forked from mirror/openmw-tes3mp
Merge upstream
This commit is contained in:
parent
97feee6cb6
commit
59a2e8dcf7
57 changed files with 222 additions and 187 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -1,5 +1,6 @@
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screenshot*.png
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*.o
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*.a
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*~
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data
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CMakeFiles
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@ -13,4 +14,5 @@ build
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plugins.cfg
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openmw.cfg
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Doxygen
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.thumbnails
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resources
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|
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@ -8,8 +8,12 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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# source directory: apps
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set(GAME apps/openmw/main.cpp apps/openmw/engine.cpp)
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set(GAME_HEADER apps/openmw/mwinput/inputmanager.hpp apps/openmw/engine.hpp)
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set(GAME
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apps/openmw/main.cpp
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apps/openmw/engine.cpp)
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set(GAME_HEADER
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apps/openmw/mwinput/inputmanager.hpp
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apps/openmw/engine.hpp)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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set(GAMEREND
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@ -26,7 +30,8 @@ set(GAMEREND_HEADER
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source_group(game_renderer FILES ${GAMEREND} ${GAMEREND_HEADER})
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# set(GAMEINPUT)
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set(GAMEINPUT_HEADER apps/openmw/mwinput/inputmanager.hpp)
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set(GAMEINPUT_HEADER
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apps/openmw/mwinput/inputmanager.hpp)
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source_group(game_input FILES ${GAMEINPUT} ${GAMEINPUT_HEADER})
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set(APPS ${GAME} ${GAMEREND} ${GAMEINPUT})
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@ -34,48 +39,80 @@ set(APPS_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER})
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# source directory: components
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set(BSA components/bsa/bsa_archive.cpp components/bsa/bsa_file.cpp)
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set(BSA_HEADER components/bsa/bsa_archive.hpp components/bsa/bsa_file.hpp)
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set(BSA
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components/bsa/bsa_archive.cpp
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components/bsa/bsa_file.cpp)
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set(BSA_HEADER
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components/bsa/bsa_archive.hpp
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components/bsa/bsa_file.hpp)
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source_group(bsa FILES ${BSA} ${BSA_HEADER})
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set(NIF components/nif/nif_file.cpp)
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set(NIF_HEADER components/nif/controlled.hpp components/nif/effect.hpp
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components/nif/nif_types.hpp components/nif/record.hpp
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components/nif/controller.hpp components/nif/extra.hpp components/nif/node.hpp
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set(NIF
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components/nif/nif_file.cpp)
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set(NIF_HEADER
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components/nif/controlled.hpp
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components/nif/effect.hpp
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components/nif/nif_types.hpp
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components/nif/record.hpp
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components/nif/controller.hpp
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components/nif/extra.hpp
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components/nif/node.hpp
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components/nif/record_ptr.hpp
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components/nif/data.hpp components/nif/nif_file.hpp components/nif/property.hpp)
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components/nif/data.hpp
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components/nif/nif_file.hpp
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components/nif/property.hpp)
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source_group(nif FILES ${NIF} ${NIF_HEADER})
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set(NIFOGRE components/nifogre/ogre_nif_loader.cpp)
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set(NIFOGRE_HEADER components/nifogre/ogre_nif_loader.hpp)
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set(NIFOGRE
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components/nifogre/ogre_nif_loader.cpp)
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set(NIFOGRE_HEADER
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components/nifogre/ogre_nif_loader.hpp)
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source_group(nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
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set(ESM_STORE components/esm_store/store.cpp components/esm_store/cell_store.cpp)
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set(ESM_STORE_HEADER components/esm_store/cell_store.hpp
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components/esm_store/reclists.hpp components/esm_store/store.hpp)
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set(ESM_STORE
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components/esm_store/store.cpp
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components/esm_store/cell_store.cpp)
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set(ESM_STORE_HEADER
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components/esm_store/cell_store.hpp
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components/esm_store/reclists.hpp
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components/esm_store/store.hpp)
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source_group(esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER})
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file(GLOB ESM_HEADER components/esm/*.hpp)
