forked from mirror/openmw-tes3mp
Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup
This commit is contained in:
commit
546b640022
12 changed files with 148 additions and 47 deletions
|
@ -207,18 +207,32 @@ void OMW::Engine::setCell (const std::string& cellName)
|
|||
|
||||
// Set master file (esm)
|
||||
// - If the given name does not have an extension, ".esm" is added automatically
|
||||
// - Currently OpenMW only supports one master at the same time.
|
||||
|
||||
void OMW::Engine::addMaster (const std::string& master)
|
||||
{
|
||||
assert (mMaster.empty());
|
||||
mMaster = master;
|
||||
mMaster.push_back(master);
|
||||
std::string &str = mMaster.back();
|
||||
|
||||
// Append .esm if not already there
|
||||
std::string::size_type sep = mMaster.find_last_of (".");
|
||||
// Append .esm if not already there
|
||||
std::string::size_type sep = str.find_last_of (".");
|
||||
if (sep == std::string::npos)
|
||||
{
|
||||
mMaster += ".esm";
|
||||
str += ".esm";
|
||||
}
|
||||
}
|
||||
|
||||
// Add plugin file (esp)
|
||||
|
||||
void OMW::Engine::addPlugin (const std::string& plugin)
|
||||
{
|
||||
mPlugins.push_back(plugin);
|
||||
std::string &str = mPlugins.back();
|
||||
|
||||
// Append .esp if not already there
|
||||
std::string::size_type sep = str.find_last_of (".");
|
||||
if (sep == std::string::npos)
|
||||
{
|
||||
str += ".esp";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -320,8 +334,8 @@ void OMW::Engine::go()
|
|||
MWGui::CursorReplace replacer;
|
||||
|
||||
// Create the world
|
||||
mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster,
|
||||
mResDir, mNewGame, mEncoding, mFallbackMap));
|
||||
mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mMaster, mPlugins,
|
||||
mResDir, mNewGame, mEncoding, mFallbackMap) );
|
||||
|
||||
// Create window manager - this manages all the MW-specific GUI windows
|
||||
MWScript::registerExtensions (mExtensions);
|
||||
|
|
|
@ -64,7 +64,8 @@ namespace OMW
|
|||
boost::filesystem::path mResDir;
|
||||
OEngine::Render::OgreRenderer *mOgre;
|
||||
std::string mCellName;
|
||||
std::string mMaster;
|
||||
std::vector<std::string> mMaster;
|
||||
std::vector<std::string> mPlugins;
|
||||
int mFpsLevel;
|
||||
bool mDebug;
|
||||
bool mVerboseScripts;
|
||||
|
@ -120,9 +121,12 @@ namespace OMW
|
|||
|
||||
/// Set master file (esm)
|
||||
/// - If the given name does not have an extension, ".esm" is added automatically
|
||||
/// - Currently OpenMW only supports one master at the same time.
|
||||
void addMaster(const std::string& master);
|
||||
|
||||
/// Same as "addMaster", but for plugin files (esp)
|
||||
/// - If the given name does not have an extension, ".esp" is added automatically
|
||||
void addPlugin(const std::string& plugin);
|
||||
|
||||
/// Enable fps counter
|
||||
void showFPS(int level);
|
||||
|
||||
|
|
|
@ -224,19 +224,23 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
|||
master.push_back("Morrowind");
|
||||
}
|
||||
|
||||
if (master.size() > 1)
|
||||
{
|
||||
std::cout
|
||||
<< "Ignoring all but the first master file (multiple master files not yet supported)."
|
||||
<< std::endl;
|
||||
}
|
||||
engine.addMaster(master[0]);
|
||||
|
||||
StringsVector plugin = variables["plugin"].as<StringsVector>();
|
||||
if (!plugin.empty())
|
||||
{
|
||||
std::cout << "Ignoring plugin files (plugins not yet supported)." << std::endl;
|
||||
int cnt = master.size() + plugin.size();
|
||||
if (cnt > 255)
|
||||
{
|
||||
std::cerr
|
||||
<< "Error: Trying to load more than 255 master and plugin files! This will break all combaibility and is not supported!"
