forked from mirror/openmw-tes3mp
Merge remote-tracking branch 'rohitnirmal/load-weap-icon'
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5c81f20f46
1 changed files with 8 additions and 0 deletions
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@ -25,6 +25,7 @@
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwmechanics/npcstats.hpp"
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@ -304,6 +305,13 @@ void MWState::StateManager::loadGame (const Character *character, const Slot *sl
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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//Update the weapon icon in the hud with whatever the player is currently holding.
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MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
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MWWorld::ContainerStoreIterator item = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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if (item != invStore.end())
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MWBase::Environment::get().getWindowManager()->setSelectedWeapon(*item);
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ESM::CellId cellId = ptr.getCell()->getCell()->getCellId();
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MWBase::Environment::get().getWorld()->changeToCell (cellId, ptr.getRefData().getPosition());
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