[Server] Make coding style consistent

This commit is contained in:
David Cernat 2017-04-04 03:05:37 +03:00
parent 106c9edead
commit 5ff40c5563
3 changed files with 14 additions and 14 deletions

View file

@ -146,7 +146,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
} }
if(!PlayerProcessor::Process(*packet)) if (!PlayerProcessor::Process(*packet))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled PlayerPacket with identifier %i has arrived", packet->data[0]); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled PlayerPacket with identifier %i has arrived", packet->data[0]);
} }
@ -163,7 +163,7 @@ void Networking::processWorldPacket(RakNet::Packet *packet)
baseEvent.objectChanges.objects.clear(); baseEvent.objectChanges.objects.clear();
baseEvent.guid = packet->guid; baseEvent.guid = packet->guid;
if(!WorldProcessor::Process(*packet)) if (!WorldProcessor::Process(*packet))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled WorldPacket with identifier %i has arrived", packet->data[0]); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled WorldPacket with identifier %i has arrived", packet->data[0]);
} }
@ -178,7 +178,7 @@ void Networking::update(RakNet::Packet *packet)
if (player == 0) if (player == 0)
{ {
if(packet->data[0] == ID_GAME_PREINIT) if (packet->data[0] == ID_GAME_PREINIT)
{ {
DEBUG_PRINTF("ID_GAME_PREINIT"); DEBUG_PRINTF("ID_GAME_PREINIT");
PacketPreInit::PluginContainer plugins; PacketPreInit::PluginContainer plugins;
@ -188,7 +188,7 @@ void Networking::update(RakNet::Packet *packet)
packetPreInit.setChecksums(&plugins); packetPreInit.setChecksums(&plugins);
packetPreInit.Read(); packetPreInit.Read();
for(auto plugin : plugins) for (auto plugin : plugins)
{ {
LOG_APPEND(Log::LOG_VERBOSE, "- %X\t%s", plugin.second, plugin.first.c_str()); LOG_APPEND(Log::LOG_VERBOSE, "- %X\t%s", plugin.second, plugin.first.c_str());
} }

View file

@ -12,9 +12,9 @@ PlayerProcessor::processors_t PlayerProcessor::processors;
void PlayerProcessor::AddProcessor(PlayerProcessor *processor) noexcept void PlayerProcessor::AddProcessor(PlayerProcessor *processor) noexcept
{ {
for(auto &p : processors) for (auto &p : processors)
{ {
if(processor->packetID == p.first) if (processor->packetID == p.first)
throw std::logic_error("processor " + p.second->strPacketID + " already registered. Check " + throw std::logic_error("processor " + p.second->strPacketID + " already registered. Check " +
processor->className + " and " + p.second->className); processor->className + " and " + p.second->className);
} }
@ -24,15 +24,15 @@ void PlayerProcessor::AddProcessor(PlayerProcessor *processor) noexcept
bool PlayerProcessor::Process(RakNet::Packet &packet) noexcept bool PlayerProcessor::Process(RakNet::Packet &packet) noexcept
{ {
//BOOST_FOREACH(processors_t::value_type &processor, processors) //BOOST_FOREACH(processors_t::value_type &processor, processors)
for(auto &processor : processors) for (auto &processor : processors)
{ {
if(processor.first == packet.data[0]) if (processor.first == packet.data[0])
{ {
Player *player = Players::getPlayer(packet.guid); Player *player = Players::getPlayer(packet.guid);
PlayerPacket *myPacket = Networking::get().getPlayerController()->GetPacket(packet.data[0]); PlayerPacket *myPacket = Networking::get().getPlayerController()->GetPacket(packet.data[0]);
myPacket->setPlayer(player); myPacket->setPlayer(player);
if(!processor.second->avoidReading) if (!processor.second->avoidReading)
myPacket->Read(); myPacket->Read();
processor.second->Do(*myPacket, *player); processor.second->Do(*myPacket, *player);

View file

@ -16,9 +16,9 @@ void WorldProcessor::Do(WorldPacket &packet, Player &player, BaseEvent &event)
void WorldProcessor::AddProcessor(mwmp::WorldProcessor *processor) noexcept void WorldProcessor::AddProcessor(mwmp::WorldProcessor *processor) noexcept
{ {
for(auto &p : processors) for (auto &p : processors)
{ {
if(processor->packetID == p.first) if (processor->packetID == p.first)
throw std::logic_error("processor " + p.second->strPacketID + " already registered. Check " + throw std::logic_error("processor " + p.second->strPacketID + " already registered. Check " +
processor->className + " and " + p.second->className); processor->className + " and " + p.second->className);
} }
@ -31,9 +31,9 @@ bool WorldProcessor::Process(RakNet::Packet &packet) noexcept
baseEvent.cell.blank(); baseEvent.cell.blank();
baseEvent.objectChanges.objects.clear(); baseEvent.objectChanges.objects.clear();
baseEvent.guid = packet.guid; baseEvent.guid = packet.guid;
for(auto &processor : processors) for (auto &processor : processors)
{ {
if(processor.first == packet.data[0]) if (processor.first == packet.data[0])
{ {
Player *player = Players::getPlayer(packet.guid); Player *player = Players::getPlayer(packet.guid);
WorldPacket *myPacket = Networking::get().getWorldController()->GetPacket(packet.data[0]); WorldPacket *myPacket = Networking::get().getWorldController()->GetPacket(packet.data[0]);
@ -42,7 +42,7 @@ bool WorldProcessor::Process(RakNet::Packet &packet) noexcept
player->npc.mName.c_str()); player->npc.mName.c_str());
myPacket->setEvent(&baseEvent); myPacket->setEvent(&baseEvent);
if(!processor.second->avoidReading) if (!processor.second->avoidReading)
myPacket->Read(); myPacket->Read();
processor.second->Do(*myPacket, *player, baseEvent); processor.second->Do(*myPacket, *player, baseEvent);