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source_group(esm_header FILES ${ESM_HEADER})
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set(OGRE components/engine/ogre/renderer.cpp)
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set(OGRE_HEADER components/engine/ogre/renderer.hpp)
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set(OGRE
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components/engine/ogre/renderer.cpp)
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set(OGRE_HEADER
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components/engine/ogre/renderer.hpp)
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source_group(ogre FILES ${OGRE} ${OGRE_HEADER})
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set(INPUT components/engine/input/oismanager.cpp)
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set(INPUT_HEADER components/engine/input/oismanager.hpp components/engine/input/listener.hpp
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components/engine/input/func_binder.hpp components/engine/input/dispatch_map.hpp
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components/engine/input/dispatcher.hpp components/engine/input/poller.hpp)
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set(INPUT
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components/engine/input/oismanager.cpp)
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set(INPUT_HEADER
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components/engine/input/oismanager.hpp
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components/engine/input/listener.hpp
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components/engine/input/func_binder.hpp
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components/engine/input/dispatch_map.hpp
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components/engine/input/dispatcher.hpp
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components/engine/input/poller.hpp)
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source_group(input FILES ${INPUT} ${INPUT_HEADER})
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set(MISC
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components/misc/stringops.cpp
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components/misc/fileops.cpp)
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set(MISC_HEADER
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components/misc/fileops.hpp
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components/misc/slice_array.hpp
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components/misc/stringops.hpp)
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source_group(misc FILES ${MISC} ${MISC_HEADER})
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set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${OGRE} ${INPUT} ${MISC})
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set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
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${ESM_HEADER} ${OGRE_HEADER} ${INPUT_HEADER} ${MISC_HEADER})
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# source directory: libs
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ADD_SUBDIRECTORY( libs/platform )
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set(MANGLE_VFS libs/mangle/vfs/servers/ogre_vfs.cpp)
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source_group(mangle_vfs FILES ${MANGLE_VFS})
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@ -97,7 +134,7 @@ find_package(OIS REQUIRED)
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include_directories("."
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${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
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${PLATFORM_INCLUDE_DIR}
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${CMAKE_HOME_DIRECTORY}/extern/caelum/include )
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${CMAKE_HOME_DIRECTORY}/extern/caelum/include)
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link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
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ADD_SUBDIRECTORY( extern/caelum )
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@ -145,7 +182,6 @@ target_link_libraries(openmw
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${OGRE_LIBRARIES}
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${OIS_LIBRARIES}
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${Boost_LIBRARIES}
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platform
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caelum)
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if (APPLE)
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@ -7,7 +7,7 @@
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#include "components/esm_store/cell_store.hpp"
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#include "components/bsa/bsa_archive.hpp"
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#include "components/engine/ogre/renderer.hpp"
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#include "libs/platform/fileops.hpp"
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#include "components/misc/fileops.hpp"
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#include "apps/openmw/mwrender/interior.hpp"
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#include "mwinput/inputmanager.hpp"
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@ -104,7 +104,7 @@ void OMW::Engine::go()
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const char* plugCfg = "plugins.cfg";
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mOgre.configure(!OMW::Platform::isFile("ogre.cfg"), plugCfg, false);
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mOgre.configure(!isFile("ogre.cfg"), plugCfg, false);
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addResourcesDirectory (mDataDir / "Meshes");
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addResourcesDirectory (mDataDir / "Textures");
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|
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186
apps/openmw/mwrender/sky.cpp
Executable file → Normal file
186
apps/openmw/mwrender/sky.cpp
Executable file → Normal file
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@ -1,93 +1,93 @@
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#include "sky.hpp"
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#include "Caelum.h"
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namespace MWRender
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{
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//
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// Implements a Caelum sky with default settings.
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//
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// Note: this is intended as a temporary solution to provide some form of
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// sky rendering. This code will obviously need significant tailoring to
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// support fidelity with Morrowind's rendering. Before doing major work
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// on this class, more research should be done to determine whether
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// Caelum or another plug-in such as SkyX would be best for the long-term.
