forked from mirror/openmw-tes3mp
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
This commit is contained in:
commit
5cf71a4e67
26 changed files with 156 additions and 164 deletions
|
@ -14,7 +14,6 @@ void Factions::Init(LuaState &lua)
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{
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lua.getState()->new_usertype<Factions>("Factions",
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"addFaction", &Factions::addFaction,
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"changesAction", sol::property(&Factions::getFactionChangesAction, &Factions::setFactionChangesAction),
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"getFaction", &Factions::getFaction,
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"setFaction", &Factions::setFaction,
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"clear", &Factions::clear,
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@ -40,20 +39,9 @@ void Factions::processUpdate()
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clear();
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}
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mwmp::FactionChanges::Type Factions::getFactionChangesAction() const
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void Factions::addFaction(const Faction &faction)
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{
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return player->factionChanges.action;
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}
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void Factions::setFactionChangesAction(mwmp::FactionChanges::Type action)
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{
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player->factionChanges.action = action;
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setChanged();
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}
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void Factions::addFaction(Faction faction)
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{
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player->factionChanges.factions.push_back(faction.faction);
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player->factionChanges.factions.emplace_back(faction.faction);
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setChanged();
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}
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@ -63,7 +51,7 @@ Faction Factions::getFaction(int id) const
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return Faction(player->factionChanges.factions.at(id));
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}
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void Factions::setFaction(int id, Faction faction)
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void Factions::setFaction(int id, const Faction &faction)
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{
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player->factionChanges.factions.at(id) = faction.faction;
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setChanged();
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@ -112,6 +100,7 @@ int Faction::getFactionRank() const
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void Faction::setFactionRank(unsigned int rank)
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{
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faction.rankChanged();
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faction.rank = rank;
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}
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@ -122,6 +111,7 @@ bool Faction::getFactionExpulsionState() const
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void Faction::setFactionExpulsionState(bool expulsionState)
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{
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faction.expulsionChanged();
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faction.isExpelled = expulsionState;
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}
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@ -132,5 +122,6 @@ int Faction::getFactionReputation() const
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void Faction::setFactionReputation(int reputation)
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{
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faction.reputationChanged();
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faction.reputation = reputation;
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}
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|
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@ -42,13 +42,9 @@ public:
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explicit Factions(Player *player);
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~Factions();
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mwmp::FactionChanges::Type getFactionChangesAction() const;
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void setFactionChangesAction(mwmp::FactionChanges::Type action);
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void addFaction(Faction faction);
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void addFaction(const Faction &faction);
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Faction getFaction(int id) const;
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void setFaction(int id, Faction faction);
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void setFaction(int id, const Faction &faction);
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size_t size() const;
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void clear();
