forked from mirror/openmw-tes3mp
Don't try to set a new state when dead
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parent
f2948ced23
commit
627b866744
1 changed files with 36 additions and 35 deletions
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@ -174,13 +174,16 @@ Ogre::Vector3 CharacterController::update(float duration)
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{
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Ogre::Vector3 movement(0.0f);
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float speed = 0.0f;
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if(!(getState() >= CharState_Death1))
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{
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::Class &cls = MWWorld::Class::get(mPtr);
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const Ogre::Vector3 &vec = cls.getMovementVector(mPtr);
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const float speed = cls.getSpeed(mPtr);
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bool inwater = world->isSwimming(mPtr);
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bool isrunning = cls.getStance(mPtr, MWWorld::Class::Run);
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speed = cls.getSpeed(mPtr);
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if(std::abs(vec.x/2.0f) > std::abs(vec.y))
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{
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@ -209,8 +212,6 @@ Ogre::Vector3 CharacterController::update(float duration)
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movement.x += vec.x * (speed*duration);
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}
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else
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{
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if(!(getState() >= CharState_Death1))
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setState((inwater ? CharState_IdleSwim : CharState_Idle), true);
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}
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