forked from mirror/openmw-tes3mp
Reintroduce showMarkers flag
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6d85444d26
commit
5a582e7eb7
3 changed files with 23 additions and 4 deletions
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@ -9,6 +9,8 @@
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#include <components/vfs/manager.hpp>
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#include <components/vfs/registerarchives.hpp>
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#include <components/nifosg/nifloader.hpp>
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#include "model/doc/document.hpp"
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#include "model/world/data.hpp"
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@ -24,7 +26,7 @@ CS::Editor::Editor ()
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CSMSettings::UserSettings::instance().loadSettings ("opencs.ini");
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mSettings.setModel (CSMSettings::UserSettings::instance());
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//NifOgre::Loader::setShowMarkers(true);
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NifOsg::Loader::setShowMarkers(true);
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mVFS.reset(new VFS::Manager(mFsStrict));
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@ -345,6 +345,13 @@ namespace
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namespace NifOsg
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{
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bool Loader::sShowMarkers = false;
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void Loader::setShowMarkers(bool show)
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{
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sShowMarkers = show;
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}
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void Loader::loadKf(Nif::NIFFilePtr nif, osg::Node *rootNode, int sourceIndex, TextKeyMap& textKeys)
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{
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if(nif->numRoots() < 1)
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@ -511,7 +518,7 @@ namespace NifOsg
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// String markers may contain important information
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// affecting the entire subtree of this obj
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// TODO: implement show markers flag
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if(sd->string == "MRK" /*&& !sShowMarkers*/)
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if(sd->string == "MRK" && !sShowMarkers)
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{
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// Marker objects. These meshes are only visible in the editor.
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skipMeshes = true;
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@ -7,11 +7,14 @@
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#include <components/vfs/manager.hpp>
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#include <osg/Group>
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namespace osg
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{
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class Geometry;
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class Group;
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class Node;
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class MatrixTransform;
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class StateSet;
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class Geode;
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}
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namespace osgAnimation
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{
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@ -50,6 +53,11 @@ namespace NifOsg
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/// which animation source a keyframe controller came from.
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void loadKf(Nif::NIFFilePtr kf, osg::Node* rootNode, int sourceIndex, TextKeyMap &textKeys);
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/// Set whether or not nodes marked as "MRK" should be shown.
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/// These should be hidden ingame, but visible in the editior.
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/// Default: false.
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static void setShowMarkers(bool show);
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const VFS::Manager* resourceManager;
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private:
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@ -92,6 +100,8 @@ namespace NifOsg
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Nif::NIFFilePtr mNif;
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osg::Group* mRootNode;
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static bool sShowMarkers;
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};
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}
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