From 5335f00958ab62046af04daeb65aca56c3ba98c9 Mon Sep 17 00:00:00 2001 From: scrawl Date: Mon, 11 Aug 2014 20:07:49 +0200 Subject: [PATCH] Don't show Until Healed button when only fatigue is not full (Fixes #1798) --- apps/openmw/mwgui/waitdialog.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/apps/openmw/mwgui/waitdialog.cpp b/apps/openmw/mwgui/waitdialog.cpp index 1f97e13f1..434c6926e 100644 --- a/apps/openmw/mwgui/waitdialog.cpp +++ b/apps/openmw/mwgui/waitdialog.cpp @@ -177,8 +177,7 @@ namespace MWGui { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); - bool full = (stats.getFatigue().getCurrent() >= stats.getFatigue().getModified()) - && (stats.getHealth().getCurrent() >= stats.getHealth().getModified()) + bool full = (stats.getHealth().getCurrent() >= stats.getHealth().getModified()) && (stats.getMagicka().getCurrent() >= stats.getMagicka().getModified()); MWMechanics::NpcStats& npcstats = player.getClass().getNpcStats(player); bool werewolf = npcstats.isWerewolf();