From 57f7ef1db472d5fae2da34cd410c999476bbb290 Mon Sep 17 00:00:00 2001 From: MiroslavR Date: Sat, 6 Sep 2014 03:13:35 +0200 Subject: [PATCH] GUI: update/clear force-hidden window status --- apps/openmw/mwgui/windowmanagerimp.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/apps/openmw/mwgui/windowmanagerimp.cpp b/apps/openmw/mwgui/windowmanagerimp.cpp index 780580e2a..a750e266c 100644 --- a/apps/openmw/mwgui/windowmanagerimp.cpp +++ b/apps/openmw/mwgui/windowmanagerimp.cpp @@ -23,6 +23,8 @@ #include "../mwworld/player.hpp" #include "../mwworld/cellstore.hpp" +#include "../mwmechanics/npcstats.hpp" + #include "../mwsound/soundmanagerimp.hpp" #include "console.hpp" @@ -1442,6 +1444,10 @@ namespace MWGui void WindowManager::updatePlayer() { mInventoryWindow->updatePlayer(); + + const MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); + if (player.getClass().getNpcStats(player).isWerewolf()) + forceHide((GuiWindow)(MWGui::GW_Inventory | MWGui::GW_Magic)); } void WindowManager::setKeyFocusWidget(MyGUI::Widget *widget) @@ -1532,6 +1538,8 @@ namespace MWGui mCustomMarkers.clear(); + mForceHidden = GW_None; + mGuiModes.clear(); MWBase::Environment::get().getInputManager()->changeInputMode(false); updateVisible();