forked from mirror/openmw-tes3mp
Attach the camera to the Head node in first-person
This commit is contained in:
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2d7620e774
commit
5ee889e8b6
4 changed files with 80 additions and 37 deletions
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@ -115,7 +115,23 @@ void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, b
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Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
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Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
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while(boneiter.hasMoreElements())
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while(boneiter.hasMoreElements())
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boneiter.getNext()->setManuallyControlled(true);
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boneiter.getNext()->setManuallyControlled(true);
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// Reattach any objects that have been attached to this one
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ObjectAttachMap::iterator iter = mAttachedObjects.begin();
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while(iter != mAttachedObjects.end())
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{
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if(!skelinst->hasBone(iter->second))
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mAttachedObjects.erase(iter++);
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else
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{
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mSkelBase->attachObjectToBone(iter->second, iter->first);
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iter++;
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}
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}
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}
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}
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else
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mAttachedObjects.clear();
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for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
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for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
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{
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{
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if(mObjectRoot.mControllers[i].getSource().isNull())
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if(mObjectRoot.mControllers[i].getSource().isNull())
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@ -741,4 +757,24 @@ bool Animation::isPriorityActive(int priority) const
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return false;
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return false;
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}
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}
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Ogre::TagPoint *Animation::attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj)
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{
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Ogre::TagPoint *tag = NULL;
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Ogre::SkeletonInstance *skel = (mSkelBase ? mSkelBase->getSkeleton() : NULL);
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if(skel && skel->hasBone(bonename))
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{
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tag = mSkelBase->attachObjectToBone(bonename, obj);
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mAttachedObjects[obj] = bonename;
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}
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return tag;
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}
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void Animation::detachObjectFromBone(Ogre::MovableObject *obj)
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{
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ObjectAttachMap::iterator iter = mAttachedObjects.find(obj);
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if(iter != mAttachedObjects.end())
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mAttachedObjects.erase(iter);
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mSkelBase->detachObjectFromBone(obj);
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}
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}
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}
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@ -80,6 +80,8 @@ protected:
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};
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};
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typedef std::map<std::string,AnimState> AnimStateMap;
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typedef std::map<std::string,AnimState> AnimStateMap;
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typedef std::map<Ogre::MovableObject*,std::string> ObjectAttachMap;
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MWWorld::Ptr mPtr;
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MWWorld::Ptr mPtr;
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Camera *mCamera;
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Camera *mCamera;
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@ -96,6 +98,8 @@ protected:
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Ogre::SharedPtr<AnimationValue> mAnimationValuePtr[sNumGroups];
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Ogre::SharedPtr<AnimationValue> mAnimationValuePtr[sNumGroups];
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ObjectAttachMap mAttachedObjects;
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float mAnimVelocity;
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float mAnimVelocity;
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float mAnimSpeedMult;
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float mAnimSpeedMult;
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@ -216,6 +220,12 @@ public:
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{ mCamera = cam; }
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{ mCamera = cam; }
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Ogre::Node *getNode(const std::string &name);
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Ogre::Node *getNode(const std::string &name);
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// Attaches the given object to a bone on this object's base skeleton. If the bone doesn't
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// exist, the object isn't attached and NULL is returned. The returned TagPoint is only
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// valid until the next setObjectRoot call.
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Ogre::TagPoint *attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj);
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void detachObjectFromBone(Ogre::MovableObject *obj);
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};
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};
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}
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}
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@ -3,6 +3,7 @@
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#include <OgreSceneNode.h>
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#include <OgreSceneNode.h>
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#include <OgreCamera.h>
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#include <OgreCamera.h>
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#include <OgreSceneManager.h>
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#include <OgreSceneManager.h>
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#include <OgreTagPoint.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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@ -57,10 +58,10 @@ namespace MWRender
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Ogre::Quaternion xr(Ogre::Radian(getPitch() + Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion xr(Ogre::Radian(getPitch() + Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_X);
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if (!mVanity.enabled && !mPreviewMode) {
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if (!mVanity.enabled && !mPreviewMode) {
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mCameraNode->setOrientation(xr);
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mCamera->getParentNode()->setOrientation(xr);
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} else {
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} else {
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Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::NEGATIVE_UNIT_Z);
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Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::NEGATIVE_UNIT_Z);
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mCameraNode->setOrientation(zr * xr);
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mCamera->getParentNode()->setOrientation(zr * xr);
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}
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}
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}
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}
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@ -112,14 +113,12 @@ namespace MWRender
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void Camera::toggleViewMode()
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void Camera::toggleViewMode()
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{
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{
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mFirstPersonView = !mFirstPersonView;
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mFirstPersonView = !mFirstPersonView;
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mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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processViewChange();
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NpcAnimation::VM_Normal);
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if (mFirstPersonView) {
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if (mFirstPersonView) {
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mCamera->setPosition(0.f, 0.f, 0.f);
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mCamera->setPosition(0.f, 0.f, 0.f);
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setLowHeight(false);
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} else {
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} else {
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mCamera->setPosition(0.f, 0.f, mCameraDistance);
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mCamera->setPosition(0.f, 0.f, mCameraDistance);
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setLowHeight(true);
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}
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}
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}
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}
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@ -139,21 +138,16 @@ namespace MWRender
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return true;
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return true;
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mVanity.enabled = enable;
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mVanity.enabled = enable;
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mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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processViewChange();
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NpcAnimation::VM_Normal);
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float offset = mPreviewCam.offset;
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float offset = mPreviewCam.offset;
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Ogre::Vector3 rot(0.f, 0.f, 0.f);
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Ogre::Vector3 rot(0.f, 0.f, 0.f);
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if (mVanity.enabled) {
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if (mVanity.enabled) {
