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@ -1606,7 +1606,7 @@ namespace MWMechanics
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// we should return a wandering actor back after combat
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// we should return a wandering actor back after combat
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// the same thing for actors without AI packages
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// the same thing for actors without AI packages
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if (!aiSequence.isInCombat() && aiSequence.getTypeId() <= MWMechanics::AiPackage::TypeIdWander)
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if (aiSequence.getTypeId() <= MWMechanics::AiPackage::TypeIdWander)
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{
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{
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int typeId = aiSequence.getTypeId();
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int typeId = aiSequence.getTypeId();
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osg::Vec3f dest;
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osg::Vec3f dest;
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