Merge pull request #1126 from Allofich/waterwalking

Don't allow resting on water with water walking
coverity_scan^2
scrawl 8 years ago committed by GitHub
commit 5658817581

@ -2183,7 +2183,7 @@ namespace MWWorld
if (!actor)
throw std::runtime_error("can't find player");
if ((actor->getCollisionMode() && !mPhysics->isOnSolidGround(player)) || isUnderwater(currentCell, playerPos))
if ((actor->getCollisionMode() && !mPhysics->isOnSolidGround(player)) || isUnderwater(currentCell, playerPos) || isWalkingOnWater(player))
return 2;
if((currentCell->getCell()->mData.mFlags&ESM::Cell::NoSleep) || player.getClass().getNpcStats(player).isWerewolf())

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