[Server] Document script functions, part 2

This commit is contained in:
David Cernat 2017-07-23 21:59:33 +03:00
parent cc91b32b2f
commit 5e5440b697
4 changed files with 563 additions and 2 deletions

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@ -132,6 +132,9 @@ public:
/**
* \brief Add the server's temporary faction to the faction changes for a player.
*
* In the process, the server's temporary faction will automatically be cleared so a new one
* can be set up.
*
* \param pid The player ID whose faction changes should be used.
* \return void
*/

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@ -28,8 +28,8 @@ public:
/**
* \brief Get the current (latest) mpNum generated by the server.
*
* Every object that did not exist in a data file and has instead been placed or spawned through
* a server-sent packet has a numerical index known as its mpNum.
* Every object that did not exist in an .ESM or .ESP data file and has instead been placed or
* spawned through a server-sent packet has a numerical index known as its mpNum.
*
* When ObjectPlace and ObjectSpawn packets are received from players, their objects lack mpNums,
* so the server assigns them some based on incrementing the server's current mpNum, with the

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@ -22,18 +22,108 @@
class PositionFunctions
{
public:
/**
* \brief Assign the player's positional coordinate values to the variables passed as
* parameters.
*
* \param pid The player id.
* \param x The variable for the X position.
* \param y The variable for the Y position.
* \param z The variable for the Z position.
* \return void
*/
static void GetPos(unsigned short pid, float *x, float *y, float *z) noexcept;
/**
* \brief Get the X position of a player.
*
* \param pid The player id.
* \return The X position.
*/
static double GetPosX(unsigned short pid) noexcept;
/**
* \brief Get the Y position of a player.
*
* \param pid The player id.
* \return The Y position.
*/
static double GetPosY(unsigned short pid) noexcept;
/**
* \brief Get the Z position of a player.
*
* \param pid The player id.
* \return The Z position.
*/
static double GetPosZ(unsigned short pid) noexcept;
/**
* \brief Assign the player's rotational coordinate values to the variables passed as
* parameters.
*
* \param pid The player id.
* \param x The variable for the X rotation.
* \param y The variable for the Y rotation.
* \param z The variable for the Z rotation.
* \return void
*/
static void GetRot(unsigned short pid, float *x, float *y, float *z) noexcept;
/**
* \brief Get the X rotation of a player.
*
* \param pid The player id.
* \return The X rotation.
*/
static double GetRotX(unsigned short pid) noexcept;
/**
* \brief Get the Z rotation of a player.
*
* \param pid The player id.
* \return The Z rotation.
*/
static double GetRotZ(unsigned short pid) noexcept;
/**
* \brief Set the position of a player.
*
* This changes the positional coordinates recorded for that player in the server memory, but
* does not by itself send a packet.
*
* \param pid The player id.
* \param x The X position.
* \param y The Y position.
* \param z The Z position.
* \return void
*/
static void SetPos(unsigned short pid, double x, double y, double z) noexcept;
/**
* \brief Set the rotation of a player.
*
* This changes the rotational coordinates recorded for that player in the server memory, but
* does not by itself send a packet.
*
* A player's Y rotation is always 0, which is why there is no Y rotation parameter.
*
* \param pid The player id.
* \param x The X position.
* \param z The Z position.
* \return void
*/
static void SetRot(unsigned short pid, double x, double z) noexcept;
/**
* \brief Send a PlayerPosition packet about a player.
*
* It is only sent to the affected player.
*
* \param pid The player id.
* \return void
*/
static void SendPos(unsigned short pid) noexcept;
};

View file

@ -74,72 +74,540 @@ class WorldFunctions
{
public:
/**
* \brief Use the last event received by the server as the one being read.
*
* \return void
*/
static void ReadLastEvent() noexcept;
/**
* \brief Clear the data from the last event sent by the server.
*
* This is used to initialize the sending of new Object packets.
*
* \param pid The player ID to whom the event should later be sent.
* \return void
*/
static void InitializeEvent(unsigned short pid) noexcept;
/**
* \brief Get the number of indexes in the read event's object changes.
*
* \return The number of indexes.
*/
static unsigned int GetObjectChangesSize() noexcept;
/**
* \brief Get the action type used in the read event.
