[Client] Update method names in ActorList

0.6.1
David Cernat 8 years ago
parent 5c1d7f614a
commit 56aeb85965

@ -28,7 +28,7 @@ void ActorList::reset()
cell.blank();
baseActors.clear();
positionActors.clear();
drawStateActors.clear();
animFlagsActors.clear();
guid = mwmp::Main::get().getNetworking()->getLocalPlayer()->guid;
}
@ -47,9 +47,9 @@ void ActorList::addPositionActor(LocalActor localActor)
positionActors.push_back(localActor);
}
void ActorList::addDrawStateActor(LocalActor localActor)
void ActorList::addAnimFlagsActor(LocalActor localActor)
{
drawStateActors.push_back(localActor);
animFlagsActors.push_back(localActor);
}
void ActorList::sendPositionActors()
@ -62,11 +62,11 @@ void ActorList::sendPositionActors()
}
}
void ActorList::sendDrawStateActors()
void ActorList::sendAnimFlagsActors()
{
if (drawStateActors.size() > 0)
if (animFlagsActors.size() > 0)
{
baseActors = drawStateActors;
baseActors = animFlagsActors;
Main::get().getNetworking()->getActorPacket(ID_ACTOR_ANIM_FLAGS)->setActorList(this);
Main::get().getNetworking()->getActorPacket(ID_ACTOR_ANIM_FLAGS)->Send();
}

@ -22,10 +22,10 @@ namespace mwmp
void addActor(LocalActor localActor);
void addPositionActor(LocalActor localActor);
void addDrawStateActor(LocalActor localActor);
void addAnimFlagsActor(LocalActor localActor);
void sendPositionActors();
void sendDrawStateActors();
void sendAnimFlagsActors();
void editActorsInCell(MWWorld::CellStore* cellStore);
@ -35,7 +35,7 @@ namespace mwmp
Networking *getNetworking();
std::vector<BaseActor> positionActors;
std::vector<BaseActor> drawStateActors;
std::vector<BaseActor> animFlagsActors;
};
}

@ -53,7 +53,7 @@ void Cell::updateLocal(bool forceUpdate)
}
actorList->sendPositionActors();
actorList->sendDrawStateActors();
actorList->sendAnimFlagsActors();
}
void Cell::updateDedicated(float dt)

@ -107,7 +107,7 @@ void LocalActor::updateAnimFlags(bool forceUpdate)
if (isJumping)
updatePosition(true); // fix position after jump;
mwmp::Main::get().getNetworking()->getActorList()->addDrawStateActor(*this);
mwmp::Main::get().getNetworking()->getActorList()->addAnimFlagsActor(*this);
}
}

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