|
||||
<< std::endl;
|
||||
return false;
|
||||
}
|
||||
for (std::vector<std::string>::size_type i = 0; i < master.size(); i++)
|
||||
{
|
||||
engine.addMaster(master[i]);
|
||||
}
|
||||
for (std::vector<std::string>::size_type i = 0; i < plugin.size(); i++)
|
||||
{
|
||||
engine.addPlugin(plugin[i]);
|
||||
}
|
||||
|
||||
// startup-settings
|
||||
engine.setCell(variables["start"].as<std::string>());
|
||||
|
|
|
@ -161,7 +161,7 @@ namespace MWRender
|
|||
std::map<uint16_t, int> indexes;
|
||||
initTerrainTextures(&terrainData, cellX, cellY,
|
||||
x * numTextures, y * numTextures,
|
||||
numTextures, indexes);
|
||||
numTextures, indexes, land->plugin);
|
||||
|
||||
if (mTerrainGroup.getTerrain(terrainX, terrainY) == NULL)
|
||||
{
|
||||
|
@ -223,8 +223,14 @@ namespace MWRender
|
|||
void TerrainManager::initTerrainTextures(Terrain::ImportData* terrainData,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size,
|
||||
std::map<uint16_t, int>& indexes)
|
||||
std::map<uint16_t, int>& indexes,
|
||||
size_t plugin)
|
||||
{
|
||||
// FIXME: In a multiple esm configuration, we have multiple palettes. Since this code
|
||||
// crosses cell boundaries, we no longer have a unique terrain palette. Instead, we need
|
||||
// to adopt the following code for a dynamic palette. And this is evil - the current design
|
||||
// does not work well for this task...
|
||||
|
||||
assert(terrainData != NULL && "Must have valid terrain data");
|
||||
assert(fromX >= 0 && fromY >= 0 &&
|
||||
"Can't get a terrain texture on terrain outside the current cell");
|
||||
|
@ -237,12 +243,16 @@ namespace MWRender
|
|||
//
|
||||
//If we don't sort the ltex indexes, the splatting order may differ between
|
||||
//cells which may lead to inconsistent results when shading between cells
|
||||
int num = MWBase::Environment::get().getWorld()->getStore().landTexts.getSizePlugin(plugin);
|
||||
std::set<uint16_t> ltexIndexes;
|
||||
for ( int y = fromY - 1; y < fromY + size + 1; y++ )
|
||||
{
|
||||
for ( int x = fromX - 1; x < fromX + size + 1; x++ )
|
||||
{
|
||||
ltexIndexes.insert(getLtexIndexAt(cellX, cellY, x, y));
|
||||
int idx = getLtexIndexAt(cellX, cellY, x, y);
|
||||
if (idx > num)
|
||||
idx = 0;
|
||||
ltexIndexes.insert(idx);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -254,7 +264,7 @@ namespace MWRender
|
|||
iter != ltexIndexes.end();
|
||||
++iter )
|
||||
{
|
||||
const uint16_t ltexIndex = *iter;
|
||||
uint16_t ltexIndex = *iter;
|
||||
//this is the base texture, so we can ignore this at present
|
||||
if ( ltexIndex == baseTexture )
|
||||
{
|
||||
|
@ -267,8 +277,10 @@ namespace MWRender
|
|||
{
|
||||
//NB: All vtex ids are +1 compared to the ltex ids
|
||||
|
||||
assert( (int)MWBase::Environment::get().getWorld()->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
|
||||
/*
|
||||
assert( (int)mEnvironment.mWorld->getStore().landTexts.getSizePlugin(plugin) >= (int)ltexIndex - 1 &&
|
||||
"LAND.VTEX must be within the bounds of the LTEX array");
|
||||
*/
|
||||
|
||||
std::string texture;
|
||||
if ( ltexIndex == 0 )
|
||||
|
@ -277,7 +289,7 @@ namespace MWRender
|
|||
}
|
||||
else
|
||||
{
|
||||
texture = MWBase::Environment::get().getWorld()->getStore().landTexts.search(ltexIndex-1)->texture;
|
||||
texture = MWBase::Environment::get().getWorld()->getStore().landTexts.search(ltexIndex-1, plugin)->texture;
|
||||
//TODO this is needed due to MWs messed up texture handling
|
||||
texture = texture.substr(0, texture.rfind(".")) + ".dds";
|
||||
}
|
||||
|
|
|
@ -71,11 +71,14 @@ namespace MWRender{
|
|||
* @param size the size (number of splats) to get
|
||||
* @param indexes a mapping of ltex index to the terrain texture layer that
|
||||
* can be used by initTerrainBlendMaps
|
||||
* @param plugin the index of the plugin providing the texture list for this
|
||||
* cell data; required because MW uses texture data on a per-plugin base
|
||||
*/
|
||||
void initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size,
|
||||
std::map<uint16_t, int>& indexes);
|
||||
std::map<uint16_t, int>& indexes,
|
||||
size_t plugin = 0);
|
||||
|
||||
/**
|
||||
* Creates the blend (splatting maps) for the given terrain from the ltex data.
