[Server] Use lower case for methods

new-script-api
Koncord 7 years ago
parent 7717f9bece
commit 60fc0bedb8

@ -87,43 +87,43 @@ LuaState::LuaState()
sol::table Constants = lua->create_named_table("Constants");
Constants.set_function("GetAttributeCount", []() {
Constants.set_function("getAttributeCount", []() {
return ESM::Attribute::Length;
});
Constants.set_function("GetSkillCount", []() {
Constants.set_function("getSkillCount", []() {
return ESM::Skill::Length;
});
Constants.set_function("GetAttributeId", [](const string &name) {
Constants.set_function("getAttributeId", [](const string &name) {
for (int x = 0; x < ESM::Attribute::Length; x++)
if (Misc::StringUtils::ciEqual(name, ESM::Attribute::sAttributeNames[x]))
return x;
return -1;
});
Constants.set_function("GetSkillId", [](const string &name) {
Constants.set_function("getSkillId", [](const string &name) {
for (int x = 0; x < ESM::Skill::Length; x++)
if (Misc::StringUtils::ciEqual(name, ESM::Skill::sSkillNames[x]))
return x;
return -1;
});
Constants.set_function("GetAttributeName", [](unsigned short attribute) -> const string {
Constants.set_function("getAttributeName", [](unsigned short attribute) -> const string {
if (attribute >= ESM::Attribute::Length)
return "invalid";
return ESM::Attribute::sAttributeNames[attribute];
});
Constants.set_function("GetSkillName", [](unsigned short skill) -> const string {
Constants.set_function("getSkillName", [](unsigned short skill) -> const string {
if (skill >= ESM::Skill::Length)
return "invalid";
return ESM::Skill::sSkillNames[skill];
});
Constants.set_function("GetEquipmentSize", []() {
Constants.set_function("getEquipmentSize", []() {
return MWWorld::InventoryStore::Slots;
});

@ -12,8 +12,8 @@
void GameSettings::Init(LuaState &lua)
{
lua.getState()->new_usertype<GameSettings>("Settings",
"SetConsoleAllow", &GameSettings::SetConsoleAllow,
"SetDifficulty", &GameSettings::SetDifficulty
"setConsoleAllow", &GameSettings::SetConsoleAllow,
"setDifficulty", &GameSettings::SetDifficulty
);
}

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