Fill exteriorPositions in preloadFastTravel

0.6.1
scrawl 8 years ago
parent 11bee6ee35
commit 59bf100907

@ -701,7 +701,7 @@ namespace MWWorld
if (mPreloadExteriorGrid)
preloadExteriorGrid(playerPos, predictedPos);
if (mPreloadFastTravel)
preloadFastTravelDestinations(playerPos, predictedPos);
preloadFastTravelDestinations(playerPos, predictedPos, exteriorPositions);
}
mPreloader->setTerrainPreloadPositions(exteriorPositions);
@ -839,7 +839,7 @@ namespace MWWorld
std::vector<ESM::Transport::Dest> mList;
};
void Scene::preloadFastTravelDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& /*predictedPos*/) // ignore predictedPos here since opening dialogue with travel service takes extra time
void Scene::preloadFastTravelDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& /*predictedPos*/, std::vector<osg::Vec3f>& exteriorPositions) // ignore predictedPos here since opening dialogue with travel service takes extra time
{
const MWWorld::ConstPtr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
ListFastTravelDestinationsVisitor listVisitor(mPreloadDistance, player.getRefData().getPosition().asVec3());
@ -857,9 +857,11 @@ namespace MWWorld
preloadCell(MWBase::Environment::get().getWorld()->getInterior(it->mCellName));
else
{
osg::Vec3f pos = it->mPos.asVec3();
int x,y;
MWBase::Environment::get().getWorld()->positionToIndex( it->mPos.pos[0], it->mPos.pos[1], x, y);
MWBase::Environment::get().getWorld()->positionToIndex( pos.x(), pos.y(), x, y);
preloadCell(MWBase::Environment::get().getWorld()->getExterior(x,y), true);
exteriorPositions.push_back(pos);
}
}
}

@ -80,7 +80,7 @@ namespace MWWorld
void preloadCells(float dt);
void preloadTeleportDoorDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos, std::vector<osg::Vec3f>& exteriorPositions);
void preloadExteriorGrid(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos);
void preloadFastTravelDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos);
void preloadFastTravelDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos, std::vector<osg::Vec3f>& exteriorPositions);
public:

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