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@ -15,6 +15,8 @@
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#include "../mwrender/cellimp.hpp"
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#include <iostream>
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namespace MWClass
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{
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void Door::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
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@ -50,7 +52,14 @@ namespace MWClass
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ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
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ptr.get<ESM::Door>();
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// TODO check lock
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if (ptr.getCellRef().lockLevel>0)
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{
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// TODO check for key
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// TODO report failure to player (message, sound?). Look up behaviour of original MW.
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std::cout << "Locked!" << std::endl;
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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// TODO check trap
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if (ref->ref.teleport)
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