*
* \return The action type (0 for SET, 1 for ADD, 2 for REMOVE, 3 for REQUEST).
*/
static unsigned char GetEventAction() noexcept;
/**
* \brief Get the refId of the object at a certain index in the read event's object changes.
*
* \return The refId.
*/
static const char *GetObjectRefId(unsigned int i) noexcept;
/**
* \brief Get the refNumIndex of the object at a certain index in the read event's object
* changes.
*
* \param i The index of the object.
* \return The refNumIndex.
*/
static int GetObjectRefNumIndex(unsigned int i) noexcept;
/**
* \brief Get the mpNum of the object at a certain index in the read event's object changes.
*
* \param i The index of the object.
* \return The mpNum.
*/
static int GetObjectMpNum(unsigned int i) noexcept;
/**
* \brief Get the count of the object at a certain index in the read event's object changes.
*
* \param i The index of the object.
* \return The object count.
*/
static int GetObjectCount(unsigned int i) noexcept;
/**
* \brief Get the charge of the object at a certain index in the read event's object changes.
*
* \param i The index of the object.
* \return The charge.
*/
static int GetObjectCharge(unsigned int i) noexcept;
/**
* \brief Get the gold value of the object at a certain index in the read event's object
* changes.
*
* This is used solely to get the gold value of gold. It is not used for other objects.
*
* \param i The index of the object.
* \return The gold value.
*/
static int GetObjectGoldValue(unsigned int i) noexcept;
/**
* \brief Get the object scale of the object at a certain index in the read event's object
* changes.
*
* \param i The index of the object.
* \return The object scale.
*/
static double GetObjectScale(unsigned int i) noexcept;
/**
* \brief Get the object state of the object at a certain index in the read event's object
* changes.
*
* \param i The index of the object.
* \return The object state.
*/
static bool GetObjectState(unsigned int i) noexcept;
/**
* \brief Get the door state of the object at a certain index in the read event's object
* changes.
*
* \param i The index of the object.
* \return The door state.
*/
static int GetObjectDoorState(unsigned int i) noexcept;
/**
* \brief Get the lock level of the object at a certain index in the read event's object
* changes.
*
* \param i The index of the object.
* \return The lock level.
*/
static int GetObjectLockLevel(unsigned int i) noexcept;
/**
* \brief Get the X position of the object at a certain index in the read event's object
* changes.
*
* \param i The index of the object.
* \return The X position.
*/
static double GetObjectPosX(unsigned int i) noexcept;
/**
* \brief Get the Y position of the object at a certain index in the read event's object
* changes.
*
* \param i The index of the object.
* \return The Y position.
*/
static double GetObjectPosY(unsigned int i) noexcept;
/**
* \brief Get the Z position at a certain index in the read event's object changes.
*
* \param i The index of the object.
* \return The Z position.
*/
static double GetObjectPosZ(unsigned int i) noexcept;
/**
* \brief Get the X rotation of the object at a certain index in the read event's object
* changes.
*
* \param i The index of the object.
* \return The X rotation.
*/
static double GetObjectRotX(unsigned int i) noexcept;
/**
* \brief Get the Y rotation of the object at a certain index in the read event's object
* changes.
*
* \param i The index of the object.
* \return The Y rotation.
*/
static double GetObjectRotY(unsigned int i) noexcept;
/**
* \brief Get the Z rotation of the object at a certain index in the read event's object
* changes.
*
* \param i The index of the object.
* \return The Z rotation.
*/
static double GetObjectRotZ(unsigned int i) noexcept;
/**
* \brief Get the number of container item indexes of the object at a certain index in the
* read event's object changes.
*
* \param i The index of the object.
* \return The number of container item indexes.
*/
static unsigned int GetContainerChangesSize(unsigned int objectIndex) noexcept;
/**
* \brief Get the refId of the container item at a certain itemIndex in the container changes
* of the object at a certain objectIndex in the read event's object changes.
*
* \param objectIndex The index of the object.
* \param itemIndex The index of the container item.
* \return The refId.
*/
static const char *GetContainerItemRefId(unsigned int objectIndex, unsigned int itemIndex) noexcept;
/**
* \brief Get the item count of the container item at a certain itemIndex in the container
* changes of the object at a certain objectIndex in the read event's object changes.