|
||||
|
|
|
@ -167,7 +167,8 @@ namespace MWWorld
|
|||
|
||||
World::World (OEngine::Render::OgreRenderer& renderer,
|
||||
const Files::Collections& fileCollections,
|
||||
const std::string& master, const boost::filesystem::path& resDir, bool newGame,
|
||||
const std::vector<std::string>& master,
|
||||
const std::vector<std::string>& plugins, const boost::filesystem::path& resDir, bool newGame,
|
||||
const std::string& encoding, std::map<std::string,std::string> fallbackMap)
|
||||
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
|
||||
mSky (true), mNextDynamicRecord (0), mCells (mStore, mEsm),
|
||||
|
@ -180,15 +181,32 @@ namespace MWWorld
|
|||
|
||||
mWeatherManager = new MWWorld::WeatherManager(mRendering);
|
||||
|
||||
boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
|
||||
int idx = 0;
|
||||
for (std::vector<std::string>::size_type i = 0; i < master.size(); i++, idx++)
|
||||
{
|
||||
boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master[i]));
|
||||
|
||||
std::cout << "Loading ESM " << masterPath.string() << "\n";
|
||||
|
||||
std::cout << "Loading ESM " << masterPath.string() << "\n";
|
||||
// This parses the ESM file and loads a sample cell
|
||||
mEsm.setEncoding(encoding);
|
||||
mEsm.open (masterPath.string());
|
||||
mEsm.setIndex(idx);
|
||||
mStore.load (mEsm);
|
||||
}
|
||||
|
||||
// This parses the ESM file and loads a sample cell
|
||||
mEsm.setEncoding(encoding);
|
||||
mEsm.open (masterPath.string());
|
||||
mStore.load (mEsm);
|
||||
for (std::vector<std::string>::size_type i = 0; i < plugins.size(); i++, idx++)
|
||||
{
|
||||
boost::filesystem::path pluginPath (fileCollections.getCollection (".esp").getPath (plugins[i]));
|
||||
|
||||
std::cout << "Loading ESP " << pluginPath.string() << "\n";
|
||||
|
||||
// This parses the ESP file and loads a sample cell
|
||||
mEsm.setEncoding(encoding);
|
||||
mEsm.open (pluginPath.string());
|
||||
mEsm.setIndex(idx);
|
||||
mStore.load (mEsm);
|
||||
}
|
||||
MWRender::Player* play = &(mRendering->getPlayer());
|
||||
mPlayer = new MWWorld::Player (play, mStore.npcs.find ("player"), *this);
|
||||
mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0));
|
||||
|
|
|
@ -93,7 +93,8 @@ namespace MWWorld
|
|||
|
||||
World (OEngine::Render::OgreRenderer& renderer,
|
||||
const Files::Collections& fileCollections,
|
||||
const std::string& master, const boost::filesystem::path& resDir, bool newGame,
|
||||
const std::vector<std::string>& master,
|
||||
const std::vector<std::string>& plugins, const boost::filesystem::path& resDir, bool newGame,
|
||||
const std::string& encoding, std::map<std::string,std::string> fallbackMap);
|
||||
|
||||
virtual ~World();
|
||||
|
|
|
@ -189,6 +189,14 @@ public:
|
|||
|
||||
void openRaw(const std::string &file);
|
||||
|
||||
// This is a quick hack for multiple esm/esp files. Each plugin introduces its own
|
||||
// terrain palette, but ESMReader does not pass a reference to the correct plugin
|
||||
// to the individual load() methods. This hack allows to pass this reference
|
||||
// indirectly to the load() method.
|
||||
int idx;
|
||||
void setIndex(const int index) {idx = index;}
|
||||
const int getIndex() {return idx;}
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* Medium-level reading shortcuts
|
||||
|
|
|
@ -23,6 +23,7 @@ Land::~Land()
|
|||
void Land::load(ESMReader &esm)
|
||||
{
|
||||
mEsm = &esm;
|
||||
plugin = mEsm->getIndex();
|
||||
|
||||
// Get the grid location
|
||||
esm.getSubNameIs("INTV");
|
||||
|
|
|
@ -17,6 +17,7 @@ struct Land
|
|||
int flags; // Only first four bits seem to be used, don't know what
|
||||
// they mean.
|
||||
int X, Y; // Map coordinates.
|
||||
int plugin; // Plugin index, used to reference the correct material palette.
|
||||
|
||||
// File context. This allows the ESM reader to be 'reset' to this
|
||||
// location later when we are ready to load the full data set.
