forked from mirror/openmw-tes3mp
Make TextInputDialog use the new WindowBase
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2 changed files with 4 additions and 11 deletions
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@ -6,15 +6,10 @@
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using namespace MWGui;
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TextInputDialog::TextInputDialog(MWWorld::Environment& environment)
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: Layout("openmw_text_input_layout.xml")
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, environment(environment)
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: WindowBase("openmw_text_input_layout.xml", environment)
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{
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// Centre dialog
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MyGUI::IntSize gameWindowSize = environment.mWindowManager->getGui()->getViewSize();
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MyGUI::IntCoord coord = mMainWidget->getCoord();
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coord.left = (gameWindowSize.width - coord.width)/2;
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coord.top = (gameWindowSize.height - coord.height)/2;
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mMainWidget->setCoord(coord);
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center();
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getWidget(textEdit, "TextEdit");
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textEdit->eventEditSelectAccept = newDelegate(this, &TextInputDialog::onTextAccepted);
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@ -1,7 +1,7 @@
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#ifndef MWGUI_TEXT_INPUT_H
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#define MWGUI_TEXT_INPUT_H
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#include <openengine/gui/layout.hpp>
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#include "window_base.hpp"
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namespace MWWorld
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{
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@ -15,7 +15,7 @@ namespace MWGui
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{
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using namespace MyGUI;
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class TextInputDialog : public OEngine::GUI::Layout
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class TextInputDialog : public WindowBase
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{
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public:
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TextInputDialog(MWWorld::Environment& environment);
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@ -40,8 +40,6 @@ namespace MWGui
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void onTextAccepted(MyGUI::Edit* _sender);
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private:
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MWWorld::Environment& environment;
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MyGUI::EditPtr textEdit;
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};
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}
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