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@ -33,7 +33,7 @@ void Inventory::Init(LuaState &lua)
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);
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}
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Inventory::Inventory(NetActor *actor) : netActor(actor), equipmentChanged(false), inventoryChanged(mwmp::InventoryChanges::Type::None)
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Inventory::Inventory(NetActor *actor) : netActor(actor), equipmentChanged(false), inventoryChanged(false)
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{
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printf("Inventory::Inventory()\n");
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}
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@ -85,19 +85,12 @@ void Inventory::update()
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inventoryChanged = 0;*/
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}
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void Inventory::InitializeInventoryChanges()
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{
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netActor->getNetCreature()->inventoryChanges.items.clear();
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netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::Type::Set;
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}
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int Inventory::getChangesSize() const
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{
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return netActor->getNetCreature()->inventoryChanges.items.size();
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}
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void Inventory::equipItem(unsigned short slot, const std::string& refId, unsigned int count, int charge, double enchantmentCharge)
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void Inventory::equipItem(unsigned short slot, const std::string& refId, unsigned int count, int charge, float enchantmentCharge)
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{
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netActor->getNetCreature()->equipmentItems[slot].refId = refId;
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netActor->getNetCreature()->equipmentItems[slot].count = count;
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@ -119,12 +112,10 @@ void Inventory::unequipItem( unsigned short slot)
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}
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void Inventory::addItem(const std::string &refId, unsigned int count, int charge, double enchantmentCharge)
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void Inventory::addItem(const std::string &refId, unsigned int count, int charge, float enchantmentCharge)
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{
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if (inventoryChanged == mwmp::InventoryChanges::Type::Remove)
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return;
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if (inventoryChanged == mwmp::InventoryChanges::Type::None)
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InitializeInventoryChanges();
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if(!inventoryChanged)
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resetInventoryFlag();
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mwmp::Item item;
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item.refId = refId;
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@ -132,29 +123,24 @@ void Inventory::addItem(const std::string &refId, unsigned int count, int charge
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item.charge = charge;
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item.enchantmentCharge = enchantmentCharge;
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netActor->getNetCreature()->inventoryChanges.items.push_back(item);
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netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::Type::Add;
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if (inventoryChanged == mwmp::InventoryChanges::Type::None && netActor->isPlayer())
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netActor->getNetCreature()->inventoryChanges.items.emplace_back(item, mwmp::InventoryChanges::Action::Add);
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if (netActor->isPlayer())
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netActor->toPlayer()->addToUpdateQueue();
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inventoryChanged = netActor->getNetCreature()->inventoryChanges.action;
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inventoryChanged = true;
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}
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void Inventory::removeItem(const std::string &refId, unsigned short count)
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{
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if (inventoryChanged == mwmp::InventoryChanges::Type::Add)
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return;
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if (inventoryChanged == mwmp::InventoryChanges::Type::None)
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InitializeInventoryChanges();
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if(!inventoryChanged)
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resetInventoryFlag();
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mwmp::Item item;
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item.refId = refId;
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item.count = count;
