forked from mirror/openmw-tes3mp
Add missing visibility flags
This commit is contained in:
parent
1de406cb6d
commit
5ec96c5394
1 changed files with 2 additions and 0 deletions
|
@ -64,6 +64,8 @@ void TerrainGrid::loadCell(int x, int y)
|
||||||
|
|
||||||
element.mChunk = new Terrain::Chunk(mCache.getUVBuffer(), bounds, positions, normals, colours);
|
element.mChunk = new Terrain::Chunk(mCache.getUVBuffer(), bounds, positions, normals, colours);
|
||||||
element.mChunk->setIndexBuffer(mCache.getIndexBuffer(0));
|
element.mChunk->setIndexBuffer(mCache.getIndexBuffer(0));
|
||||||
|
element.mChunk->setVisibilityFlags(mVisibilityFlags);
|
||||||
|
element.mChunk->setCastShadows(true);
|
||||||
|
|
||||||
std::vector<Ogre::PixelBox> blendmaps;
|
std::vector<Ogre::PixelBox> blendmaps;
|
||||||
std::vector<Terrain::LayerInfo> layerList;
|
std::vector<Terrain::LayerInfo> layerList;
|
||||||
|
|
Loading…
Reference in a new issue