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//
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class CaelumManager : public SkyManager
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{
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protected:
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Caelum::CaelumSystem* mpCaelumSystem;
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public:
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CaelumManager (Ogre::RenderWindow* pRenderWindow,
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Ogre::Camera* pCamera);
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virtual ~CaelumManager ();
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};
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CaelumManager::CaelumManager (Ogre::RenderWindow* pRenderWindow,
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Ogre::Camera* pCamera)
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: mpCaelumSystem (NULL)
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{
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using namespace Ogre;
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using namespace Caelum;
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assert(pCamera);
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assert(pRenderWindow);
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// Load the Caelum resources
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//
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ResourceGroupManager::getSingleton().addResourceLocation("resources\\caelum", "FileSystem", "Caelum");
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ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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// Load the Caelum resources
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//
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Ogre::SceneManager* pScene = pCamera->getSceneManager();
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Caelum::CaelumSystem::CaelumComponent componentMask = CaelumSystem::CAELUM_COMPONENTS_DEFAULT;
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mpCaelumSystem = new Caelum::CaelumSystem (Root::getSingletonPtr(), pScene, componentMask);
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// Set time acceleration.
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mpCaelumSystem->getUniversalClock()->setTimeScale(128);
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// Disable fog since OpenMW is handling OGRE fog elsewhere
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mpCaelumSystem->setManageSceneFog(false);
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// Change the camera far distance to make sure the sky is not clipped
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pCamera->setFarClipDistance(50000);
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// Register Caelum as an OGRE listener
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pRenderWindow->addListener(mpCaelumSystem);
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Root::getSingletonPtr()->addFrameListener(mpCaelumSystem);
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}
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CaelumManager::~CaelumManager()
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{
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if (mpCaelumSystem)
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mpCaelumSystem->shutdown (false);
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}
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/// Creates and connects the sky rendering component to OGRE.
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///
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/// \return NULL on failure.
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///
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SkyManager* SkyManager::create (Ogre::RenderWindow* pRenderWindow,
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Ogre::Camera* pCamera)
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{
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SkyManager* pSkyManager = NULL;
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try
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{
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pSkyManager = new CaelumManager(pRenderWindow, pCamera);
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}
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catch (Ogre::Exception& e)
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{
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std::cout << "\nOGRE Exception when attempting to add sky: "
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<< e.getFullDescription().c_str() << std::endl;
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}
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catch (std::exception& e)
|
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{
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std::cout << "\nException when attempting to add sky: "
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<< e.what() << std::endl;
|
||||
}
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||||
|
||||
return pSkyManager;
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||||
}
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||||
}
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#include "sky.hpp"
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#include "Caelum.h"
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|
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namespace MWRender
|
||||
{
|
||||
//
|
||||
// Implements a Caelum sky with default settings.
|
||||
//
|
||||
// Note: this is intended as a temporary solution to provide some form of
|
||||
// sky rendering. This code will obviously need significant tailoring to
|
||||
// support fidelity with Morrowind's rendering. Before doing major work
|
||||
// on this class, more research should be done to determine whether
|
||||
// Caelum or another plug-in such as SkyX would be best for the long-term.
|
||||
//
|
||||
class CaelumManager : public SkyManager
|
||||
{
|
||||
protected:
|
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Caelum::CaelumSystem* mpCaelumSystem;
|
||||
|
||||
public:
|
||||
CaelumManager (Ogre::RenderWindow* pRenderWindow,
|
||||
Ogre::Camera* pCamera);
|
||||
virtual ~CaelumManager ();
|
||||
};
|
||||
|
||||
CaelumManager::CaelumManager (Ogre::RenderWindow* pRenderWindow,
|
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Ogre::Camera* pCamera)
|
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: mpCaelumSystem (NULL)
|
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{
|
||||
using namespace Ogre;
|
||||
using namespace Caelum;
|
||||
|
||||
assert(pCamera);
|
||||
assert(pRenderWindow);
|
||||
|
||||
// Load the Caelum resources
|
||||
//
|
||||
ResourceGroupManager::getSingleton().addResourceLocation("resources/caelum", "FileSystem", "Caelum");
|
||||
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
||||
|
||||
// Load the Caelum resources
|
||||
//
|
||||
Ogre::SceneManager* pScene = pCamera->getSceneManager();
|
||||
Caelum::CaelumSystem::CaelumComponent componentMask = CaelumSystem::CAELUM_COMPONENTS_DEFAULT;
|
||||
mpCaelumSystem = new Caelum::CaelumSystem (Root::getSingletonPtr(), pScene, componentMask);
|
||||
|
||||
// Set time acceleration.