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netActor->getNetCreature()->inventoryChanges.items.push_back(item);
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netActor->getNetCreature()->inventoryChanges.action = mwmp::InventoryChanges::Type::Remove;
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if (inventoryChanged == mwmp::InventoryChanges::Type::None && netActor->isPlayer())
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netActor->getNetCreature()->inventoryChanges.items.emplace_back(item, mwmp::InventoryChanges::Action::Remove);
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if (netActor->isPlayer())
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netActor->toPlayer()->addToUpdateQueue();
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inventoryChanged = netActor->getNetCreature()->inventoryChanges.action;
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inventoryChanged = true;
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}
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bool Inventory::hasItemEquipped(const std::string &refId) const
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@ -173,7 +159,7 @@ std::tuple<std::string, int, int, double> Inventory::getEquipmentItem(unsigned s
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std::tuple<std::string, int, int, double> Inventory::getInventoryItem(unsigned int slot) const
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{
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const auto &item = netActor->getNetCreature()->inventoryChanges.items.at(slot);
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const auto &item = netActor->getNetCreature()->inventoryChanges.items.at(slot).first;
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return make_tuple(item.refId, item.count, item.charge, item.enchantmentCharge);
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}
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@ -189,15 +175,14 @@ bool Inventory::isEquipmentChanged()
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return equipmentChanged;
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}
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void Inventory::resetInventoryFlag()
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{
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inventoryChanged = mwmp::InventoryChanges::Type::None;
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}
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mwmp::InventoryChanges::Type Inventory::inventoryChangeType()
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bool Inventory::isInventoryChanged()
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{
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return inventoryChanged;
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}
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void Inventory::resetInventoryFlag()
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{
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inventoryChanged = false;
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netActor->getNetCreature()->inventoryChanges.items.clear();
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}
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|
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@ -16,7 +16,7 @@ public:
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static void Init(LuaState &lua);
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bool isEquipmentChanged();
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void resetEquipmentFlag();
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mwmp::InventoryChanges::Type inventoryChangeType();
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bool isInventoryChanged();
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void resetInventoryFlag();
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public:
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explicit Inventory(NetActor *netActor);
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@ -25,7 +25,7 @@ public:
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//inventory
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int getChangesSize() const;
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void addItem(const std::string& refId, unsigned int count, int charge, double enchantmentCharge);
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void addItem(const std::string& refId, unsigned int count, int charge, float enchantmentCharge);
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void removeItem(const std::string& refId, unsigned short count);
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/**
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@ -37,7 +37,7 @@ public:
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// equipment
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void equipItem(unsigned short slot, const std::string& refId, unsigned int count, int charge, double enchantmentCharge);
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void equipItem(unsigned short slot, const std::string& refId, unsigned int count, int charge, float enchantmentCharge);
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void unequipItem(unsigned short slot);
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bool hasItemEquipped(const std::string& refId) const;
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@ -49,15 +49,11 @@ public:
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*/
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std::tuple<std::string,int, int, double> getEquipmentItem(unsigned short slot) const;
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private:
