forked from mirror/openmw-tes3mp
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1 changed files with 16 additions and 16 deletions
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@ -20,9 +20,9 @@ using namespace MWSound;
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#define lerp(x, y) (x * (1-factor) + y * factor)
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void WeatherManager::setFallbackWeather(Weather& weather,const std::string& name)
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{
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std::string upper=name;
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upper[0]=toupper(name[0]);
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weather.mCloudsMaximumPercent = mFallback->getFallbackFloat("Weather_"+upper+"_Clouds_Maximum_Percent");
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std::string upper=name;
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upper[0]=toupper(name[0]);
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weather.mCloudsMaximumPercent = mFallback->getFallbackFloat("Weather_"+upper+"_Clouds_Maximum_Percent");
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weather.mTransitionDelta = mFallback->getFallbackFloat("Weather_"+upper+"_Transition_Delta");
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weather.mSkySunriseColor=mFallback->getFallbackColour("Weather_"+upper+"_Sky_Sunrise_Color");
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weather.mSkyDayColor = mFallback->getFallbackColour("Weather_"+upper+"_Sky_Day_Color");
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@ -57,19 +57,19 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering,MWWorld::Fa
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{
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mRendering = rendering;
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//Globals
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mThunderSoundID0 = mFallback->getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_0");
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mThunderSoundID1 = mFallback->getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_1");
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mThunderSoundID2 = mFallback->getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_2");
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mThunderSoundID3 = mFallback->getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_3");
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mSunriseTime = mFallback->getFallbackFloat("Weather_Sunrise_Time");
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mSunsetTime = mFallback->getFallbackFloat("Weather_Sunset_Time");
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mSunriseDuration = mFallback->getFallbackFloat("Weather_Sunrise_Duration");
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mSunsetDuration = mFallback->getFallbackFloat("Weather_Sunset_Duration");
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mWeatherUpdateTime = mFallback->getFallbackFloat("Weather_Hours_Between_Weather_Changes");
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mThunderFrequency = mFallback->getFallbackFloat("Weather_Thunderstorm_Thunder_Frequency");
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mThunderThreshold = mFallback->getFallbackFloat("Weather_Thunderstorm_Thunder_Threshold");
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mThunderSoundDelay = 0.25;
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//Weather
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mThunderSoundID0 = mFallback->getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_0");
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mThunderSoundID1 = mFallback->getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_1");
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mThunderSoundID2 = mFallback->getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_2");
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mThunderSoundID3 = mFallback->getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_3");
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mSunriseTime = mFallback->getFallbackFloat("Weather_Sunrise_Time");
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mSunsetTime = mFallback->getFallbackFloat("Weather_Sunset_Time");
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mSunriseDuration = mFallback->getFallbackFloat("Weather_Sunrise_Duration");
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mSunsetDuration = mFallback->getFallbackFloat("Weather_Sunset_Duration");
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mWeatherUpdateTime = mFallback->getFallbackFloat("Weather_Hours_Between_Weather_Changes");
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mThunderFrequency = mFallback->getFallbackFloat("Weather_Thunderstorm_Thunder_Frequency");
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mThunderThreshold = mFallback->getFallbackFloat("Weather_Thunderstorm_Thunder_Threshold");
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mThunderSoundDelay = 0.25;
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//Weather
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Weather clear;
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clear.mCloudTexture = "tx_sky_clear.dds";
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setFallbackWeather(clear,"clear");
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