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rot.x = Ogre::Degree(-30.f).valueRadians();
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rot.x = Ogre::Degree(-30.f).valueRadians();
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mMainCam.offset = mCamera->getPosition().z;
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mMainCam.offset = mCamera->getPosition().z;
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setLowHeight(true);
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} else {
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} else {
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rot.x = getPitch();
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rot.x = getPitch();
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offset = mMainCam.offset;
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offset = mMainCam.offset;
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setLowHeight(!mFirstPersonView);
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}
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}
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rot.z = getYaw();
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rot.z = getYaw();
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@ -169,20 +163,15 @@ namespace MWRender
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return;
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return;
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mPreviewMode = enable;
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mPreviewMode = enable;
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mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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processViewChange();
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NpcAnimation::VM_Normal);
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float offset = mCamera->getPosition().z;
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float offset = mCamera->getPosition().z;
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if (mPreviewMode) {
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if (mPreviewMode) {
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mMainCam.offset = offset;
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mMainCam.offset = offset;
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offset = mPreviewCam.offset;
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offset = mPreviewCam.offset;
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setLowHeight(true);
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} else {
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} else {
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mPreviewCam.offset = offset;
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mPreviewCam.offset = offset;
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offset = mMainCam.offset;
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offset = mMainCam.offset;
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setLowHeight(!mFirstPersonView);
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}
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}
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mCamera->setPosition(0.f, 0.f, offset);
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mCamera->setPosition(0.f, 0.f, offset);
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@ -286,27 +275,45 @@ namespace MWRender
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{
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{
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mAnimation->setViewMode(NpcAnimation::VM_Normal);
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mAnimation->setViewMode(NpcAnimation::VM_Normal);
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mAnimation->setCamera(NULL);
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mAnimation->setCamera(NULL);
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mAnimation->detachObjectFromBone(mCamera);
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}
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}
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mAnimation = anim;
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mAnimation = anim;
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mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
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NpcAnimation::VM_Normal);
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mAnimation->setCamera(this);
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mAnimation->setCamera(this);
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processViewChange();
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}
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}
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void Camera::setHeight(float height)
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void Camera::processViewChange()
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{
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{
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mHeight = height;
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mAnimation->detachObjectFromBone(mCamera);
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mCameraNode->setPosition(0.f, 0.f, mHeight);
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mCamera->detachFromParent();
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if(isFirstPerson())
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{
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mAnimation->setViewMode(NpcAnimation::VM_FirstPerson);
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Ogre::TagPoint *tag = mAnimation->attachObjectToBone("Head", mCamera);
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tag->setInheritOrientation(false);
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}
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else
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{
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mAnimation->setViewMode(NpcAnimation::VM_Normal);
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mCameraNode->attachObject(mCamera);
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}
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}
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}
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float Camera::getHeight()
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float Camera::getHeight()
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{
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{
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return mHeight * mTrackingPtr.getRefData().getBaseNode()->getScale().z;
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if(mCamera->isParentTagPoint())
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{
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Ogre::TagPoint *tag = static_cast<Ogre::TagPoint*>(mCamera->getParentNode());
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return tag->_getFullLocalTransform().getTrans().z;
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}
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return mCamera->getParentNode()->getPosition().z;
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}
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}
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bool Camera::getPosition(Ogre::Vector3 &player, Ogre::Vector3 &camera)
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bool Camera::getPosition(Ogre::Vector3 &player, Ogre::Vector3 &camera)
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{
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{
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mCamera->getParentSceneNode ()->needUpdate(true);
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mCamera->getParentSceneNode()->needUpdate(true);
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camera = mCamera->getRealPosition();
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camera = mCamera->getRealPosition();
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player = mTrackingPtr.getRefData().getBaseNode()->getPosition();
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player = mTrackingPtr.getRefData().getBaseNode()->getPosition();
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@ -329,15 +336,6 @@ namespace MWRender
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mFreeLook = enable;
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mFreeLook = enable;
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}
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}
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void Camera::setLowHeight(bool low)
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{
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if (low) {
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mCameraNode->setPosition(0.f, 0.f, mHeight * 0.85);
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} else {
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mCameraNode->setPosition(0.f, 0.f, mHeight);
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}
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}
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bool Camera::isVanityOrPreviewModeEnabled()
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bool Camera::isVanityOrPreviewModeEnabled()
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{
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{
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return mPreviewMode || mVanity.enabled;
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return mPreviewMode || mVanity.enabled;
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@ -46,8 +46,6 @@ namespace MWRender
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/// Updates sound manager listener data
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/// Updates sound manager listener data
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void updateListener();
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void updateListener();
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void setLowHeight(bool low = true);
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public:
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public:
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Camera(Ogre::Camera *camera);
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Camera(Ogre::Camera *camera);
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~Camera();
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~Camera();
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@ -80,6 +78,8 @@ namespace MWRender
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bool isFirstPerson() const
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bool isFirstPerson() const
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{ return !(mVanity.enabled || mPreviewMode || !mFirstPersonView); }
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{ return !(mVanity.enabled || mPreviewMode || !mFirstPersonView); }
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void processViewChange();
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void update(float duration);
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void update(float duration);
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/// Set camera distance for current mode. Don't work on 1st person view.
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/// Set camera distance for current mode. Don't work on 1st person view.
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@ -93,7 +93,6 @@ namespace MWRender
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void setAnimation(NpcAnimation *anim);
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void setAnimation(NpcAnimation *anim);
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void setHeight(float height);
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float getHeight();
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float getHeight();
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/// Stores player and camera world positions in passed arguments
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/// Stores player and camera world positions in passed arguments
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