Set default values for class and birthsign select menus (bug #4226)

new-script-api
Andrei Kortunov 7 years ago
parent 4d384889af
commit 55db3c2712

@ -8,7 +8,9 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp"
#include "widgets.hpp"
@ -70,8 +72,14 @@ namespace MWGui
updateBirths();
updateSpells();
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mBirthList);
}
// Show the current birthsign by default
const std::string &signId =
MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
if (!signId.empty())
setBirthId(signId);
}
void BirthDialog::setBirthId(const std::string &birthId)
{

@ -7,6 +7,9 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/esmstore.hpp"
#include "tooltips.hpp"
@ -131,8 +134,16 @@ namespace MWGui
updateClasses();
updateStats();
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mClassList);
}
// Show the current class by default
MWWorld::Ptr player = MWMechanics::getPlayer();
const std::string &classId =
player.get<ESM::NPC>()->mBase->mClass;
if (!classId.empty())
setClassId(classId);
}
void PickClassDialog::setClassId(const std::string &classId)
{

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