forked from mirror/openmw-tes3mp
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
This commit is contained in:
parent
ee5c9b65c5
commit
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10 changed files with 50 additions and 52 deletions
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@ -121,9 +121,9 @@ set(PROCESSORS_PLAYER
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processors/player/ProcessorPlayerCharGen.hpp processors/player/ProcessorPlayerDeath.hpp
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processors/player/ProcessorPlayerCharGen.hpp processors/player/ProcessorPlayerDeath.hpp
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processors/player/ProcessorPlayerDisposition.hpp processors/player/ProcessorPlayerEquipment.hpp
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processors/player/ProcessorPlayerDisposition.hpp processors/player/ProcessorPlayerEquipment.hpp
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processors/player/ProcessorPlayerFaction.hpp processors/player/ProcessorPlayerInventory.hpp
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processors/player/ProcessorPlayerFaction.hpp processors/player/ProcessorPlayerInventory.hpp
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processors/player/ProcessorPlayerJournal.hpp processors/player/ProcessorPlayerLevel.hpp
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processors/player/ProcessorPlayerJournal.hpp processors/player/ProcessorPlayerKillCount.hpp
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processors/player/ProcessorPlayerMap.hpp processors/player/ProcessorPlayerPosition.hpp
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processors/player/ProcessorPlayerLevel.hpp processors/player/ProcessorPlayerMap.hpp
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processors/player/ProcessorPlayerRegionChange.hpp processors/player/ProcessorPlayerRest.hpp
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processors/player/ProcessorPlayerPosition.hpp processors/player/ProcessorPlayerRest.hpp
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processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerSkill.hpp
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processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerSkill.hpp
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processors/player/ProcessorPlayerSpeech.hpp processors/player/ProcessorPlayerSpellbook.hpp
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processors/player/ProcessorPlayerSpeech.hpp processors/player/ProcessorPlayerSpellbook.hpp
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processors/player/ProcessorPlayerStatsDynamic.hpp processors/player/ProcessorPlayerTopic.hpp
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processors/player/ProcessorPlayerStatsDynamic.hpp processors/player/ProcessorPlayerTopic.hpp
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@ -27,10 +27,10 @@
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#include "processors/player/ProcessorPlayerFaction.hpp"
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#include "processors/player/ProcessorPlayerFaction.hpp"
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#include "processors/player/ProcessorPlayerInventory.hpp"
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#include "processors/player/ProcessorPlayerInventory.hpp"
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#include "processors/player/ProcessorPlayerJournal.hpp"
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#include "processors/player/ProcessorPlayerJournal.hpp"
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#include "processors/player/ProcessorPlayerKillCount.hpp"
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#include "processors/player/ProcessorPlayerLevel.hpp"
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#include "processors/player/ProcessorPlayerLevel.hpp"
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#include "processors/player/ProcessorPlayerMap.hpp"
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#include "processors/player/ProcessorPlayerMap.hpp"
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#include "processors/player/ProcessorPlayerPosition.hpp"
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#include "processors/player/ProcessorPlayerPosition.hpp"
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#include "processors/player/ProcessorPlayerRegionChange.hpp"
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#include "processors/player/ProcessorPlayerRest.hpp"
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#include "processors/player/ProcessorPlayerRest.hpp"
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#include "processors/player/ProcessorPlayerResurrect.hpp"
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#include "processors/player/ProcessorPlayerResurrect.hpp"
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#include "processors/player/ProcessorPlayerSkill.hpp"
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#include "processors/player/ProcessorPlayerSkill.hpp"
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@ -94,10 +94,10 @@ void ProcessorInitializer()
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PlayerProcessor::AddProcessor(new ProcessorPlayerFaction());
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PlayerProcessor::AddProcessor(new ProcessorPlayerFaction());
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PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
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PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
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PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
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PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
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PlayerProcessor::AddProcessor(new ProcessorPlayerKillCount());
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PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
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PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
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PlayerProcessor::AddProcessor(new ProcessorPlayerMap());
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PlayerProcessor::AddProcessor(new ProcessorPlayerMap());
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PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
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PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
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PlayerProcessor::AddProcessor(new ProcessorPlayerRegionChange());
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PlayerProcessor::AddProcessor(new ProcessorPlayerRest());
