Merge remote-tracking branch 'zini/master' into animation2

This commit is contained in:
Chris Robinson 2013-01-18 01:02:53 -08:00
commit 613529f1d6
5 changed files with 22 additions and 10 deletions

View file

@ -122,15 +122,9 @@ namespace MWDialogue
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (actor).getCreatureStats (actor);
mTalkedTo = creatureStats.hasTalkedToPlayer();
creatureStats.talkedToPlayer();
mActorKnownTopics.clear();
//initialise the GUI
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue);
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->startDialogue(actor, MWWorld::Class::get (actor).getName (actor));
//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
updateTopics();
@ -146,6 +140,13 @@ namespace MWDialogue
{
if (const ESM::DialInfo *info = filter.search (*it))
{
//initialise the GUI
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue);
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->startDialogue(actor, MWWorld::Class::get (actor).getName (actor));
creatureStats.talkedToPlayer();
if (!info->mSound.empty())
{
// TODO play sound
@ -381,6 +382,10 @@ namespace MWDialogue
void DialogueManager::goodbyeSelected()
{
// Do not close the dialogue window if the player has to answer a question
if (mIsInChoice)
return;
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
// Apply disposition change to NPC's base disposition

View file

@ -19,12 +19,19 @@
bool MWDialogue::Filter::testActor (const ESM::DialInfo& info) const
{
bool isCreature = (mActor.getTypeName() != typeid (ESM::NPC).name());
// actor id
if (!info.mActor.empty())
{
if ( Misc::StringUtils::lowerCase (info.mActor)!=MWWorld::Class::get (mActor).getId (mActor))
return false;
bool isCreature = (mActor.getTypeName() != typeid (ESM::NPC).name());
}
else if (isCreature)
{
// Creatures must not have topics aside of those specific to their id
return false;
}
// NPC race
if (!info.mRace.empty())

View file

@ -490,7 +490,7 @@ void DialogueWindow::onReferenceUnavailable()
void DialogueWindow::onFrame()
{
if(mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name())
if(mMainWidget->getVisible() && mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name())
{
int disp = std::max(0, std::min(100,
MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)

View file

@ -119,4 +119,4 @@ Thanks to Dongle,
for his Daedric fontface, see Daedric Font License.txt for his license terms.
Thanks to DejaVu team,
for their DejaVuLGCSansMono fontface, see Dejavu_lgc_font_license.txt for their license terms.
for their DejaVuLGCSansMono fontface, see DejaVu Font License.txt for their license terms.