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void InitializeInventoryChanges();
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private:
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// not controlled pointer
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NetActor *netActor;
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bool equipmentChanged;
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mwmp::InventoryChanges::Type inventoryChanged;
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bool inventoryChanged;
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};
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|
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@ -147,12 +147,12 @@ void Object::setCharge(int charge)
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}
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double Object::getEnchantmentCharge() const
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float Object::getEnchantmentCharge() const
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{
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return object.enchantmentCharge;
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}
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void Object::setEnchantmentCharge(double enchantmentCharge)
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void Object::setEnchantmentCharge(float enchantmentCharge)
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{
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changedObjectPlace = true;
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object.enchantmentCharge = enchantmentCharge;
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@ -251,7 +251,7 @@ tuple<string, int, int, double> Container::getItem(int i) const
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return make_tuple(item.refId, item.count, item.charge, item.enchantmentCharge);
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}
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void Container::setItem(int i, const string &refId, int count, int charge, double enchantmentCharge)
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void Container::setItem(int i, const string &refId, int count, int charge, float enchantmentCharge)
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{
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auto &item = object.containerItems.at(i);
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item.refId = refId;
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|
@ -261,7 +261,7 @@ void Container::setItem(int i, const string &refId, int count, int charge, doubl
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changed = true;
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}
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void Container::addItem(const string &refId, int count, int charge, double enchantmentCharge)
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void Container::addItem(const string &refId, int count, int charge, float enchantmentCharge)
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{
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mwmp::ContainerItem item;
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item.refId = refId;
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|
@ -296,6 +296,12 @@ void ObjectController::Init(LuaState &lua)
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return lua.getObjectCtrl().sendContainers(player, objects, Utils::getCellFromDescription(cellDescription));
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});
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objectCtrl.set_function("sendConsoleCommand", [&lua](shared_ptr<Player> player, shared_ptr<vector<shared_ptr<Object>>> objects,
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const std::string &cellDescription, const std::string &command,
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bool broadcast) {
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return lua.getObjectCtrl().sendConsoleCommand(player, objects, Utils::getCellFromDescription(cellDescription),
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command, broadcast);
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});
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objectCtrl.set_function("requestContainers", [&lua](shared_ptr<Player> player) {
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lua.getObjectCtrl().requestContainers(player);
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});
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|
|
|
@ -66,8 +66,8 @@ public:
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int getCharge() const;
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void setCharge(int charge);
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|
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double getEnchantmentCharge() const;
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void setEnchantmentCharge(double enchantmentCharge);
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float getEnchantmentCharge() const;
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void setEnchantmentCharge(float enchantmentCharge);
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|
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int getGoldValue() const;
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void setGoldValue(int gold);
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|
@ -99,9 +99,9 @@ public:
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Container();
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std::tuple<std::string, int, int, double> getItem(int i) const;
