[Client] Disallow clients from scaling their associated players

Additionally, display messages when trying to scale players.
remotes/1728160796594174844/tmp_0.7.0-alpha
David Cernat 7 years ago
parent 8ca29dbaac
commit 59a56ca35e

@ -239,7 +239,7 @@ void DedicatedPlayer::setShapeshift()
if (!isWerewolf)
setEquipment();
}
MWBase::Environment::get().getWorld()->scaleObject(ptr, scale);
}

@ -1596,16 +1596,6 @@ void LocalPlayer::sendBook(const std::string& bookId)
getNetworking()->getPlayerPacket(ID_PLAYER_BOOK)->Send();
}
void LocalPlayer::sendScale(float newScale)
{
scale = newScale;
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_SHAPESHIFT with scale of %f", scale);
getNetworking()->getPlayerPacket(ID_PLAYER_SHAPESHIFT)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_SHAPESHIFT)->Send();
}
void LocalPlayer::sendWerewolfState(bool werewolfState)
{
isWerewolf = werewolfState;

@ -86,7 +86,6 @@ namespace mwmp
void sendTopic(const std::string& topic);
void sendKill(const std::string& refId, int number);
void sendBook(const std::string& bookId);
void sendScale(float newScale);
void sendWerewolfState(bool isWerewolf);
void sendMarkLocation(const ESM::Cell& newMarkCell, const ESM::Position& newMarkPosition);
void sendSelectedSpell(const std::string& newSelectedSpellId);

@ -6,6 +6,7 @@
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/Log.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/LocalPlayer.hpp"
@ -59,19 +60,24 @@ namespace MWScript
/*
Start of tes3mp addition
Send an ID_PLAYER_SHAPESHIFT every time a player changes
their own scale
Prevent players from changing their own scale
Otherwise, send an ID_OBJECT_SCALE every time an object's
Send an ID_OBJECT_SCALE every time an object's
scale is changed through a script
*/
if (ptr == MWMechanics::getPlayer())
mwmp::Main::get().getLocalPlayer()->sendScale(scale);
else if (ptr.isInCell() && (ptr.getCellRef().getScale() != scale))
{
MWBase::Environment::get().getWindowManager()->
messageBox("You can't change your own scale in multiplayer. Only the server can.");
}
else if (ptr.isInCell() && ptr.getCellRef().getScale() != scale)
{
// Ignore attempts to change another player's scale
if (mwmp::PlayerList::isDedicatedPlayer(ptr))
return;
{
MWBase::Environment::get().getWindowManager()->
messageBox("You can't change the scales of other players. Only the server can.");
}
else
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();

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