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@ -1,4 +1,5 @@
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#include <components/openmw-mp/Log.hpp>
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#include <apps/openmw/mwclass/creature.hpp>
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#include "../mwbase/environment.hpp"
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@ -20,7 +21,7 @@
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using namespace mwmp;
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using namespace std;
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std::map<RakNet::RakNetGUID, DedicatedPlayer *> PlayerList::players;
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std::map <RakNet::RakNetGUID, DedicatedPlayer *> PlayerList::players;
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void PlayerList::update(float dt)
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{
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@ -46,7 +47,7 @@ void PlayerList::createPlayer(RakNet::RakNetGUID guid)
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if (!dedicPlayer->creatureModel.empty())
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{
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const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(dedicPlayer->creatureModel);
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if(tmpCreature == 0)
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if (tmpCreature == 0)
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{
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dedicPlayer->creatureModel = "";
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createPlayer(guid);
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@ -54,8 +55,10 @@ void PlayerList::createPlayer(RakNet::RakNetGUID guid)
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}
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creature = *tmpCreature;
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creature.mScript = "";
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if(!dedicPlayer->useCreatureName)
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if (!dedicPlayer->useCreatureName)
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creature.mName = dedicPlayer->npc.mName;
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LOG_APPEND(Log::LOG_INFO, "Player %s looks like %s", dedicPlayer->npc.mName.c_str(),
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dedicPlayer->creatureModel.c_str());
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}
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else
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{
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@ -75,64 +78,110 @@ void PlayerList::createPlayer(RakNet::RakNetGUID guid)
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npc.mFlags = dedicPlayer->npc.mFlags;
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}
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bool reset = false;
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if (dedicPlayer->reference)
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{
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bool isNPC = dedicPlayer->reference->getPtr().getTypeName() == typeid(ESM::NPC).name();
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if ((!dedicPlayer->creatureModel.empty() && isNPC) ||
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(dedicPlayer->creatureModel.empty() && !isNPC))
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{
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if (dedicPlayer->reference)
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{
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LOG_APPEND(Log::LOG_INFO, "- Deleting old reference");
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dedicPlayer->state = 0;
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world->deleteObject(dedicPlayer->ptr);
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delete dedicPlayer->reference;
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dedicPlayer->reference = NULL;
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reset = true;
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}
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}
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}
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// Temporarily spawn or move player to the center of exterior 0,0 whenever setting base info
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ESM::Position spawnPos;
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spawnPos.pos[0] = spawnPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
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spawnPos.pos[2] = 0;
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MWWorld::CellStore *cellStore = world->getExterior(0, 0);
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if (dedicPlayer->state == 0)
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{
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string recid;
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if (dedicPlayer->creatureModel.empty())
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{
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LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
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npc.mId = "Dedicated Player";
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recid = world->createRecord(npc)->mId;
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}
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else
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{
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LOG_APPEND(Log::LOG_INFO, "- Creating new Creature record");
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creature.mId = "Dedicated Player";
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recid = world->createRecord(creature)->mId;
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}
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dedicPlayer->reference = new MWWorld::ManualRef(world->getStore(), recid, 1);
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}
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// Temporarily spawn or move player to the center of exterior 0,0 whenever setting base info
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ESM::Position spawnPos;
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spawnPos.pos[0] = spawnPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
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spawnPos.pos[2] = 0;
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MWWorld::CellStore *cellStore = world->getExterior(0, 0);
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if (dedicPlayer->state == 0)
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{
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LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s", dedicPlayer->npc.mName.c_str());
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MWWorld::Ptr tmp = world->placeObject(dedicPlayer->reference->getPtr(), cellStore, spawnPos);
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MWWorld::Ptr tmp;
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if (reset)
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{
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if (dedicPlayer->cell.isExterior())
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cellStore = world->getExterior(dedicPlayer->cell.mData.mX, dedicPlayer->cell.mData.mY);
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else
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cellStore = world->getInterior(dedicPlayer->cell.mName);
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spawnPos = dedicPlayer->position;
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}
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tmp = world->placeObject(dedicPlayer->reference->getPtr(), cellStore, spawnPos);
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dedicPlayer->ptr.mCell = tmp.mCell;
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dedicPlayer->ptr.mRef = tmp.mRef;
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dedicPlayer->cell = *dedicPlayer->ptr.getCell()->getCell();
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dedicPlayer->position = dedicPlayer->ptr.getRefData().getPosition();
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if (!reset)
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{
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dedicPlayer->cell = *dedicPlayer->ptr.getCell()->getCell();
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dedicPlayer->position = dedicPlayer->ptr.getRefData().getPosition();
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}
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}
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else
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{
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LOG_APPEND(Log::LOG_INFO, "- Updating reference pointer for %s", dedicPlayer->npc.mName.c_str());
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MWWorld::ESMStore *store = const_cast<MWWorld::ESMStore *>(&world->getStore());
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MWWorld::Store<ESM::Creature> *creature_store = const_cast<MWWorld::Store<ESM::Creature> *> (&store->get<ESM::Creature>());
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MWWorld::Store<ESM::NPC> *npc_store = const_cast<MWWorld::Store<ESM::NPC> *> (&store->get<ESM::NPC>());
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if (!dedicPlayer->creatureModel.empty())
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{
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creature.mId = players[guid]->ptr.get<ESM::Creature>()->mBase->mId;
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MWWorld::Store<ESM::Creature> *esm_store = const_cast<MWWorld::Store<ESM::Creature> *> (&store->get<ESM::Creature>());
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esm_store->insert(creature);
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if (!npc.mId.empty() || npc.mId != "Dedicated Player")
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{
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LOG_APPEND(Log::LOG_INFO, "- Deleting NPC record");
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npc_store->erase(npc.mId);
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npc.mId.clear();
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}
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creature.mId = players[guid]->ptr.get<ESM::Creature>()->mBase->mId;
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creature_store->insert(creature);
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}
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else
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{
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if (!creature.mId.empty() || creature.mId != "Dedicated Player")
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{
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LOG_APPEND(Log::LOG_INFO, "- Deleting Creature record");
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creature_store->erase(creature.mId);
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creature.mId.clear();
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}
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npc.mId = players[guid]->ptr.get<ESM::NPC>()->mBase->mId;
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MWWorld::Store<ESM::NPC> *esm_store = const_cast<MWWorld::Store<ESM::NPC> *> (&store->get<ESM::NPC>());
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esm_store->insert(npc);
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npc_store->insert(npc);
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}
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// Disable Ptr to avoid graphical glitches caused by race changes
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world->disable(players[guid]->ptr);
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dedicPlayer->setPtr(world->moveObject(dedicPlayer->ptr, cellStore, spawnPos.pos[0], spawnPos.pos[1], spawnPos.pos[2]));
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dedicPlayer->updateCell();
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