forked from mirror/openmw-tes3mp
music player and NPC rendering branch
commit
5336b90149
@ -0,0 +1,256 @@
|
||||
/* //This is old
|
||||
if (pieces > 1){ //pieces > 1
|
||||
MeshPtr justChest = MeshManager::getSingleton().createManual("justchest", group, NIFLoader::getSingletonPtr());
|
||||
Ogre::AxisAlignedBox bounds = resize->getBounds();
|
||||
Ogre::Vector3 width2 = bounds.getCorner(bounds.NEAR_RIGHT_BOTTOM) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM);
|
||||
Ogre::Vector3 depth2 = (bounds.getCorner(bounds.FAR_LEFT_BOTTOM) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM));
|
||||
Ogre::Vector3 height2 = bounds.getCorner(bounds.NEAR_LEFT_TOP) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM);
|
||||
cout << "Width:" << width2; cout << "Height:" << height2; cout << "Depth:" << depth2;
|
||||
/*int width = bounds.getMaximum().x - bounds.getMinimum().x;
|
||||
int height = bounds.getMaximum().y - bounds.getMinimum().y;
|
||||
int depth = bounds.getMaximum().z - bounds.getMinimum().z;
|
||||
int xinc = width / pieces;
|
||||
int yinc = height / pieces;
|
||||
int zinc = depth / pieces;
|
||||
int xmincorner = bounds.getMinimum().x + xinc*pieceIndex;
|
||||
int ymincorner = bounds.getMinimum().y + yinc*pieceIndex;
|
||||
int zmincorner = bounds.getMinimum().z + xinc*pieceIndex;*/
|
||||
//Ogre::Vector3 bottom_left = bounds.getCorner(bounds.NEAR_LEFT_BOTTOM) + (width2 / pieces) * pieceIndex; //width2
|
||||
//Ogre::Vector3 top_right = bottom_left + (width2 / pieces) + height2 + depth2;
|
||||
//Ogre::AxisAlignedBox set = AxisAlignedBox ( Ogre::Vector3(xmincorner, bounds.getMinimum().y, bounds.getMinimum().z), Ogre::Vector3(xmincorner + xinc, bounds.getMaximum().y, bounds.getMaximum().z));
|
||||
//Ogre::AxisAlignedBox set = bounds;//AxisAlignedBox(bottom_left, top_right);
|
||||
//bounds.setMinimumX(xmincorner);
|
||||
//bounds.setMaximumX(xmincorner + xinc);
|
||||
//bounds.setMinimumY(ymincorner);
|
||||
//bounds.setMaximumY(ymincorner + yinc);
|
||||
//bounds.setMinimumZ(zmincorner);
|
||||
//bounds.setMaximumZ(zmincorner + zinc);
|
||||
//bounds.setMinimumY(bounds.getMinimum().y);
|
||||
//bounds.setMaximumY( bounds.getMaximum().y;
|
||||
//resize->_setBounds(set, true);
|
||||
//resize->reload();
|
||||
|
||||
//Ogre::Mesh::SubMeshIterator subMeshIterator = resize->getSubMeshIterator();
|
||||
/*Ogre::Vector3* point;
|
||||
Ogre::SubMesh* subMesh;
|
||||
|
||||
|
||||
|
||||
size_t vertex_count = 0;
|
||||
Vector3* vertices;
|
||||
size_t index_count = 0;
|
||||
unsigned* indices;
|
||||
Vector3 position = Vector3::ZERO;
|
||||
Quaternion orient = Quaternion::IDENTITY;
|
||||
Vector3 scale = Vector3::UNIT_SCALE;
|
||||
|
||||
|
||||
// int vertex_count = 0;
|
||||
//int index_count = 0;
|
||||
|
||||
bool added_shared = false;
|
||||
size_t current_offset = vertex_count;
|
||||
size_t shared_offset = vertex_count;
|
||||
size_t next_offset = vertex_count;
|
||||
size_t index_offset = index_count;
|
||||
size_t prev_vert = vertex_count;
|
||||
size_t prev_ind = index_count;
|
||||
// Calculate how many vertices and indices we're going to need
|
||||
/*
|
||||
std::cout <<"FIRST CYCLE\n";
|
||||
for(int i = 0;i < resize->getNumSubMeshes();i++)
|
||||
{
|
||||
std::cout<< "WEHAVEMESHES\n";
|
||||
SubMesh* submesh = resize->getSubMesh(i);
|
||||
|
||||
// We only need to add the shared vertices once
|
||||
if(submesh->useSharedVertices)
|
||||
{
|
||||
if(!added_shared)
|
||||
{
|
||||
VertexData* vertex_data = resize->sharedVertexData;
|
||||
vertex_count += vertex_data->vertexCount;
|
||||
added_shared = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
VertexData* vertex_data = submesh->vertexData;
|
||||
vertex_count += vertex_data->vertexCount;
|
||||
}
|
||||
|
||||
// Add the indices
|
||||
Ogre::IndexData* index_data = submesh->indexData;
|
||||
index_count += index_data->indexCount;
|
||||
}
|
||||
|
||||
*/
|
||||
// Vector3* vertices;
|
||||
// Allocate space for the vertices and indices
|
||||
/*vertices = new Vector3[vertex_count];
|
||||
indices = new unsigned[index_count];
|
||||
|
||||
int meshcounter = 0;
|
||||
added_shared = false;
|
||||
std::cout <<"SECOND CYCLE: " << resize->getNumSubMeshes() << "\n";
|
||||
// Run through the submeshes again, adding the data into the arrays
|
||||
int i;
|
||||
for(i = 0;i < resize->getNumSubMeshes();i++)
|
||||
{
|
||||
|
||||
SubMesh* submesh = resize->getSubMesh(i);
|
||||
|
||||
Ogre::VertexData* vertex_data = submesh->useSharedVertices ? resize->sharedVertexData : submesh->vertexData;
|
||||
/*
|
||||
if((!submesh->useSharedVertices)||(submesh->useSharedVertices && !added_shared))
|
||||
{
|
||||
if(submesh->useSharedVertices)
|
||||
{
|
||||
added_shared = true;
|
||||
shared_offset = current_offset;
|
||||
}
|
||||
|
||||
const Ogre::VertexElement* posElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION);
|
||||
Ogre::HardwareVertexBufferSharedPtr vbuf = vertex_data->vertexBufferBinding->getBuffer(posElem->getSource());
|
||||
unsigned char* vertex = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_NORMAL));
|
||||
Ogre::Real* pReal;
|
||||
|
||||
bool onepointexists = true;
|
||||
Vector3 lastpoint;
|
||||
for(size_t j = 0; j < vertex_data->vertexCount; ++j, vertex += vbuf->getVertexSize())
|
||||
{
|
||||
posElem->baseVertexPointerToElement(vertex, &pReal);
|
||||
|
||||
Vector3 pt;
|
||||
pt.x = (*(pReal++));
|
||||
pt.y = (*(pReal++));
|
||||
pt.z = (*(pReal++));
|
||||
//cout << "X:" << pt.x << "Y:" <<pt.y << "Z:" <<pt.z << "\n";
|
||||
//cout << "Boxmin:" << set.getMinimum() <<" Boxmax:" <<set.getMaximum() <<"\n";
|
||||
//if(set.intersects(pt))
|
||||
//onepointexists = true;
|
||||
if(!set.intersects(pt))
|
||||
{
|
||||
pt = lastpoint;
|
||||
//*pReal = pt.x;
|
||||
//*(pReal+1) = pt.y;
|
||||
//*(pReal+2) = pt.z;
|
||||
//vertex
|
||||
|
||||
}
|
||||
else
|
||||
lastpoint = pt;
|
||||
|
||||
|
||||
pt = (orient * (pt * scale)) + position;
|
||||
if(!set.intersects(pt))
|
||||
onepointexists = false;
|
||||
|
||||
vertices[current_offset + j].x = pt.x;
|
||||
vertices[current_offset + j].y = pt.y;
|
||||
vertices[current_offset + j].z = pt.z;
|
||||
|
||||
}
|
||||
/*if(true)
|
||||
{
|
||||
std::cout<< "Wearegoingtodelete"<< submesh->getMaterialName() << "\n";
|
||||
|
||||
if(meshcounter <= 2)
|
||||
resize->destroySubMesh(i);
|
||||
else if(meshcounter > 3 && meshcounter < 7)
|
||||
resize->destroySubMesh(i);
|
||||
//submesh->setMaterialName("BaseWhiteNoLighting"); //red
|
||||
//submesh->updateMaterialUsingTextureAliases();
|
||||
//resize->
|
||||
meshcounter++;
|
||||
//delete submesh;
|
||||
//reakb;
|
||||
}*/
|
||||
/*
|
||||
vbuf->unlock();
|
||||
next_offset += vertex_data->vertexCount;
|
||||
}
|
||||
|
||||
Ogre::IndexData* index_data = submesh->indexData;
|
||||
|
||||
size_t numTris = index_data->indexCount / 3;
|
||||
unsigned short* pShort;
|
||||
unsigned int* pInt;
|
||||
Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer;
|
||||
bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT);
|
||||
if (use32bitindexes) pInt = static_cast<unsigned int*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
|
||||
else pShort = static_cast<unsigned short*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
|
||||
|
||||
for(size_t k = 0; k < numTris; ++k)
|
||||
{
|
||||
size_t offset = (submesh->useSharedVertices)?shared_offset:current_offset;
|
||||
|
||||
unsigned int vindex = use32bitindexes? *pInt++ : *pShort++;
|
||||
indices[index_offset + 0] = vindex + offset;
|
||||
vindex = use32bitindexes? *pInt++ : *pShort++;
|
||||
indices[index_offset + 1] = vindex + offset;
|
||||
vindex = use32bitindexes? *pInt++ : *pShort++;
|
||||
indices[index_offset + 2] = vindex + offset;
|
||||
|
||||
index_offset += 3;
|
||||
}
|
||||
ibuf->unlock();
|
||||
current_offset = next_offset;*/
|
||||
//if (i == 3) //i!=3 i!=5
|
||||
//{
|
||||
//cout << "RETURNINGJUST\n";
|
||||
//SubMesh* test =
|
||||
//test = resize->getSubMesh(i);
|
||||
// cout << "s:" << shape << "\n";
|
||||
//NiTriShapeData *data = shape->data.getPtr();
|
||||
// SubMesh *sub = justChest->createSubMesh(name + "2");
|
||||
//sub = resize->getSubMesh(i);
|
||||
|
||||
// int nextBuf = 0;
|
||||
|
||||
// This function is just one long stream of Ogre-barf, but it works
|
||||
// great.
|
||||
|
||||
// Add vertices
|
||||
//int numVerts = data->vertices.length / 3;
|
||||
//sub->vertexData = new VertexData();
|
||||
//sub->vertexData->vertexCount = numVerts;
|
||||
|
||||
//justChest->load();
|
||||
//return resize;
|
||||
//}
|
||||
// 0 hand thumb
|
||||
// 1 hand thumb no chest on dunmer
|
||||
//}
|
||||
//resize->destroySubMesh(1);
|
||||
/* while (subMeshIterator.hasMoreElements())
|
||||
{
|
||||
resize->getNum
|
||||
//resize->d
|
||||
std::cout << "CHEST";
|
||||
subMesh = subMeshIterator.getNext();*/
|
||||
//std::vector<Vector3>::type test =
|
||||
//std::vector<Ogre::Vector3>::iterator fileIter = subMesh->extremityPoints.begin();
|
||||
|
||||
//std::vector<Ogre::Vector3>::type test = subMesh->extremityPoints;
|
||||
//void* pData = subMesh->vertexData->vertexBufferBinding->getBuffer(1)->lock(0, 1000, HardwareBuffer::HBL_DISCARD);
|
||||
|
||||
|
||||
// if(set.contains( subMesh->vertexData->vertexStart))
|
||||
//delete subMesh;
|
||||
//subMeshIterator.getNext();
|
||||
//delete[] subMesh;
|
||||
//subMesh->extremityPoints.clear();
|
||||
//subMesh->mLodFaceList.clear();
|
||||
//resize->destroySubMesh(subMesh->indexData->indexStart);
|
||||
//resize->destroySubMesh(subMesh->indexData->);
|
||||
//subMesh->
|
||||
//std::cout << "THIS" << subMesh;
|
||||
///}
|
||||
//subMesh->vertexData->vertexBufferBinding->getBuffer(0)->readData(subMesh->vertexData->vertexStart, sizeof Ogre::Vector3, point);
|
||||
|
||||
|
||||
|
||||
//boost::filesystem::directory_iterator dir_iter(dir), dir_end;
|
||||
|
||||
//return resize;
|
Loading…
Reference in New Issue