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void addItem(const std::string &refId, int count, int charge, double enchantmentCharge);
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void addItem(const std::string &refId, int count, int charge, float enchantmentCharge);
|
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|
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void setItem(int i, const std::string &refId, int count, int charge, double enchantmentCharge);
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void setItem(int i, const std::string &refId, int count, int charge, float enchantmentCharge);
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int getActionCount(int i) const;
|
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|
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size_t size() const;
|
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|
|
|
@ -124,6 +124,7 @@ Player::Player(RakNet::RakNetGUID guid) : BasePlayer(guid), NetActor(), changedM
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storedData = mwmp::Networking::get().getState().getState()->create_table();
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customData = mwmp::Networking::get().getState().getState()->create_table();
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isActorPlayer = true;
|
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inUpdateQueue = false;
|
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}
|
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|
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Player::~Player()
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|
@ -218,7 +219,7 @@ void Player::update()
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inventory.resetEquipmentFlag();
|
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}
|
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|
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if (inventory.inventoryChangeType() != mwmp::InventoryChanges::Type::None)
|
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if (inventory.isInventoryChanged())
|
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{
|
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auto packet = plPCtrl->GetPacket(ID_PLAYER_INVENTORY);
|
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packet->setPlayer(this);
|
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|
|
|
@ -15,7 +15,7 @@ void GameSettings::Init(LuaState &lua)
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lua.getState()->new_usertype<GameSettings>("Settings",
|
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"setDifficulty", &GameSettings::setDifficulty,
|
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"setConsoleAllowed", &GameSettings::setConsoleAllowed,
|
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"setBedRestAllowed", &GameSettings::setConsoleAllowed,
|
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"setBedRestAllowed", &GameSettings::setBedRestAllowed,
|
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"setWildernessRestAllowed", &GameSettings::setWildernessRestAllowed,
|
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"setWaitAllowed", &GameSettings::setWaitAllowed
|
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);
|
||||
|
|
|
@ -27,11 +27,6 @@ mwmp::Cell::Cell(MWWorld::CellStore* cellStore)
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updateTimer = 0;
|
||||
}
|
||||
|
||||
Cell::~Cell()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Cell::updateLocal(bool forceUpdate)
|
||||
{
|
||||
if (localActors.empty())
|
||||
|
@ -284,7 +279,7 @@ void Cell::readCellChange(ActorList& actorList)
|
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std::string mapIndex = Main::get().getCellController()->generateMapIndex(baseActor);
|
||||
|
||||
// Is a packet mistakenly moving the actor to the cell it's already in? If so, ignore it
|
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if (Misc::StringUtils::ciEqual(getDescription(), baseActor.cell.getDescription()))
|
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if (Misc::StringUtils::ciEqual(getDescription(), baseActor->cell.getDescription()))
|
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{
|
||||
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Server says DedicatedActor %s moved to %s, but it was already there",
|
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mapIndex.c_str(), getDescription().c_str());
|
||||
|
@ -434,12 +429,12 @@ void Cell::uninitializeDedicatedActors()
|
|||
dedicatedActors.clear();
|
||||
}
|
||||
|
||||
LocalActor *Cell::getLocalActor(std::string actorIndex)
|
||||
LocalActor *Cell::getLocalActor(const std::string &actorIndex)
|
||||
{
|
||||
return localActors.at(actorIndex);
|
||||
}
|
||||
|
||||
DedicatedActor *Cell::getDedicatedActor(std::string actorIndex)
|
||||
DedicatedActor *Cell::getDedicatedActor(const std::string &actorIndex)
|
||||
{
|
||||
return dedicatedActors.at(actorIndex);
|
||||
}
|
||||
|
|
|
@ -12,8 +12,8 @@ namespace mwmp
|
|||
{
|
||||
public:
|
||||
|
||||
Cell(MWWorld::CellStore* cellStore);
|
||||
virtual ~Cell();
|
||||
explicit Cell(MWWorld::CellStore* cellStore);
|
||||
~Cell() = default;
|
||||
|
||||
void updateLocal(bool forceUpdate);
|
||||
void updateDedicated(float dt);
|
||||
|
@ -36,8 +36,8 @@ namespace mwmp
|
|||
void uninitializeLocalActors();
|
||||
void uninitializeDedicatedActors();
|
||||
|
||||
virtual LocalActor *getLocalActor(std::string actorIndex);
|
||||
virtual DedicatedActor *getDedicatedActor(std::string actorIndex);
|
||||
LocalActor *getLocalActor(const std::string &actorIndex);
|
||||
DedicatedActor *getDedicatedActor(const std::string &actorIndex);
|
||||
|
||||
bool hasLocalAuthority();
|
||||
void setAuthority(const RakNet::RakNetGUID& guid);
