Fix regression of sleep interruption chance

This commit is contained in:
scrawl 2015-05-11 16:24:52 +02:00
parent 97c35da441
commit 58a2ad663c

View file

@ -155,8 +155,9 @@ namespace MWGui
if (!region->mSleepList.empty())
{
// figure out if player will be woken while sleeping
int x = OEngine::Misc::Rng::rollDice(hoursToWait);
float fSleepRandMod = world->getStore().get<ESM::GameSetting>().find("fSleepRandMod")->getFloat();
if (OEngine::Misc::Rng::rollProbability() > fSleepRandMod)
if (x > fSleepRandMod * hoursToWait)
{
float fSleepRestMod = world->getStore().get<ESM::GameSetting>().find("fSleepRestMod")->getFloat();
mInterruptAt = hoursToWait - int(fSleepRestMod * hoursToWait);