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace ESMS
|
|||
|
||||
virtual void load(ESMReader &esm, const std::string &id) = 0;
|
||||
virtual int getSize() = 0;
|
||||
virtual void remove(const std::string &id) {};
|
||||
virtual void listIdentifier (std::vector<std::string>& identifier) const = 0;
|
||||
|
||||
static std::string toLower (const std::string& name)
|
||||
|
@ -57,6 +58,14 @@ namespace ESMS
|
|||
list[id2].load(esm);
|
||||
}
|
||||
|
||||
// Delete the given object ID
|
||||
void remove(const std::string &id)
|
||||
{
|
||||
std::string id2 = toLower (id);
|
||||
|
||||
list.erase(id2);
|
||||
}
|
||||
|
||||
// Find the given object ID, or return NULL if not found.
|
||||
const X* search(const std::string &id) const
|
||||
{
|
||||
|
@ -268,38 +277,57 @@ namespace ESMS
|
|||
{
|
||||
virtual ~LTexList() {}
|
||||
|
||||
// TODO: For multiple ESM/ESP files we need one list per file.
|
||||
std::vector<LandTexture> ltex;
|
||||
// For multiple ESM/ESP files we need one list per file.
|
||||
typedef std::vector<LandTexture> LandTextureList;
|
||||
std::vector<LandTextureList> ltex;
|
||||
|
||||
LTexList()
|
||||
{
|
||||
ltex.push_back(LandTextureList());
|
||||
LandTextureList <exl = ltex[0];
|
||||
// More than enough to hold Morrowind.esm.
|
||||
ltex.reserve(128);
|
||||
ltexl.reserve(128);
|
||||
}
|
||||
|
||||
const LandTexture* search(size_t index) const
|
||||
const LandTexture* search(size_t index, size_t plugin) const
|
||||
{
|
||||
assert(index < ltex.size());
|
||||
return <ex.at(index);
|
||||
assert(plugin < ltex.size());
|
||||
const LandTextureList <exl = ltex[plugin];
|
||||
|
||||
assert(index < ltexl.size());
|
||||
return <exl.at(index);
|
||||
}
|
||||
|
||||
int getSize() { return ltex.size(); }
|
||||
int getSize() const { return ltex.size(); }
|
||||
|
||||
virtual void listIdentifier (std::vector<std::string>& identifier) const {}
|
||||
int getSizePlugin(size_t plugin) { assert(plugin < ltex.size()); return ltex[plugin].size(); }
|
||||
int getSizePlugin(size_t plugin) const { assert(plugin < ltex.size()); return ltex[plugin].size(); }
|
||||
|
||||
void load(ESMReader &esm, const std::string &id)
|
||||
virtual void listIdentifier (std::vector<std::string>& identifier) const {}
|
||||
|
||||
void load(ESMReader &esm, const std::string &id, size_t plugin)
|
||||
{
|
||||
LandTexture lt;
|
||||
lt.load(esm);
|
||||
lt.id = id;
|
||||
|
||||
// Make sure we have room for the structure
|
||||
if(lt.index + 1 > (int)ltex.size())
|
||||
ltex.resize(lt.index+1);
|
||||
if (plugin >= ltex.size()) {
|
||||
ltex.resize(plugin+1);
|
||||
}
|
||||
LandTextureList <exl = ltex[plugin];
|
||||
if(lt.index + 1 > (int)ltexl.size())
|
||||
ltexl.resize(lt.index+1);
|
||||
|
||||
// Store it
|
||||
ltex[lt.index] = lt;
|
||||
ltexl[lt.index] = lt;
|
||||
}
|
||||
|
||||
void load(ESMReader &esm, const std::string &id)
|
||||
{
|
||||
size_t plugin = esm.getIndex();
|
||||
load(esm, id, plugin);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -67,6 +67,13 @@ void ESMStore::load(ESMReader &esm)
|
|||
{
|
||||
// Load it
|
||||
std::string id = esm.getHNOString("NAME");
|
||||
// ... unless it got deleted!
|
||||
if (esm.isNextSub("DELE")) {
|
||||
esm.skipRecord();
|
||||
all.erase(id);
|
||||
it->second->remove(id);
|
||||
continue;
|
||||
}
|
||||
it->second->load(esm, id);
|
||||
|
||||
if (n.val==ESM::REC_DIAL)
|
||||
|
|
Loading…
Reference in a new issue