|
||||
|
|
|
@ -177,15 +177,18 @@ void DedicatedActor::setEquipment()
|
|||
|
||||
const string &packetRefId = equipmentItems[slot].refId;
|
||||
int packetCharge = equipmentItems[slot].charge;
|
||||
std::string storeRefId = "";
|
||||
bool equal = false;
|
||||
|
||||
if (it != invStore.end())
|
||||
{
|
||||
storeRefId = it->getCellRef().getRefId();
|
||||
std::string storeRefId = it->getCellRef().getRefId();
|
||||
int count = invStore.count(storeRefId);
|
||||
|
||||
if (!Misc::StringUtils::ciEqual(storeRefId, packetRefId)) // if other item equiped
|
||||
if (!Misc::StringUtils::ciEqual(storeRefId, packetRefId)) // if other item equipped
|
||||
{
|
||||
invStore.unequipSlot(slot, ptr);
|
||||
ptr.getClass().getContainerStore(ptr).remove(storeRefId, count, ptr);
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||||
}
|
||||
else
|
||||
equal = true;
|
||||
}
|
||||
|
|
|
@ -170,11 +170,10 @@ void DedicatedPlayer::setEquipment()
|
|||
MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
|
||||
|
||||
const string &dedicItem = equipmentItems[slot].refId;
|
||||
std::string item = "";
|
||||
bool equal = false;
|
||||
if (it != invStore.end())
|
||||
{
|
||||
item = it->getCellRef().getRefId();
|
||||
const std::string &item = it->getCellRef().getRefId();
|
||||
if (!Misc::StringUtils::ciEqual(item, dedicItem)) // if other item equiped
|
||||
{
|
||||
MWWorld::ContainerStore &store = ptr.getClass().getContainerStore(ptr);
|
||||
|
|
|
@ -457,11 +457,11 @@ void LocalPlayer::updateEquipment(bool forceUpdate)
|
|||
item.refId = "";
|
||||
item.count = 0;
|
||||
item.charge = -1;
|
||||
item.enchantmentCharge = -1;
|
||||
item.enchantmentCharge = -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if (equipmentIndexChanges.size() > 0)
|
||||
if (!equipmentIndexChanges.empty())
|
||||
{
|
||||
getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->setPlayer(this);
|
||||
getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->Send();
|
||||
|
@ -500,7 +500,7 @@ void LocalPlayer::updateInventory(bool forceUpdate)
|
|||
if (setItem(item, *result))
|
||||
continue;
|
||||
|
||||
if (item == itemOld)
|
||||
if (item == itemOld.first)
|
||||
break;
|
||||
}
|
||||
if (result == ptrInventory.end())
|
||||
|
@ -520,7 +520,9 @@ void LocalPlayer::updateInventory(bool forceUpdate)
|
|||
|
||||
auto items = inventoryChanges.items;
|
||||
|
||||
if (find(items.begin(), items.end(), item) == items.end())
|
||||
if (find_if(items.begin(), items.end(), [&item](const std::pair<Item, InventoryChanges::Action> &a) {
|
||||
return item == a.first;
|
||||
}) == items.end())
|
||||
{
|
||||
invChanged = true;
|
||||
break;
|
||||
|
@ -650,27 +652,25 @@ void LocalPlayer::updateAnimFlags(bool forceUpdate)
|
|||
}
|
||||
}
|
||||
|
||||
void LocalPlayer::addItems()
|
||||
void LocalPlayer::addItem(const Item &item)
|
||||
{
|
||||
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
||||
MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
|
||||
|
||||
for (const auto &item : inventoryChanges.items)
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
|
||||
if (item.charge != -1)
|
||||
itemPtr.getCellRef().setCharge(item.charge);
|
||||
MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
|
||||
if (item.charge != -1)
|
||||
itemPtr.getCellRef().setCharge(item.charge);
|
||||
|
||||
if (item.enchantmentCharge != -1)
|
||||
itemPtr.getCellRef().setEnchantmentCharge(item.enchantmentCharge);
|
||||
}
|
||||
catch (std::exception&)
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str());
|
||||
}
|
||||
if (item.enchantmentCharge != -1.0f)
|
||||
itemPtr.getCellRef().setEnchantmentCharge(item.enchantmentCharge);
|
||||
}
|
||||
catch (std::exception&)
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void LocalPlayer::addSpells()
|
||||
|
@ -732,13 +732,12 @@ void LocalPlayer::addTopics()
|
|||
}
|
||||
}
|
||||
|
||||
void LocalPlayer::removeItems()
|
||||
void LocalPlayer::removeItem(const Item &item)
|
||||
{
|
||||
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
||||
MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
|
||||
|
||||
for (const auto &item : inventoryChanges.items)
|
||||
ptrStore.remove(item.refId, item.count, ptrPlayer);
|
||||
ptrStore.remove(item.refId, item.count, ptrPlayer);
|
||||
}
|
||||
|
||||
void LocalPlayer::removeSpells()
|
||||
|
@ -1067,7 +1066,11 @@ void LocalPlayer::setInventory()
|
|||
ptrStore.clear();
|
||||
|
||||
// Proceed by adding items
|
||||
addItems();
|
||||
for(const auto &item : inventoryChanges.items)
|
||||
{
|
||||
if(item.second == InventoryChanges::Action::Set)
|
||||
addItem(item.first);
|
||||
}
|
||||
|
||||
// Don't automatically setEquipment() here, or the player could end
|
||||
// up getting a new set of their starting clothes, or other items
|
||||
|
@ -1172,7 +1175,7 @@ void LocalPlayer::setFactions()
|
|||
if (!ptrNpcStats.isInFaction(faction.factionId))
|
||||
ptrNpcStats.joinFaction(faction.factionId);
|
||||
|
||||
if (factionChanges.action == mwmp::FactionChanges::Type::Rank)
|
||||
if (faction.isRankChanged())
|
||||
{
|
||||
// While the faction rank is different in the packet than in the NpcStats,
|
||||
// adjust the NpcStats accordingly
|
||||
|
@ -1184,7 +1187,8 @@ void LocalPlayer::setFactions()
|
|||
ptrNpcStats.lowerRank(faction.factionId);
|
||||
}
|
||||
}
|
||||
else if (factionChanges.action == mwmp::FactionChanges::Type::Expulsion)
|
||||
|
||||
if (faction.isExpulsionChanged())
|
||||
{
|
||||
// If the expelled state is different in the packet than in the NpcStats,
|
||||
// adjust the NpcStats accordingly
|
||||
|
@ -1197,7 +1201,7 @@ void LocalPlayer::setFactions()
|
|||
}
|
||||
}
|
||||
|
||||
else if (factionChanges.action == mwmp::FactionChanges::Type::Reputation)
|
||||