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PlayerProcessor::AddProcessor(new ProcessorPlayerRest());
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PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
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PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
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@ -126,7 +126,7 @@ public:
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{"OnPlayerDeath", Function<void, unsigned short>()},
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{"OnPlayerDeath", Function<void, unsigned short>()},
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{"OnPlayerResurrect", Function<void, unsigned short>()},
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{"OnPlayerResurrect", Function<void, unsigned short>()},
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{"OnPlayerCellChange", Function<void, unsigned short>()},
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{"OnPlayerCellChange", Function<void, unsigned short>()},
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{"OnPlayerRegionChange", Function<void, unsigned short>()},
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{"OnPlayerKillCount", Function<void, unsigned short>()},
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{"OnPlayerAttribute", Function<void, unsigned short>()},
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{"OnPlayerAttribute", Function<void, unsigned short>()},
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{"OnPlayerSkill", Function<void, unsigned short>()},
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{"OnPlayerSkill", Function<void, unsigned short>()},
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{"OnPlayerLevel", Function<void, unsigned short>()},
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{"OnPlayerLevel", Function<void, unsigned short>()},
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@ -0,0 +1,25 @@
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#ifndef OPENMW_PROCESSORPLAYERKILLCOUNT_HPP
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#define OPENMW_PROCESSORPLAYERKILLCOUNT_HPP
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#include "apps/openmw-mp/PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorPlayerKillCount : public PlayerProcessor
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{
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public:
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ProcessorPlayerKillCount()
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{
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BPP_INIT(ID_PLAYER_KILL_COUNT)
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}
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void Do(PlayerPacket &packet, Player &player) override
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{
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DEBUG_PRINTF(strPacketID.c_str());
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Script::Call<Script::CallbackIdentity("OnPlayerKillCount")>(player.getId());
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERKILLCOUNT_HPP
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@ -1,25 +0,0 @@
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#ifndef OPENMW_PROCESSORPLAYERREGIONCHANGE_HPP
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#define OPENMW_PROCESSORPLAYERREGIONCHANGE_HPP
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#include "apps/openmw-mp/PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorPlayerRegionChange : public PlayerProcessor
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{
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public:
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ProcessorPlayerRegionChange()
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{
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BPP_INIT(ID_PLAYER_REGION_CHANGE)
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}
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void Do(PlayerPacket &packet, Player &player) override
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{
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DEBUG_PRINTF(strPacketID.c_str());
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Script::Call<Script::CallbackIdentity("OnPlayerRegionChange")>(player.getId());
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERREGIONCHANGE_HPP
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@ -27,11 +27,11 @@
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#include "../Packets/Player/PacketPlayerFaction.hpp"
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#include "../Packets/Player/PacketPlayerFaction.hpp"
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#include "../Packets/Player/PacketPlayerInventory.hpp"
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#include "../Packets/Player/PacketPlayerInventory.hpp"
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#include "../Packets/Player/PacketPlayerJournal.hpp"
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#include "../Packets/Player/PacketPlayerJournal.hpp"
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#include "../Packets/Player/PacketPlayerKillCount.hpp"
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#include "../Packets/Player/PacketPlayerLevel.hpp"
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#include "../Packets/Player/PacketPlayerLevel.hpp"
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#include "../Packets/Player/PacketPlayerMap.hpp"
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#include "../Packets/Player/PacketPlayerMap.hpp"
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#include "../Packets/Player/PacketPlayerPosition.hpp"
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#include "../Packets/Player/PacketPlayerPosition.hpp"
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#include "../Packets/Player/PacketPlayerRegionAuthority.hpp"
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#include "../Packets/Player/PacketPlayerRegionAuthority.hpp"
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#include "../Packets/Player/PacketPlayerRegionChange.hpp"
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#include "../Packets/Player/PacketPlayerRest.hpp"
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#include "../Packets/Player/PacketPlayerRest.hpp"
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#include "../Packets/Player/PacketPlayerResurrect.hpp"
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#include "../Packets/Player/PacketPlayerResurrect.hpp"
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#include "../Packets/Player/PacketPlayerSkill.hpp"
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#include "../Packets/Player/PacketPlayerSkill.hpp"
