forked from mirror/openmw-tes3mp
Make sure player is updated after birthsign is set.
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@ -370,6 +370,7 @@ namespace MWMechanics
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{
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{
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mEnvironment.mWorld->getPlayerPos().setBirthsign (id);
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mEnvironment.mWorld->getPlayerPos().setBirthsign (id);
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buildPlayer();
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buildPlayer();
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mUpdatePlayer = true;
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}
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}
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void MechanicsManager::setPlayerClass (const std::string& id)
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void MechanicsManager::setPlayerClass (const std::string& id)
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