Fix indentation

This commit is contained in:
David Cernat 2016-09-29 13:17:46 +03:00
parent afbd3274cc
commit 5efa5aa912

View file

@ -420,169 +420,165 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
}
break;
}
case ID_GAME_CELL:
case ID_GAME_CELL:
{
if (id == myid)
{
if (id == myid)
{
if (packet->length == myPacket->headerSize())
getLocalPlayer()->updateCell(true);
else
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
getLocalPlayer()->setCell();
}
}
else if (pl != 0)
{
myPacket->Packet(&bsIn, pl, false);
pl->updateCell();
}
break;
}
case ID_GAME_DRAWSTATE:
{
if (id == myid)
getLocalPlayer()->updateDrawStateAndFlags(true);
else if (pl != 0)
{
myPacket->Packet(&bsIn, pl, false);
pl->UpdateDrawState();
}
break;
}
case ID_CHAT_MESSAGE:
{
std::string message;
if (id == myid)
if (packet->length == myPacket->headerSize())
getLocalPlayer()->updateCell(true);
else
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
message = *getLocalPlayer()->ChatMessage();
getLocalPlayer()->setCell();
}
else if (pl != 0)
{
myPacket->Packet(&bsIn, pl, false);
message = *pl->ChatMessage();
}
Main::get().getGUIController()->PrintChatMessage(message);
break;
}
case ID_GAME_CHARGEN:
else if (pl != 0)
{
if (id == myid)
myPacket->Packet(&bsIn, pl, false);
pl->updateCell();
}
break;
}
case ID_GAME_DRAWSTATE:
{
if (id == myid)
getLocalPlayer()->updateDrawStateAndFlags(true);
else if (pl != 0)
{
myPacket->Packet(&bsIn, pl, false);
pl->UpdateDrawState();
}
break;
}
case ID_CHAT_MESSAGE:
{
std::string message;
if (id == myid)
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
message = *getLocalPlayer()->ChatMessage();
}
else if (pl != 0)
{
myPacket->Packet(&bsIn, pl, false);
message = *pl->ChatMessage();
}
Main::get().getGUIController()->PrintChatMessage(message);
break;
}
case ID_GAME_CHARGEN:
{
if (id == myid)
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
}
break;
}
case ID_GAME_ATTRIBUTE:
{
if (id == myid)
{
if (packet->length == myPacket->headerSize())
{
getLocalPlayer()->updateClassStats(true);
}
else
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
getLocalPlayer()->setAttributes();
}
break;
}
case ID_GAME_ATTRIBUTE:
else if (pl != 0)
{
if (id == myid)
{
if (packet->length == myPacket->headerSize())
{
getLocalPlayer()->updateClassStats(true);
}
else
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
getLocalPlayer()->setAttributes();
}
}
else if (pl != 0)
{
myPacket->Packet(&bsIn, pl, false);
myPacket->Packet(&bsIn, pl, false);
MWWorld::Ptr ptrPlayer = pl->getPtr();
MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer);
MWMechanics::AttributeValue attributeValue;
MWWorld::Ptr ptrPlayer = pl->getPtr();
MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer);
MWMechanics::AttributeValue attributeValue;
for (int i = 0; i < 8; ++i)
{
attributeValue.readState(pl->CreatureStats()->mAttributes[i]);
ptrCreatureStats->setAttribute(i, attributeValue);
}
for (int i = 0; i < 8; ++i)
{
attributeValue.readState(pl->CreatureStats()->mAttributes[i]);
ptrCreatureStats->setAttribute(i, attributeValue);
}
break;
}
case ID_GAME_SKILL:
break;
}
case ID_GAME_SKILL:
{
if (id == myid)
{
if (id == myid)
if (packet->length == myPacket->headerSize())
{
if (packet->length == myPacket->headerSize())
{
getLocalPlayer()->updateClassStats(true);