if (faction.isReputationChanged())
|
||||
ptrNpcStats.setFactionReputation(faction.factionId, faction.reputation);
|
||||
}
|
||||
}
|
||||
|
@ -1272,10 +1276,9 @@ void LocalPlayer::sendInventory()
|
|||
item.charge = iter.getCellRef().getCharge();
|
||||
item.enchantmentCharge = iter.getCellRef().getEnchantmentCharge();
|
||||
|
||||
inventoryChanges.items.push_back(item);
|
||||
inventoryChanges.items.emplace_back(item, InventoryChanges::Action::Set);
|
||||
}
|
||||
|
||||
inventoryChanges.action = InventoryChanges::Type::Set;
|
||||
getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->setPlayer(this);
|
||||
getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->Send();
|
||||
}
|
||||
|
@ -1416,11 +1419,11 @@ void LocalPlayer::sendJournalIndex(const std::string& quest, int index)
|
|||
void LocalPlayer::sendFactionRank(const std::string& factionId, int rank)
|
||||
{
|
||||
factionChanges.factions.clear();
|
||||
factionChanges.action = FactionChanges::Type::Rank;
|
||||
|
||||
mwmp::Faction faction;
|
||||
faction.factionId = factionId;
|
||||
faction.rank = rank;
|
||||
faction.rankChanged();
|
||||
|
||||
factionChanges.factions.push_back(faction);
|
||||
|
||||
|
@ -1431,11 +1434,11 @@ void LocalPlayer::sendFactionRank(const std::string& factionId, int rank)
|
|||
void LocalPlayer::sendFactionExpulsionState(const std::string& factionId, bool isExpelled)
|
||||
{
|
||||
factionChanges.factions.clear();
|
||||
factionChanges.action = FactionChanges::Type::Expulsion;
|
||||
|
||||
mwmp::Faction faction;
|
||||
faction.factionId = factionId;
|
||||
faction.isExpelled = isExpelled;
|
||||
faction.expulsionChanged();
|
||||
|
||||
factionChanges.factions.push_back(faction);
|
||||
|
||||
|
@ -1446,11 +1449,11 @@ void LocalPlayer::sendFactionExpulsionState(const std::string& factionId, bool i
|
|||
void LocalPlayer::sendFactionReputation(const std::string& factionId, int reputation)
|
||||
{
|
||||
factionChanges.factions.clear();
|
||||
factionChanges.action = FactionChanges::Type::Reputation;
|
||||
|
||||
mwmp::Faction faction;
|
||||
faction.factionId = factionId;
|
||||
faction.reputation = reputation;
|
||||
faction.reputationChanged();
|
||||
|
||||
factionChanges.factions.push_back(faction);
|
||||
|
||||
|
|
|
@ -38,12 +38,12 @@ namespace mwmp
|
|||
void updateDeadState(bool forceUpdate = false);
|
||||
void updateAnimFlags(bool forceUpdate = false);
|
||||
|
||||
void addItems();
|
||||
void addItem(const Item &item);
|
||||
void addSpells();
|
||||
void addJournalItems();
|
||||
void addTopics();
|
||||
|
||||
void removeItems();
|
||||
void removeItem(const Item &item);
|
||||
void removeSpells();
|
||||
|
||||
void resurrect();
|
||||
|
|
|
@ -90,7 +90,7 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
|
|||
if (containerItem.charge > -1)
|
||||
newPtr.getCellRef().setCharge(containerItem.charge);
|
||||
|
||||
if (containerItem.enchantmentCharge > -1)
|
||||
if (containerItem.enchantmentCharge > -1.0f)
|
||||
newPtr.getCellRef().setEnchantmentCharge(containerItem.enchantmentCharge);
|
||||
|
||||
containerStore.add(newPtr, containerItem.count, ownerPtr, true);
|
||||
|
@ -173,7 +173,7 @@ void WorldEvent::placeObjects(MWWorld::CellStore* cellStore)
|
|||
if (worldObject.charge > -1)
|
||||
newPtr.getCellRef().setCharge(worldObject.charge);
|
||||
|
||||
if (worldObject.enchantmentCharge > -1)
|
||||
if (worldObject.enchantmentCharge > -1.0f)
|
||||
newPtr.getCellRef().setEnchantmentCharge(worldObject.enchantmentCharge);
|
||||
|
||||
newPtr.getCellRef().setGoldValue(worldObject.goldValue);
|
||||
|
|
|
@ -29,12 +29,19 @@ namespace mwmp
|
|||
{
|
||||
LocalPlayer &localPlayer = static_cast<LocalPlayer&>(*player);
|
||||
|
||||
if (localPlayer.inventoryChanges.action == InventoryChanges::Type::Add)
|
||||
localPlayer.addItems();
|
||||
else if (localPlayer.inventoryChanges.action == InventoryChanges::Type::Remove)
|
||||
localPlayer.removeItems();
|
||||
else // InventoryChanges::SET
|
||||
localPlayer.setInventory();
|
||||
for (const auto &item : localPlayer.inventoryChanges.items)
|
||||
{
|
||||
if (item.second == InventoryChanges::Action::Add)
|
||||
localPlayer.addItem(item.first);
|
||||
else if (item.second == InventoryChanges::Action::Remove)
|
||||
localPlayer.removeItem(item.first);
|
||||
else // InventoryChanges::SET
|
||||
{
|
||||
// found set flag, clear and reset inventory
|
||||
localPlayer.setInventory();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace mwmp
|
|||
{
|
||||
Set = 0,
|
||||
Add,
|
||||
Remsove,
|
||||
Remove,
|
||||
Request
|
||||
};
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace mwmp
|
|||
std::string refId;
|
||||
int count;
|
||||
int charge;
|
||||
double enchantmentCharge;
|
||||
float enchantmentCharge;
|
||||
|
||||
int actionCount;
|
||||
|
||||
|
@ -29,7 +29,7 @@ namespace mwmp
|
|||
unsigned mpNum;
|
||||
int count;
|
||||
int charge;
|
||||
double enchantmentCharge;
|
||||
float enchantmentCharge;
|
||||
int goldValue;
|
||||
|
||||
ESM::Position position;
|
||||
|
|
|
@ -59,10 +59,26 @@ namespace mwmp
|
|||
|
||||
struct Faction
|
||||
{
|
||||
enum ChangesMask
|
||||
{
|
||||
Rank = 1,
|
||||
Expulsion = 2,
|
||||
Reputation = 4
|
||||
};
|
||||
|
||||
inline bool isRankChanged() const { return (changes & ChangesMask::Rank) > 0; }
|
||||
inline bool isExpulsionChanged() const { return (changes & ChangesMask::Expulsion) > 0; }
|
||||
inline bool isReputationChanged() const { return (changes & ChangesMask::Reputation) > 0; }
|
||||
inline void rankChanged() { changes |= ChangesMask::Rank; };
|
||||
inline void expulsionChanged() { changes |= ChangesMask::Expulsion; };
|
||||
inline void reputationChanged() { changes |= ChangesMask::Reputation; };
|
||||
|
||||
std::string factionId;
|
||||
int rank;
|
||||
int reputation;