|
||||
mpCaelumSystem->getUniversalClock()->setTimeScale(128);
|
||||
|
||||
// Disable fog since OpenMW is handling OGRE fog elsewhere
|
||||
mpCaelumSystem->setManageSceneFog(false);
|
||||
|
||||
// Change the camera far distance to make sure the sky is not clipped
|
||||
pCamera->setFarClipDistance(50000);
|
||||
|
||||
// Register Caelum as an OGRE listener
|
||||
pRenderWindow->addListener(mpCaelumSystem);
|
||||
Root::getSingletonPtr()->addFrameListener(mpCaelumSystem);
|
||||
}
|
||||
|
||||
CaelumManager::~CaelumManager()
|
||||
{
|
||||
if (mpCaelumSystem)
|
||||
mpCaelumSystem->shutdown (false);
|
||||
}
|
||||
|
||||
/// Creates and connects the sky rendering component to OGRE.
|
||||
///
|
||||
/// \return NULL on failure.
|
||||
///
|
||||
SkyManager* SkyManager::create (Ogre::RenderWindow* pRenderWindow,
|
||||
Ogre::Camera* pCamera)
|
||||
{
|
||||
SkyManager* pSkyManager = NULL;
|
||||
|
||||
try
|
||||
{
|
||||
pSkyManager = new CaelumManager(pRenderWindow, pCamera);
|
||||
}
|
||||
catch (Ogre::Exception& e)
|
||||
{
|
||||
std::cout << "\nOGRE Exception when attempting to add sky: "
|
||||
<< e.getFullDescription().c_str() << std::endl;
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cout << "\nException when attempting to add sky: "
|
||||
<< e.what() << std::endl;
|
||||
}
|
||||
|
||||
return pSkyManager;
|
||||
}
|
||||
}
|
||||
|
|
0
apps/openmw/mwrender/sky.hpp
Executable file → Normal file
0
apps/openmw/mwrender/sky.hpp
Executable file → Normal file
|
@ -12,7 +12,7 @@
|
|||
#include <libs/mangle/stream/stream.hpp>
|
||||
#include <libs/mangle/stream/servers/file_stream.hpp>
|
||||
#include <libs/mangle/tools/str_exception.hpp>
|
||||
#include "libs/platform/stringops.hpp"
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
||||
#ifdef __APPLE__
|
||||
// need our own implementation of strnlen
|
||||
|
@ -217,9 +217,7 @@ public:
|
|||
/// Raw opening. Opens the file and sets everything up but doesn't
|
||||
/// parse the header.
|
||||
void openRaw(Mangle::Stream::StreamPtr _esm, const std::string &name)
|
||||
{
|
||||
using namespace OMW::Platform;
|
||||
|
||||
{
|
||||
close();
|
||||
esm = _esm;
|
||||
c.filename = name;
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "nif_file.hpp"
|
||||
#include "record.hpp"
|
||||
#include "libs/platform/stringops.hpp"
|
||||
#include "components/misc/stringops.hpp"
|
||||
|
||||
#include "extra.hpp"
|
||||
#include "controlled.hpp"
|
||||
|
@ -44,8 +44,6 @@ using namespace Nif;
|
|||
|
||||
void NIFFile::parse()
|
||||
{
|
||||
using namespace OMW::Platform;
|
||||
|
||||
// Check the header string
|
||||
const char* head = getString(40);
|
||||
if(!begins(head, "NetImmerse File Format"))
|
||||
|
|
|
@ -27,8 +27,7 @@
|
|||
#include <libs/mangle/stream/stream.hpp>
|
||||
#include <libs/mangle/stream/filters/buffer_stream.hpp>
|
||||
#include <libs/mangle/tools/str_exception.hpp>
|
||||
|
||||
#include "libs/platform/slice_array.hpp"
|
||||
#include <components/misc/slice_array.hpp>
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
|
114
extern/caelum/CMakeLists.txt
vendored
114
extern/caelum/CMakeLists.txt
vendored
|
@ -1,57 +1,57 @@
|
|||
project(Caelum)
|
||||
|
||||
ADD_DEFINITIONS(-DCAELUM_LIB)
|
||||
INCLUDE_DIRECTORIES( ${CMAKE_HOME_DIRECTORY}/extern/caelum/include )
|
||||
|
||||
file(GLOB_RECURSE CAELUM_SRC src/*)
|
||||
file(GLOB_RECURSE CAELUM_HDR include/*)
|
||||
|
||||
set(SOURCES ${CAELUM_SRC} ${CAELUM_HDR})
|
||||
add_library(caelum STATIC ${SOURCES})
|
||||
|
||||
#
|
||||
# Resources
|
||||
#
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/AtmosphereDepth.png "${OpenMW_BINARY_DIR}/resources/caelum/AtmosphereDepth.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumGroundFog.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumGroundFog.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumLayeredClouds.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumLayeredClouds.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumPhaseMoon.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumPhaseMoon.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumPointStarfield.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumPointStarfield.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumSkyDome.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumSkyDome.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CloudCoverLookup.png "${OpenMW_BINARY_DIR}/resources/caelum/CloudCoverLookup.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.cg "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.compositor "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.compositor" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.material "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthRender.program "${OpenMW_BINARY_DIR}/resources/caelum/DepthRender.program" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/EarthClearSky2.png "${OpenMW_BINARY_DIR}/resources/caelum/EarthClearSky2.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/GroundFog.material "${OpenMW_BINARY_DIR}/resources/caelum/GroundFog.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/GroundFog.program "${OpenMW_BINARY_DIR}/resources/caelum/GroundFog.program" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Haze.program "${OpenMW_BINARY_DIR}/resources/caelum/Haze.program" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/LayeredClouds.material "${OpenMW_BINARY_DIR}/resources/caelum/LayeredClouds.