forked from mirror/openmw-tes3mp
Some refactoring. Remove unused code
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parent
e65ff723ce
commit
5fd48efd28
7 changed files with 173 additions and 260 deletions
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@ -194,7 +194,7 @@ namespace MWWorld
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if (inserted.second)
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mShared.push_back(&inserted.first->second);
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return RecordId(record.mId, ESM::isRecordDeleted(record));
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return RecordId(record.mId, record.mIsDeleted);
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}
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template<typename T>
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void Store<T>::setUp()
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@ -327,7 +327,7 @@ namespace MWWorld
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record.load (reader);
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insert (record);
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return RecordId(record.mId, ESM::isRecordDeleted(record));
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return RecordId(record.mId, record.mIsDeleted);
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}
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// LandTexture
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@ -1083,6 +1083,35 @@ namespace MWWorld
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return RecordId(script.mId);
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}
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// GameSetting
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// Need to specialize load() and read() methods, because GameSetting can't
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// be deleted (has no mIsDeleted flag)
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//=========================================================================
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template <>
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inline RecordId Store<ESM::GameSetting>::load(ESM::ESMReader &reader)
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{
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ESM::GameSetting setting;
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setting.load(reader);
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Misc::StringUtils::toLower(setting.mId);
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std::pair<typename Static::iterator, bool> inserted = mStatic.insert(std::make_pair(setting.mId, setting));
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if (inserted.second)
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mShared.push_back(&inserted.first->second);
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return RecordId(setting.mId);
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}
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template <>
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inline RecordId Store<ESM::GameSetting>::read(ESM::ESMReader &reader)
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{
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ESM::GameSetting setting;
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setting.load(reader);
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insert(setting);
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return RecordId(setting.mId);
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}
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}
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template class MWWorld::Store<ESM::Activator>;
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@ -3,7 +3,6 @@
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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#include "util.hpp"
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namespace ESM
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{
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@ -12,7 +12,6 @@
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#include "esmwriter.hpp"
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#include "defs.hpp"
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#include "cellid.hpp"
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#include "util.hpp"
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namespace
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{
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@ -63,7 +62,13 @@ void Cell::load(ESMReader &esm, bool saveContext)
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void Cell::loadName(ESMReader &esm)
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{
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mName = esm.getHNString("NAME");
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mIsDeleted = readDeleSubRecord(esm);
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mIsDeleted = false;
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if (esm.isNextSub("DELE"))
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{
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esm.skipHSub();
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mIsDeleted = true;
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}
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}
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void Cell::loadCell(ESMReader &esm, bool saveContext)
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@ -126,9 +131,10 @@ void Cell::postLoad(ESMReader &esm)
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void Cell::save(ESMWriter &esm) const
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{
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esm.writeHNCString("NAME", mName);
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if (mIsDeleted)
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{
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writeDeleSubRecord(esm);
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esm.writeHNCString("DELE", "");
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}
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esm.writeHNT("DATA", mData, 12);
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@ -154,7 +160,7 @@ void Cell::save(ESMWriter &esm) const
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esm.writeHNT("NAM5", mMapColor);
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}
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if (mRefNumCounter != 0 && !mIsDeleted)
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if (mRefNumCounter != 0)
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esm.writeHNT("NAM0", mRefNumCounter);
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}
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@ -26,6 +26,7 @@ namespace ESM
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{
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case ESM::FourCC<'N','A','M','E'>::value:
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mId = esm.getHString();
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hasName = true;
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break;
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case ESM::FourCC<'D','E','L','E'>::value:
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esm.skipHSub();
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@ -26,7 +26,7 @@ namespace ESM
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{
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case ESM::FourCC<'N','A','M','E'>::value:
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mId = esm.getHString();
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hasName = false;
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hasName = true;
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break;
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case ESM::FourCC<'D','E','L','E'>::value:
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esm.skipHSub();
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@ -1,75 +0,0 @@
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#include "util.hpp"
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#include <cstdint>
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namespace ESM
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{
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bool readDeleSubRecord(ESMReader &esm)
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{
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if (esm.isNextSub("DELE"))
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{
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esm.skipHSub();
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return true;
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}
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return false;
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}
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void writeDeleSubRecord(ESMWriter &esm)
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{
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esm.writeHNT("DELE", static_cast<int32_t>(0));
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}
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template <>
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bool isRecordDeleted<StartScript>(const StartScript &script)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<Race>(const Race &race)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<GameSetting>(const GameSetting &gmst)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<Skill>(const Skill &skill)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<MagicEffect>(const MagicEffect &mgef)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<Pathgrid>(const Pathgrid &pgrd)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<Land>(const Land &land)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<DebugProfile>(const DebugProfile &profile)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<Filter>(const Filter &filter)
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{
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return false;
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}
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}
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@ -8,16 +8,6 @@
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "loadsscr.hpp"
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#include "loadglob.hpp"
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#include "loadrace.hpp"
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#include "loadgmst.hpp"
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#include "loadskil.hpp"
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#include "loadmgef.hpp"
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#include "loadland.hpp"
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#include "loadpgrd.hpp"
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#include "debugprofile.hpp"
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#include "filter.hpp"
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namespace ESM
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{
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@ -63,43 +53,6 @@ struct Vector3
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}
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};
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bool readDeleSubRecord(ESMReader &esm);
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void writeDeleSubRecord(ESMWriter &esm);
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template <class RecordT>
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bool isRecordDeleted(const RecordT &record)
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{
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return record.mIsDeleted;
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}
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// The following records can't be deleted (for now)
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template <>
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bool isRecordDeleted<StartScript>(const StartScript &script);
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template <>
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bool isRecordDeleted<Race>(const Race &race);
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template <>
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bool isRecordDeleted<GameSetting>(const GameSetting &gmst);
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template <>
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bool isRecordDeleted<Skill>(const Skill &skill);
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template <>
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bool isRecordDeleted<MagicEffect>(const MagicEffect &mgef);
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template <>
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bool isRecordDeleted<Pathgrid>(const Pathgrid &pgrd);
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template <>
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bool isRecordDeleted<Land>(const Land &land);
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template <>
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bool isRecordDeleted<DebugProfile>(const DebugProfile &profile);
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template <>
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bool isRecordDeleted<Filter>(const Filter &filter);
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}
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#endif
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