|
||||
bool isExpelled;
|
||||
|
||||
uint8_t changes = 0;
|
||||
};
|
||||
|
||||
struct Topic
|
||||
|
@ -118,15 +134,6 @@ namespace mwmp
|
|||
struct FactionChanges
|
||||
{
|
||||
std::vector<Faction> factions;
|
||||
|
||||
enum class Type: uint8_t
|
||||
{
|
||||
Rank = 0,
|
||||
Expulsion,
|
||||
Reputation
|
||||
};
|
||||
|
||||
Type action;
|
||||
};
|
||||
|
||||
struct TopicChanges
|
||||
|
@ -240,7 +247,6 @@ namespace mwmp
|
|||
|
||||
BasePlayer(RakNet::RakNetGUID guid) : guid(guid)
|
||||
{
|
||||
inventoryChanges.action = InventoryChanges::Type::None;
|
||||
spellbookChanges.action = SpellbookChanges::Type::None;
|
||||
useCreatureName = false;
|
||||
isWerewolf = false;
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace mwmp
|
|||
std::string refId;
|
||||
int count;
|
||||
int charge;
|
||||
double enchantmentCharge;
|
||||
float enchantmentCharge;
|
||||
|
||||
inline bool operator==(const Item& rhs)
|
||||
{
|
||||
|
@ -22,15 +22,14 @@ namespace mwmp
|
|||
|
||||
struct InventoryChanges
|
||||
{
|
||||
std::vector<Item> items;
|
||||
enum class Type: int8_t
|
||||
enum class Action: int8_t
|
||||
{
|
||||
None = -1,
|
||||
Set = 0,
|
||||
Add,
|
||||
Remove
|
||||
};
|
||||
Type action; // 0 - Clear and set in entirety, 1 - Add item, 2 - Remove item
|
||||
std::vector<std::pair<Item, Action>> items;
|
||||
};
|
||||
|
||||
struct Target
|
||||
|
|
|
@ -20,7 +20,8 @@ inline void AddPacket(mwmp::ActorPacketController::packets_t *packets, RakNet::R
|
|||
{
|
||||
T *packet = new T(peer);
|
||||
typedef mwmp::ActorPacketController::packets_t::value_type value_t;
|
||||
packets->insert(value_t(packet->GetPacketID(), value_t::second_type(std::move(packet))));
|
||||
unsigned char packetId = packet->GetPacketID();
|
||||
packets->insert(value_t(packetId, value_t::second_type(std::move(packet))));
|
||||
}
|
||||
|
||||
mwmp::ActorPacketController::ActorPacketController(RakNet::RakPeerInterface *peer)
|
||||
|
|
|
@ -47,7 +47,8 @@ inline void AddPacket(mwmp::PlayerPacketController::packets_t *packets, RakNet::
|
|||
{
|
||||
T *packet = new T(peer);
|
||||
typedef mwmp::PlayerPacketController::packets_t::value_type value_t;
|
||||
packets->insert(value_t(packet->GetPacketID(), value_t::second_type(std::move(packet))));
|
||||
unsigned char packetId = packet->GetPacketID();
|
||||
packets->insert(value_t(packetId, value_t::second_type(std::move(packet))));
|
||||
}
|
||||
|
||||
mwmp::PlayerPacketController::PlayerPacketController(RakNet::RakPeerInterface *peer)
|
||||
|
|
|
@ -27,7 +27,8 @@ inline void AddPacket(mwmp::WorldPacketController::packets_t *packets, RakNet::R
|
|||
{
|
||||
T *packet = new T(peer);
|
||||
typedef mwmp::WorldPacketController::packets_t::value_type value_t;
|
||||
packets->insert(value_t(packet->GetPacketID(), value_t::second_type(std::move(packet))));
|
||||
unsigned char packetId = packet->GetPacketID();
|
||||
packets->insert(value_t(packetId, value_t::second_type(std::move(packet))));
|
||||
}
|
||||
|
||||
mwmp::WorldPacketController::WorldPacketController(RakNet::RakPeerInterface *peer)
|
||||
|
|
|
@ -12,9 +12,6 @@ PacketPlayerFaction::PacketPlayerFaction(RakNet::RakPeerInterface *peer) : Playe
|
|||
void PacketPlayerFaction::Packet(RakNet::BitStream *bs, bool send)
|
||||
{
|
||||
PlayerPacket::Packet(bs, send);
|
||||
|
||||
RW(player->factionChanges.action, send);
|
||||
|
||||
uint32_t count;
|
||||
|
||||
if (send)
|
||||
|
@ -30,15 +27,17 @@ void PacketPlayerFaction::Packet(RakNet::BitStream *bs, bool send)
|
|||
|
||||
for (auto &&faction : player->factionChanges.factions)
|
||||
{
|
||||
RW(faction.changes, send, true);
|
||||
|
||||
RW(faction.factionId, send, true);
|
||||
|
||||
if (player->factionChanges.action == FactionChanges::Type::Rank)
|
||||
if (faction.isRankChanged())
|
||||
RW(faction.rank, send);
|
||||
|
||||
if (player->factionChanges.action == FactionChanges::Type::Expulsion)
|
||||
if (faction.isExpulsionChanged())
|
||||
RW(faction.isExpelled, send);
|
||||
|
||||
if (player->factionChanges.action == FactionChanges::Type::Reputation)
|
||||
if (faction.isReputationChanged())
|
||||
RW(faction.reputation, send);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,8 +17,6 @@ void PacketPlayerInventory::Packet(RakNet::BitStream *bs, bool send)
|
|||
{
|
||||
PlayerPacket::Packet(bs, send);
|
||||
|
||||
RW(player->inventoryChanges.action, send);
|
||||
|
||||
uint32_t count;
|
||||
|
||||
if (send)
|
||||
|
@ -34,9 +32,10 @@ void PacketPlayerInventory::Packet(RakNet::BitStream *bs, bool send)
|
|||
|
||||
for (auto &&item : player->inventoryChanges.items)
|
||||
{
|
||||
RW(item.refId, send, true);
|
||||
RW(item.count, send);
|
||||
RW(item.charge, send);
|
||||
RW(item.enchantmentCharge, send);
|
||||
RW(item.first.refId, send, true);
|
||||
RW(item.first.count, send);
|
||||
RW(item.first.charge, send);
|
||||
RW(item.first.enchantmentCharge, send);
|
||||
RW(item.second, send, true); // compress byte to bits
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,7 +12,6 @@ PacketPlayerPosition::PacketPlayerPosition(RakNet::RakPeerInterface *peer) : Pla
|
|||
{
|
||||
packetID = ID_PLAYER_POSITION;
|
||||
priority = MEDIUM_PRIORITY;
|
||||
//reliability = UNRELIABLE_SEQUENCED;
|
||||
}
|
||||
|
||||
void PacketPlayerPosition::Packet(RakNet::BitStream *bs, bool send)
|
||||
|
@ -23,6 +22,11 @@ void PacketPlayerPosition::Packet(RakNet::BitStream *bs, bool send)
|
|||
unsigned char dir;
|
||||
if (send)
|
||||
{
|
||||
if((player->movementFlags & /*Flag_ForceJump*/16) != 0)
|
||||
reliability = RELIABLE_ORDERED;
|
||||
else
|
||||
reliability = UNRELIABLE_SEQUENCED;
|
||||
|
||||
rot[0] = player->position.rot[0] * 0.1f;
|
||||
rot[1] = player->position.rot[2] * 0.1f;
|
||||
|
||||
|
|
Loading…
Reference in a new issue