*
* \param objectIndex The index of the object.
* \param itemIndex The index of the container item.
* \return The item count.
*/
static int GetContainerItemCount(unsigned int objectIndex, unsigned int itemIndex) noexcept;
/**
* \brief Get the charge of the container item at a certain itemIndex in the container changes
* of the object at a certain objectIndex in the read event's object changes.
*
* \param objectIndex The index of the object.
* \param itemIndex The index of the container item.
* \return The charge.
*/
static int GetContainerItemCharge(unsigned int objectIndex, unsigned int itemIndex) noexcept;
/**
* \brief Get the action count of the container item at a certain itemIndex in the container
* changes of the object at a certain objectIndex in the read event's object changes.
*
* \param objectIndex The index of the object.
* \param itemIndex The index of the container item.
* \return The action count.
*/
static int GetContainerItemActionCount(unsigned int objectIndex, unsigned int itemIndex) noexcept;
/**
* \brief Set the cell of the temporary event stored on the server.
*
* The cell is determined to be an exterior cell if it fits the pattern of a number followed
* by a comma followed by another number.
*
* \param cellDescription The cellDescription.
* \return void
*/
static void SetEventCell(const char* cellDescription) noexcept;
/**
* \brief Set the action type of the temporary event stored on the server.
*
* \param action The action type (0 for SET, 1 for ADD, 2 for REMOVE, 3 for REQUEST).
* \return void
*/
static void SetEventAction(unsigned char action) noexcept;
/**
* \brief Set the refId of the temporary world object stored on the server.
*
* \param refId The refId.
* \return void
*/
static void SetObjectRefId(const char* refId) noexcept;
/**
* \brief Set the refNumIndex of the temporary world object stored on the server.
*
* Every object loaded from .ESM and .ESP data files has a unique refNumIndex which needs to be
* retained to refer to it in packets.
*
* On the other hand, objects placed or spawned via the server should always have a refNumIndex
* of 0.
*
* \param refNumIndex The refNumIndex.
* \return void
*/
static void SetObjectRefNumIndex(int refNumIndex) noexcept;
/**
* \brief Set the mpNum of the temporary world object stored on the server.
*
* Every object placed or spawned via the server is assigned an mpNum by incrementing the last
* mpNum stored on the server. Scripts should take care to ensure that mpNums are kept unique
* for these objects.
*
* Objects loaded from .ESM and .ESP data files should always have an mpNum of 0, because they
* have unique refNumIndexes instead.
*
* \param mpNum The mpNum.
* \return void
*/
static void SetObjectMpNum(int mpNum) noexcept;
/**
* \brief Set the object count of the temporary world object stored on the server.
*
* This determines the quantity of an object, with the exception of gold.
*
* \param count The object count.
* \return void
*/
static void SetObjectCount(int count) noexcept;
/**
* \brief Set the charge of the temporary world object stored on the server.
*
* Object durabilities are set through this value.
*
* \param charge The charge.
* \return void
*/
static void SetObjectCharge(int charge) noexcept;
/**
* \brief Set the gold value of the temporary world object stored on the server.
*
* This is used solely to set the gold value for gold. It has no effect on other objects.
*
* \param goldValue The gold value.
* \return void
*/
static void SetObjectGoldValue(int goldValue) noexcept;
/**
* \brief Set the scale of the temporary world object stored on the server.
*
* Objects are smaller or larger than their default size based on their scale.
*
* \param scale The scale.
* \return void
*/
static void SetObjectScale(double scale) noexcept;
/**
* \brief Set the object state of the temporary world object stored on the server.
*
* Objects are enabled or disabled based on their object state.
*
* \param objectState The object state.
* \return void
*/
static void SetObjectState(bool objectState) noexcept;
/**
* \brief Set the door state of the temporary world object stored on the server.
*
* Doors are open or closed based on their door state.
*
* \param doorState The door state.
* \return void
*/
static void SetObjectDoorState(int doorState) noexcept;
/**
* \brief Set the lock level of the temporary world object stored on the server.
*
* \param lockLevel The lock level.
