Fix being unable to activate objects when scripts are disabled

The if statement was a leftover of the previous activate implementation and is no longer needed.
This commit is contained in:
scrawl 2016-05-25 21:37:56 +02:00
parent 4743030d4b
commit 5d4f58c828

View file

@ -3178,15 +3178,12 @@ namespace MWWorld
{ {
breakInvisibility(actor); breakInvisibility(actor);
if (mScriptsEnabled)
{
if (object.getRefData().activate()) if (object.getRefData().activate())
{ {
boost::shared_ptr<MWWorld::Action> action = (object.getClass().activate(object, actor)); boost::shared_ptr<MWWorld::Action> action = (object.getClass().activate(object, actor));
action->execute (actor); action->execute (actor);
} }
} }
}
struct ResetActorsVisitor struct ResetActorsVisitor
{ {