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/MinimalCompositorVP.cg "${OpenMW_BINARY_DIR}/resources/caelum/MinimalCompositorVP.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/MinimalCompositorVP.program "${OpenMW_BINARY_DIR}/resources/caelum/MinimalCompositorVP.program" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/moon.material "${OpenMW_BINARY_DIR}/resources/caelum/moon.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/moon_disc.dds "${OpenMW_BINARY_DIR}/resources/caelum/moon_disc.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise1.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise1.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise2.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise2.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise3.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise3.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise4.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise4.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/PointStarfield.material "${OpenMW_BINARY_DIR}/resources/caelum/PointStarfield.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.cg "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.compositor "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.compositor" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.material "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_drizzle.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_drizzle.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_hail.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_hail.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_icecrystals.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_icecrystals.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_icepellets.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_icepellets.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_rain.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_rain.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_smallhail.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_smallhail.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_snow.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_snow.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_snowgrains.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_snowgrains.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/SkyDome.material "${OpenMW_BINARY_DIR}/resources/caelum/SkyDome.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/sphere.mesh "${OpenMW_BINARY_DIR}/resources/caelum/sphere.mesh" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Starfield.jpg "${OpenMW_BINARY_DIR}/resources/caelum/Starfield.jpg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Starfield.material "${OpenMW_BINARY_DIR}/resources/caelum/Starfield.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Sun.material "${OpenMW_BINARY_DIR}/resources/caelum/Sun.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/SunGradient.png "${OpenMW_BINARY_DIR}/resources/caelum/SunGradient.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/sun_disc.png "${OpenMW_BINARY_DIR}/resources/caelum/sun_disc.png" COPYONLY)
|
||||
project(Caelum)
|
||||
|
||||
ADD_DEFINITIONS(-DCAELUM_LIB)
|
||||
INCLUDE_DIRECTORIES( ${CMAKE_HOME_DIRECTORY}/extern/caelum/include )
|
||||
|
||||
file(GLOB_RECURSE CAELUM_SRC src/*)
|
||||
file(GLOB_RECURSE CAELUM_HDR include/*)
|
||||
|
||||
set(SOURCES ${CAELUM_SRC} ${CAELUM_HDR})
|
||||
add_library(caelum STATIC ${SOURCES})
|
||||
|
||||
#
|
||||
# Resources
|
||||
#
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/AtmosphereDepth.png "${OpenMW_BINARY_DIR}/resources/caelum/AtmosphereDepth.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumGroundFog.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumGroundFog.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumLayeredClouds.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumLayeredClouds.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumPhaseMoon.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumPhaseMoon.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumPointStarfield.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumPointStarfield.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumSkyDome.cg "${OpenMW_BINARY_DIR}/resources/caelum/CaelumSkyDome.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CloudCoverLookup.png "${OpenMW_BINARY_DIR}/resources/caelum/CloudCoverLookup.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.cg "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.compositor "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.compositor" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthComposer.material "${OpenMW_BINARY_DIR}/resources/caelum/DepthComposer.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/DepthRender.program "${OpenMW_BINARY_DIR}/resources/caelum/DepthRender.program" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/EarthClearSky2.png "${OpenMW_BINARY_DIR}/resources/caelum/EarthClearSky2.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/GroundFog.material "${OpenMW_BINARY_DIR}/resources/caelum/GroundFog.