}
else
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
getLocalPlayer()->setSkills();
}
getLocalPlayer()->updateClassStats(true);
}
else if (pl != 0)
{
myPacket->Packet(&bsIn, pl, false);
MWWorld::Ptr ptrPlayer = pl->getPtr();
MWMechanics::NpcStats *ptrNpcStats = &ptrPlayer.getClass().getNpcStats(ptrPlayer);
MWMechanics::SkillValue skillValue;
for (int i = 0; i < 27; ++i)
{
skillValue.readState(pl->NpcStats()->mSkills[i]);
ptrNpcStats->setSkill(i, skillValue);
}
}
break;
}
case ID_GAME_LEVEL:
{
if (id == myid)
{
if (packet->length == myPacket->headerSize())
{
getLocalPlayer()->updateClassStats(true);
}
else
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
getLocalPlayer()->setLevel();
}
}
else if (pl != 0)
{
myPacket->Packet(&bsIn, pl, false);
MWWorld::Ptr ptrPlayer = pl->getPtr();
MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer);
ptrCreatureStats->setLevel(pl->CreatureStats()->mLevel);
}
break;
}
case ID_GUI_MESSAGEBOX:
{
if (id == myid)
else
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "ID_GUI_MESSAGEBOX, Type %d, MSG %s",
getLocalPlayer()->guiMessageBox.type,
getLocalPlayer()->guiMessageBox.label.c_str());
if (getLocalPlayer()->guiMessageBox.type == BasePlayer::GUIMessageBox::MessageBox)
Main::get().getGUIController()->ShowMessageBox(getLocalPlayer()->guiMessageBox);
else if (getLocalPlayer()->guiMessageBox.type == BasePlayer::GUIMessageBox::CustomMessageBox)
Main::get().getGUIController()->ShowCustomMessageBox(getLocalPlayer()->guiMessageBox);
else if (getLocalPlayer()->guiMessageBox.type == BasePlayer::GUIMessageBox::InputDialog)
Main::get().getGUIController()->ShowInputBox(getLocalPlayer()->guiMessageBox);
getLocalPlayer()->setSkills();
}
break;
}
else if (pl != 0)
{
myPacket->Packet(&bsIn, pl, false);
MWWorld::Ptr ptrPlayer = pl->getPtr();
MWMechanics::NpcStats *ptrNpcStats = &ptrPlayer.getClass().getNpcStats(ptrPlayer);
MWMechanics::SkillValue skillValue;
for (int i = 0; i < 27; ++i)
{
skillValue.readState(pl->NpcStats()->mSkills[i]);
ptrNpcStats->setSkill(i, skillValue);
}
}
break;
}
case ID_GAME_LEVEL:
{
if (id == myid)
{
if (packet->length == myPacket->headerSize())
{
getLocalPlayer()->updateClassStats(true);
}
else
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
getLocalPlayer()->setLevel();
}
}
else if (pl != 0)
{
myPacket->Packet(&bsIn, pl, false);
MWWorld::Ptr ptrPlayer = pl->getPtr();
MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer);
ptrCreatureStats->setLevel(pl->CreatureStats()->mLevel);
}
break;
}
case ID_GUI_MESSAGEBOX:
{
if (id == myid)
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "ID_GUI_MESSAGEBOX, Type %d, MSG %s",
getLocalPlayer()->guiMessageBox.type,
getLocalPlayer()->guiMessageBox.label.c_str());
if (getLocalPlayer()->guiMessageBox.type == BasePlayer::GUIMessageBox::MessageBox)
Main::get().getGUIController()->ShowMessageBox(getLocalPlayer()->guiMessageBox);
else if (getLocalPlayer()->guiMessageBox.type == BasePlayer::GUIMessageBox::CustomMessageBox)
Main::get().getGUIController()->ShowCustomMessageBox(getLocalPlayer()->guiMessageBox);
else if (getLocalPlayer()->guiMessageBox.type == BasePlayer::GUIMessageBox::InputDialog)
Main::get().getGUIController()->ShowInputBox(getLocalPlayer()->guiMessageBox);
}
break;
}
case ID_GAME_CHARCLASS:
{
if (id == myid)