item stacking

actorid
scrawl 12 years ago
parent 37095b62c6
commit 5b0251b09f

@ -248,4 +248,12 @@ namespace MWClass
return info;
}
std::string Armor::getEnchantment (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
return ref->base->enchant;
}
}

@ -55,6 +55,9 @@ namespace MWClass
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
///< Return the put down sound Id
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
};
}

@ -201,4 +201,12 @@ namespace MWClass
return info;
}
std::string Clothing::getEnchantment (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData> *ref =
ptr.get<ESM::Clothing>();
return ref->base->enchant;
}
}

@ -49,6 +49,9 @@ namespace MWClass
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
///< Return the put down sound Id
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
};
}

@ -339,4 +339,12 @@ namespace MWClass
return info;
}
std::string Weapon::getEnchantment (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
ptr.get<ESM::Weapon>();
return ref->base->enchant;
}
}

@ -55,6 +55,9 @@ namespace MWClass
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
///< Return the put down sound Id
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
};
}

@ -181,4 +181,9 @@ namespace MWWorld
{
return false;
}
std::string Class::getEnchantment (const Ptr& ptr) const
{
return "";
}
}

@ -136,7 +136,7 @@ namespace MWWorld
///< Set or unset a stance.
virtual bool getStance (const Ptr& ptr, Stance stance, bool ignoreForce = false) const;
////< Check if a stance is active or not.
///< Check if a stance is active or not.
virtual float getSpeed (const Ptr& ptr) const;
///< Return movement speed.
@ -179,6 +179,10 @@ namespace MWWorld
virtual std::string getDownSoundId (const Ptr& ptr) const;
///< Return the down sound ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)
virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
/// (default implementation: return empty string)
};
}

@ -9,6 +9,7 @@
#include "manualref.hpp"
#include "refdata.hpp"
#include "class.hpp"
namespace
{
@ -46,7 +47,22 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
void MWWorld::ContainerStore::add (const Ptr& ptr)
{
/// \todo implement item stacking
// determine whether to stack or not
// item stacking depends on owner, script, enchantment and name
for (MWWorld::ContainerStoreIterator iter (begin(getType(ptr))); iter!=end(); ++iter)
{
if ( iter->mCellRef->refID == ptr.mCellRef->refID
&& MWWorld::Class::get(*iter).getScript(*iter) == MWWorld::Class::get(ptr).getScript(ptr)
&& MWWorld::Class::get(*iter).getEnchantment(*iter) == MWWorld::Class::get(ptr).getEnchantment(ptr)
&& iter->mCellRef->owner == ptr.mCellRef->owner)
{
// stack
iter->getRefData().setCount( iter->getRefData().getCount() + ptr.getRefData().getCount() );
flagAsModified();
return;
}
}
switch (getType (ptr))
{

Loading…
Cancel
Save