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/GroundFog.program "${OpenMW_BINARY_DIR}/resources/caelum/GroundFog.program" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Haze.program "${OpenMW_BINARY_DIR}/resources/caelum/Haze.program" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/LayeredClouds.material "${OpenMW_BINARY_DIR}/resources/caelum/LayeredClouds.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/MinimalCompositorVP.cg "${OpenMW_BINARY_DIR}/resources/caelum/MinimalCompositorVP.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/MinimalCompositorVP.program "${OpenMW_BINARY_DIR}/resources/caelum/MinimalCompositorVP.program" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/moon.material "${OpenMW_BINARY_DIR}/resources/caelum/moon.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/moon_disc.dds "${OpenMW_BINARY_DIR}/resources/caelum/moon_disc.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise1.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise1.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise2.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise2.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise3.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise3.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/noise4.dds "${OpenMW_BINARY_DIR}/resources/caelum/noise4.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/PointStarfield.material "${OpenMW_BINARY_DIR}/resources/caelum/PointStarfield.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.cg "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.compositor "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.compositor" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Precipitation.material "${OpenMW_BINARY_DIR}/resources/caelum/Precipitation.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_drizzle.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_drizzle.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_hail.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_hail.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_icecrystals.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_icecrystals.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_icepellets.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_icepellets.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_rain.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_rain.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_smallhail.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_smallhail.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_snow.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_snow.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/precipitation_snowgrains.png "${OpenMW_BINARY_DIR}/resources/caelum/precipitation_snowgrains.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/SkyDome.material "${OpenMW_BINARY_DIR}/resources/caelum/SkyDome.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/sphere.mesh "${OpenMW_BINARY_DIR}/resources/caelum/sphere.mesh" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Starfield.jpg "${OpenMW_BINARY_DIR}/resources/caelum/Starfield.jpg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Starfield.material "${OpenMW_BINARY_DIR}/resources/caelum/Starfield.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/Sun.material "${OpenMW_BINARY_DIR}/resources/caelum/Sun.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/SunGradient.png "${OpenMW_BINARY_DIR}/resources/caelum/SunGradient.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/sun_disc.png "${OpenMW_BINARY_DIR}/resources/caelum/sun_disc.png" COPYONLY)
|
||||
|
|
0
extern/caelum/include/Astronomy.h
vendored
Executable file → Normal file
0
extern/caelum/include/Astronomy.h
vendored
Executable file → Normal file
0
extern/caelum/include/Caelum.h
vendored
Executable file → Normal file
0
extern/caelum/include/Caelum.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumExceptions.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumExceptions.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumPlugin.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumPlugin.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumPrecompiled.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumPrecompiled.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumPrerequisites.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumPrerequisites.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumScriptTranslator.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumScriptTranslator.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumSystem.h
vendored
Executable file → Normal file
0
extern/caelum/include/CaelumSystem.h
vendored
Executable file → Normal file
0
extern/caelum/include/CameraBoundElement.h
vendored
Executable file → Normal file
0
extern/caelum/include/CameraBoundElement.h
vendored
Executable file → Normal file
0
extern/caelum/include/CloudSystem.h
vendored
Executable file → Normal file
0
extern/caelum/include/CloudSystem.h
vendored
Executable file → Normal file
0
extern/caelum/include/DepthComposer.h
vendored
Executable file → Normal file
0
extern/caelum/include/DepthComposer.h
vendored
Executable file → Normal file
0
extern/caelum/include/FastGpuParamRef.h
vendored
Executable file → Normal file
0