* \return void
*/
static void SetObjectLockLevel(int lockLevel) noexcept;
/**
* \brief Set the disarm state of the temporary world object stored on the server.
*
* \param disarmState The disarmState.
* \return void
*/
static void SetObjectDisarmState(bool disarmState) noexcept;
/**
* \brief Set the master state of the temporary world object stored on the server.
*
* This only affects living actors and determines whether they are followers of another
* living actor.
*
* \param masterState The master state.
* \return void
*/
static void SetObjectMasterState(bool masterState) noexcept;
/**
* \brief Set the position of the temporary world object stored on the server.
*
* \param x The X position.
* \param y The Y position.
* \param z The Z position.
* \return void
*/
static void SetObjectPosition(double x, double y, double z) noexcept;
/**
* \brief Set the rotation of the temporary world object stored on the server.
*
* \param x The X rotation.
* \param y The Y rotation.
* \param z The Z rotation.
* \return void
*/
static void SetObjectRotation(double x, double y, double z) noexcept;
/**
* \brief Set the refId of the temporary container item stored on the server.
*
* \param refId The refId.
* \return void
*/
static void SetContainerItemRefId(const char* refId) noexcept;
/**
* \brief Set the item count of the temporary container item stored on the server.
*
* \param count The item count.
* \return void
*/
static void SetContainerItemCount(int count) noexcept;
/**
* \brief Set the charge of the temporary container item stored on the server.
*
* \param charge The charge.
* \return void
*/
static void SetContainerItemCharge(int charge) noexcept;
/**
* \brief Add a copy of the server's temporary world object to the server's temporary event.
*
* In the process, the server's temporary world object will automatically be cleared so a new
* one can be set up.
*
* \return void
*/
static void AddWorldObject() noexcept;
/**
* \brief Add a copy of the server's temporary container item to the container changes of the
* server's temporary world object.
*
* In the process, the server's temporary container item will automatically be cleared so a new
* one can be set up.
*
* \return void
*/
static void AddContainerItem() noexcept;
/**
* \brief Send an ObjectPlace packet.
*
* It is sent only to the player for whom the current event was initialized.
*
* \return void
*/
static void SendObjectPlace() noexcept;
/**
* \brief Send an ObjectSpawn packet.
*
* It is sent only to the player for whom the current event was initialized.
*
* \return void
*/
static void SendObjectSpawn() noexcept;
/**
* \brief Send an ObjectDelete packet.
*
* It is sent only to the player for whom the current event was initialized.
*
* \return void
*/
static void SendObjectDelete() noexcept;
/**
* \brief Send an ObjectLock packet.
*
* It is sent only to the player for whom the current event was initialized.
*
* \return void
*/
static void SendObjectLock() noexcept;
/**
* \brief Send an ObjectTrap packet.
*
* It is sent only to the player for whom the current event was initialized.
*
* \return void
*/
static void SendObjectTrap() noexcept;
/**
* \brief Send an ObjectScale packet.
*
* It is sent only to the player for whom the current event was initialized.
*
* \return void
*/
static void SendObjectScale() noexcept;
/**
* \brief Send an ObjectState packet.
*
* It is sent only to the player for whom the current event was initialized.
*
* \return void
*/
static void SendObjectState() noexcept;
/**
* \brief Send a DoorState packet.
*
* It is sent only to the player for whom the current event was initialized.
*
* \return void
*/
static void SendDoorState() noexcept;
/**
* \brief Send a Container packet.
*
* It is sent only to the player for whom the current event was initialized.
*
* \return void
*/
static void SendContainer() noexcept;
/**
* \brief Set the game hour for a player and send a GameTime packet to that player.
*
* \param pid The player id.
* \param hour The hour.
* \return void
*/
static void SetHour(unsigned short pid, double hour) noexcept;
/**
* \brief Set the game month for a player and send a GameTime packet to that player.
*
* \param pid The player id.
* \param month The month.
* \return void
*/
static void SetMonth(unsigned short pid, int month) noexcept;
/**
* \brief Set the game day for a player and send a GameTime packet to that player.
*
* \param pid The player id.
* \param day The day.
* \return void
*/
static void SetDay(unsigned short pid, int day) noexcept;
};