forked from mirror/openmw-tes3mp
Loop projectile sounds
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1 changed files with 1 additions and 1 deletions
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@ -2177,7 +2177,7 @@ namespace MWWorld
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state.mStack = stack;
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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sndMgr->playSound3D(ptr, sound, 1.0f, 1.0f);
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sndMgr->playSound3D(ptr, sound, 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
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mProjectiles[ptr] = state;
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}
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