extern/caelum/include/FastGpuParamRef.h
vendored
Executable file → Normal file
0
extern/caelum/include/FlatCloudLayer.h
vendored
Executable file → Normal file
0
extern/caelum/include/FlatCloudLayer.h
vendored
Executable file → Normal file
0
extern/caelum/include/GroundFog.h
vendored
Executable file → Normal file
0
extern/caelum/include/GroundFog.h
vendored
Executable file → Normal file
0
extern/caelum/include/ImageStarfield.h
vendored
Executable file → Normal file
0
extern/caelum/include/ImageStarfield.h
vendored
Executable file → Normal file
0
extern/caelum/include/InternalUtilities.h
vendored
Executable file → Normal file
0
extern/caelum/include/InternalUtilities.h
vendored
Executable file → Normal file
0
extern/caelum/include/Moon.h
vendored
Executable file → Normal file
0
extern/caelum/include/Moon.h
vendored
Executable file → Normal file
0
extern/caelum/include/PointStarfield.h
vendored
Executable file → Normal file
0
extern/caelum/include/PointStarfield.h
vendored
Executable file → Normal file
0
extern/caelum/include/PrecipitationController.h
vendored
Executable file → Normal file
0
extern/caelum/include/PrecipitationController.h
vendored
Executable file → Normal file
0
extern/caelum/include/PrivatePtr.h
vendored
Executable file → Normal file
0
extern/caelum/include/PrivatePtr.h
vendored
Executable file → Normal file
0
extern/caelum/include/SkyDome.h
vendored
Executable file → Normal file
0
extern/caelum/include/SkyDome.h
vendored
Executable file → Normal file
0
extern/caelum/include/SkyLight.h
vendored
Executable file → Normal file
0
extern/caelum/include/SkyLight.h
vendored
Executable file → Normal file
0
extern/caelum/include/Sun.h
vendored
Executable file → Normal file
0
extern/caelum/include/Sun.h
vendored
Executable file → Normal file
0
extern/caelum/include/TypeDescriptor.h
vendored
Executable file → Normal file
0
extern/caelum/include/TypeDescriptor.h
vendored
Executable file → Normal file
0
extern/caelum/include/UniversalClock.h
vendored
Executable file → Normal file
0
extern/caelum/include/UniversalClock.h
vendored
Executable file → Normal file
0
extern/caelum/src/Astronomy.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/Astronomy.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/BrightStarCatalogue.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/BrightStarCatalogue.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CaelumDefaultTypeDescriptorData.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CaelumDefaultTypeDescriptorData.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CaelumPlugin.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CaelumPlugin.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CaelumPrecompiled.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CaelumPrecompiled.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CaelumScriptTranslator.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CaelumScriptTranslator.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CameraBoundElement.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CameraBoundElement.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CloudSystem.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/CloudSystem.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/DepthComposer.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/DepthComposer.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/FastGpuParamRef.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/FastGpuParamRef.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/FlatCloudLayer.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/FlatCloudLayer.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/GroundFog.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/GroundFog.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/ImageStarfield.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/ImageStarfield.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/InternalUtilities.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/InternalUtilities.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/Moon.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/Moon.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/PointStarfield.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/PointStarfield.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/PrecipitationController.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/PrecipitationController.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/SkyDome.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/SkyDome.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/SkyLight.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/SkyLight.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/Sun.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/Sun.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/TypeDescriptor.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/TypeDescriptor.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/UniversalClock.cpp
vendored
Executable file → Normal file
0
extern/caelum/src/UniversalClock.cpp
vendored
Executable file → Normal file
|
@ -6,6 +6,8 @@
|
|||
#pragma warning(disable: 4996)
|
||||
#define strcasecmp stricmp
|
||||
#define snprintf _snprintf
|
||||
#else
|
||||
#include <strings.h>
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue