diff --git a/CHANGELOG.md b/CHANGELOG.md index ac2a5472e..3a59aca8e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,140 @@ +0.45.0 +------ + + Bug #1990: Sunrise/sunset not set correct + Bug #2222: Fatigue's effect on selling price is backwards + Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped + Bug #2835: Player able to slowly move when overencumbered + Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y + Bug #3374: Touch spells not hitting kwama foragers + Bug #3591: Angled hit distance too low + Bug #3629: DB assassin attack never triggers creature spawning + Bug #3876: Landscape texture painting is misaligned + Bug #3897: Have Goodbye give all choices the effects of Goodbye + Bug #3993: Terrain texture blending map is not upscaled + Bug #3997: Almalexia doesn't pace + Bug #4036: Weird behaviour of AI packages if package target has non-unique ID + Bug #4047: OpenMW not reporting its version number in MacOS; OpenMW-CS not doing it fully + Bug #4215: OpenMW shows book text after last
tag + Bug #4221: Characters get stuck in V-shaped terrain + Bug #4251: Stationary NPCs do not return to their position after combat + Bug #4293: Faction members are not aware of faction ownerships in barter + Bug #4327: Missing animations during spell/weapon stance switching + Bug #4368: Settings window ok button doesn't have key focus by default + Bug #4393: NPCs walk back to where they were after using ResetActors + Bug #4419: MRK NiStringExtraData is handled incorrectly + Bug #4426: RotateWorld behavior is incorrect + Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2 + Bug #4432: Guards behaviour is incorrect if they do not have AI packages + Bug #4433: Guard behaviour is incorrect with Alarm = 0 + Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax + Bug #4453: Quick keys behaviour is invalid for equipment + Bug #4454: AI opens doors too slow + Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results + Feature #4222: 360° screenshots + Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts + Feature #4345: Add equivalents for the command line commands to Launcher + Feature #4444: Per-group KF-animation files support + +0.44.0 +------ + + Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory + Bug #1987: Some glyphs are not supported + Bug #2254: Magic related visual effects are not rendered when loading a saved game + Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting + Bug #2703: OnPCHitMe is not handled correctly + Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies + Bug #2841: "Total eclipse" happens if weather settings are not defined. + Bug #2897: Editor: Rename "Original creature" field + Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values + Bug #3343: Editor: ID sorting is case-sensitive in certain tables + Bug #3557: Resource priority confusion when using the local data path as installation root + Bug #3587: Pathgrid and Flying Creatures wrong behaviour – abotWhereAreAllBirdsGoing + Bug #3603: SetPos should not skip weather transitions + Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file + Bug #3638: Fast forwarding can move NPC inside objects + Bug #3664: Combat music does not start in dialogue + Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs + Bug #3708: Controllers broken on macOS + Bug #3726: Items with suppressed activation can be picked up via the inventory menu + Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel + Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards + Bug #3884: Incorrect enemy behavior when exhausted + Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date + Bug #4061: Scripts error on special token included in name + Bug #4111: Crash when mouse over soulgem with a now-missing soul + Bug #4122: Swim animation should not be interrupted during underwater attack + Bug #4134: Battle music behaves different than vanilla + Bug #4135: Reflecting an absorb spell different from vanilla + Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect + Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting + Bug #4159: NPCs' base skeleton files should not be optimized + Bug #4177: Jumping/landing animation interference/flickering + Bug #4179: NPCs do not face target + Bug #4180: Weapon switch sound playing even though no weapon is switched + Bug #4184: Guards can initiate dialogue even though you are far above them + Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip + Bug #4191: "screenshot saved" message also appears in the screenshot image + Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind + Bug #4210: Some dialogue topics are not highlighted on first encounter + Bug #4211: FPS drops after minimizing the game during rainy weather + Bug #4216: Thrown weapon projectile doesn't rotate + Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it + Bug #4225: Double "Activate" key presses with Mouse and Gamepad. + Bug #4226: The current player's class should be default value in the class select menu + Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons + Bug #4233: W and A keys override S and D Keys + Bug #4235: Wireframe mode affects local map + Bug #4239: Quick load from container screen causes crash + Bug #4242: Crime greetings display in Journal + Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own + Bug #4246: Take armor condition into account when calcuting armor rating + Bug #4250: Jumping is not as fluid as it was pre-0.43.0 + Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder + Bug #4261: Magic effects from eaten ingredients always have 1 sec duration + Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races + Bug #4264: Player in god mode can be affected by some negative spell effects + Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0) + Bug #4272: Root note transformations are discarded again + Bug #4279: Sometimes cells are not marked as explored on the map + Bug #4298: Problem with MessageBox and chargen menu interaction order + Bug #4301: Optimizer breaks LOD nodes + Bug #4308: PlaceAtMe doesn't inherit scale of calling object + Bug #4309: Only harmful effects with resistance effect set are resistable + Bug #4313: Non-humanoid creatures are capable of opening doors + Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors + Bug #4319: Collisions for certain meshes are incorrectly ignored + Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward. + Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account + Bug #4328: Ownership by dead actors is not cleared from picked items + Bug #4334: Torch and shield usage inconsistent with original game + Bug #4336: Wizard: Incorrect Morrowind assets path autodetection + Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells + Bug #4346: Count formatting does not work well with very high numbers + Bug #4351: Using AddSoulgem fills all soul gems of the specified type + Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key + Bug #4392: Inventory filter breaks after loading a game + Bug #4405: No default terrain in empty cells when distant terrain is enabled + Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions + Bug #4412: openmw-iniimporter ignores data paths from config + Bug #4413: Moving with 0 strength uses all of your fatigue + Bug #4420: Camera flickering when I open up and close menus while sneaking + Bug #4435: Item health is considered a signed integer + Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game + Feature #1786: Round up encumbrance value in the encumbrance bar + Feature #2694: Editor: rename "model" column to make its purpose clear + Feature #3870: Editor: Terrain Texture Brush Button + Feature #3872: Editor: Edit functions in terrain texture editing mode + Feature #4054: Launcher: Create menu for settings.cfg options + Feature #4064: Option for fast travel services to charge for the first companion + Feature #4142: Implement fWereWolfHealth GMST + Feature #4174: Multiple quicksaves + Feature #4407: Support NiLookAtController + Feature #4423: Rebalance soul gem values + Task #4015: Use AppVeyor build artifact features to make continuous builds available + Editor: New (and more complete) icon set + 0.43.0 ------