Remove overridden code in aicombat

This commit is contained in:
Allofich 2016-09-04 01:57:38 +09:00
parent 0d63d75bb0
commit 5c2bc515fe

View file

@ -682,18 +682,7 @@ std::string chooseBestAttack(const ESM::Weapon* weapon)
{
std::string attackType;
if (weapon == NULL)
{
//hand-to-hand deal equal damage for each type
float roll = Misc::Rng::rollClosedProbability();
if(roll <= 0.333f) //side punch
attackType = "slash";
else if(roll <= 0.666f) //forward punch
attackType = "thrust";
else
attackType = "chop";
}
else
if (weapon != NULL)
{
//the more damage attackType deals the more probability it has
int slash = (weapon->mData.mSlash[0] + weapon->mData.mSlash[1])/2;