay());
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WorldProcessor::AddProcessor(new ProcessorObjectAttach());
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WorldProcessor::AddProcessor(new ProcessorObjectCollision());
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WorldProcessor::AddProcessor(new ProcessorObjectDelete());
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WorldProcessor::AddProcessor(new ProcessorObjectLock());
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WorldProcessor::AddProcessor(new ProcessorObjectMove());
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WorldProcessor::AddProcessor(new ProcessorObjectPlace());
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WorldProcessor::AddProcessor(new ProcessorObjectReset());
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WorldProcessor::AddProcessor(new ProcessorObjectRotate());
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WorldProcessor::AddProcessor(new ProcessorObjectScale());
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WorldProcessor::AddProcessor(new ProcessorObjectSpawn());
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WorldProcessor::AddProcessor(new ProcessorObjectState());
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WorldProcessor::AddProcessor(new ProcessorObjectTrap());
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WorldProcessor::AddProcessor(new ProcessorScriptLocalShort());
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WorldProcessor::AddProcessor(new ProcessorScriptLocalFloat());
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WorldProcessor::AddProcessor(new ProcessorScriptMemberShort());
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WorldProcessor::AddProcessor(new ProcessorScriptMemberFloat());
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WorldProcessor::AddProcessor(new ProcessorScriptGlobalShort());
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WorldProcessor::AddProcessor(new ProcessorScriptGlobalFloat());
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WorldProcessor::AddProcessor(new ProcessorVideoPlay());
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ObjectProcessor::AddProcessor(new ProcessorConsoleCommand());
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ObjectProcessor::AddProcessor(new ProcessorContainer());
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ObjectProcessor::AddProcessor(new ProcessorDoorDestination());
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ObjectProcessor::AddProcessor(new ProcessorDoorState());
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ObjectProcessor::AddProcessor(new ProcessorMusicPlay());
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ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay());
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ObjectProcessor::AddProcessor(new ProcessorObjectAttach());
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ObjectProcessor::AddProcessor(new ProcessorObjectCollision());
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ObjectProcessor::AddProcessor(new ProcessorObjectDelete());
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ObjectProcessor::AddProcessor(new ProcessorObjectLock());
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ObjectProcessor::AddProcessor(new ProcessorObjectMove());
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ObjectProcessor::AddProcessor(new ProcessorObjectPlace());
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ObjectProcessor::AddProcessor(new ProcessorObjectReset());
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ObjectProcessor::AddProcessor(new ProcessorObjectRotate());
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ObjectProcessor::AddProcessor(new ProcessorObjectScale());
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ObjectProcessor::AddProcessor(new ProcessorObjectSpawn());
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ObjectProcessor::AddProcessor(new ProcessorObjectState());
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ObjectProcessor::AddProcessor(new ProcessorObjectTrap());
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ObjectProcessor::AddProcessor(new ProcessorScriptLocalShort());
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ObjectProcessor::AddProcessor(new ProcessorScriptLocalFloat());
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ObjectProcessor::AddProcessor(new ProcessorScriptMemberShort());
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ObjectProcessor::AddProcessor(new ProcessorScriptMemberFloat());
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ObjectProcessor::AddProcessor(new ProcessorScriptGlobalShort());
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ObjectProcessor::AddProcessor(new ProcessorScriptGlobalFloat());
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ObjectProcessor::AddProcessor(new ProcessorVideoPlay());
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ActorProcessor::AddProcessor(new ProcessorActorAI());
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ActorProcessor::AddProcessor(new ProcessorActorAnimFlags());
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