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@ -78,11 +78,11 @@ mwmp::PlayerPacketController::PlayerPacketController(RakNet::RakPeerInterface *p
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AddPacket<PacketPlayerFaction>(&packets, peer);
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AddPacket<PacketPlayerFaction>(&packets, peer);
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AddPacket<PacketPlayerInventory>(&packets, peer);
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AddPacket<PacketPlayerInventory>(&packets, peer);
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AddPacket<PacketPlayerJournal>(&packets, peer);
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AddPacket<PacketPlayerJournal>(&packets, peer);
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AddPacket<PacketPlayerKillCount>(&packets, peer);
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AddPacket<PacketPlayerLevel>(&packets, peer);
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AddPacket<PacketPlayerLevel>(&packets, peer);
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AddPacket<PacketPlayerMap>(&packets, peer);
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AddPacket<PacketPlayerMap>(&packets, peer);
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AddPacket<PacketPlayerPosition>(&packets, peer);
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AddPacket<PacketPlayerPosition>(&packets, peer);
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AddPacket<PacketPlayerRegionAuthority>(&packets, peer);
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AddPacket<PacketPlayerRegionAuthority>(&packets, peer);
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AddPacket<PacketPlayerRegionChange>(&packets, peer);
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AddPacket<PacketPlayerRest>(&packets, peer);
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AddPacket<PacketPlayerRest>(&packets, peer);
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AddPacket<PacketPlayerResurrect>(&packets, peer);
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AddPacket<PacketPlayerResurrect>(&packets, peer);
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AddPacket<PacketPlayerSkill>(&packets, peer);
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AddPacket<PacketPlayerSkill>(&packets, peer);
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@ -39,11 +39,11 @@ enum GameMessages
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ID_PLAYER_FACTION,
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ID_PLAYER_FACTION,
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ID_PLAYER_INVENTORY,
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ID_PLAYER_INVENTORY,
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ID_PLAYER_JOURNAL,
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ID_PLAYER_JOURNAL,
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ID_PLAYER_KILL_COUNT,
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ID_PLAYER_LEVEL,
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ID_PLAYER_LEVEL,
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ID_PLAYER_MAP,
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ID_PLAYER_MAP,
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ID_PLAYER_POSITION,
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ID_PLAYER_POSITION,
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ID_PLAYER_REGION_AUTHORITY,
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ID_PLAYER_REGION_AUTHORITY,
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ID_PLAYER_REGION_CHANGE,
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ID_PLAYER_RESURRECT,
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ID_PLAYER_RESURRECT,
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ID_PLAYER_REST,
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ID_PLAYER_REST,
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ID_PLAYER_SKILL,
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ID_PLAYER_SKILL,
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@ -0,0 +1,14 @@
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketPlayerKillCount.hpp"
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mwmp::PacketPlayerKillCount::PacketPlayerKillCount(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_KILL_COUNT;
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}
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void mwmp::PacketPlayerKillCount::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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// Placeholder to be filled in later
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}
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@ -5,10 +5,10 @@
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namespace mwmp
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namespace mwmp
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{
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{
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class PacketPlayerRegionChange : public PlayerPacket
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class PacketPlayerKillCount : public PlayerPacket
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{
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{
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public:
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public:
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PacketPlayerRegionChange(RakNet::RakPeerInterface *peer);
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PacketPlayerKillCount(RakNet::RakPeerInterface *peer);
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virtual void Packet(RakNet::BitStream *bs, bool send);
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virtual void Packet(RakNet::BitStream *bs, bool send);
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};
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};
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@ -1,16 +0,0 @@
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketPlayerRegionChange.hpp"
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mwmp::PacketPlayerRegionChange::PacketPlayerRegionChange(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_REGION_CHANGE;
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priority = IMMEDIATE_PRIORITY;
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reliability = RELIABLE_ORDERED;
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}
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void mwmp::PacketPlayerRegionChange::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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// Placeholder to be filled in later
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}
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