forked from mirror/openmw-tes3mp
Move the mesh loader to its own source file
parent
75489b1e9d
commit
62e0abd945
@ -0,0 +1,375 @@
|
||||
#include "mesh.hpp"
|
||||
|
||||
#include <limits>
|
||||
|
||||
#include <OgreMeshManager.h>
|
||||
#include <OgreMesh.h>
|
||||
#include <OgreSubMesh.h>
|
||||
#include <OgreBone.h>
|
||||
#include <OgreHardwareBufferManager.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
#include <OgreSkeletonManager.h>
|
||||
#include <OgreRenderSystem.h>
|
||||
#include <OgreRoot.h>
|
||||
|
||||
#include <components/nif/node.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
||||
#include "material.hpp"
|
||||
|
||||
namespace NifOgre
|
||||
{
|
||||
|
||||
void getNodeProperties(const Nif::Node *node,
|
||||
const Nif::NiTexturingProperty *&texprop,
|
||||
const Nif::NiMaterialProperty *&matprop,
|
||||
const Nif::NiAlphaProperty *&alphaprop,
|
||||
const Nif::NiVertexColorProperty *&vertprop,
|
||||
const Nif::NiZBufferProperty *&zprop,
|
||||
const Nif::NiSpecularProperty *&specprop,
|
||||
const Nif::NiWireframeProperty *&wireprop);
|
||||
|
||||
// Helper class that computes the bounding box and of a mesh
|
||||
class BoundsFinder
|
||||
{
|
||||
struct MaxMinFinder
|
||||
{
|
||||
float max, min;
|
||||
|
||||
MaxMinFinder()
|
||||
{
|
||||
min = std::numeric_limits<float>::infinity();
|
||||
max = -min;
|
||||
}
|
||||
|
||||
void add(float f)
|
||||
{
|
||||
if (f > max) max = f;
|
||||
if (f < min) min = f;
|
||||
}
|
||||
|
||||
// Return Max(max**2, min**2)
|
||||
float getMaxSquared()
|
||||
{
|
||||
float m1 = max*max;
|
||||
float m2 = min*min;
|
||||
if (m1 >= m2) return m1;
|
||||
return m2;
|
||||
}
|
||||
};
|
||||
|
||||
MaxMinFinder X, Y, Z;
|
||||
|
||||
public:
|
||||
// Add 'verts' vertices to the calculation. The 'data' pointer is
|
||||
// expected to point to 3*verts floats representing x,y,z for each
|
||||
// point.
|
||||
void add(float *data, int verts)
|
||||
{
|
||||
for (int i=0;i<verts;i++)
|
||||
{
|
||||
X.add(*(data++));
|
||||
Y.add(*(data++));
|
||||
Z.add(*(data++));
|
||||
}
|
||||
}
|
||||
|
||||
// True if this structure has valid values
|
||||
bool isValid()
|
||||
{
|
||||
return
|
||||
minX() <= maxX() &&
|
||||
minY() <= maxY() &&
|
||||
minZ() <= maxZ();
|
||||
}
|
||||
|
||||
// Compute radius
|
||||
float getRadius()
|
||||
{
|
||||
assert(isValid());
|
||||
|
||||
// The radius is computed from the origin, not from the geometric
|
||||
// center of the mesh.
|
||||
return sqrt(X.getMaxSquared() + Y.getMaxSquared() + Z.getMaxSquared());
|
||||
}
|
||||
|
||||
float minX() {
|
||||
return X.min;
|
||||
}
|
||||
float maxX() {
|
||||
return X.max;
|
||||
}
|
||||
float minY() {
|
||||
return Y.min;
|
||||
}
|
||||
float maxY() {
|
||||
return Y.max;
|
||||
}
|
||||
float minZ() {
|
||||
return Z.min;
|
||||
}
|
||||
float maxZ() {
|
||||
return Z.max;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
NIFMeshLoader::LoaderMap NIFMeshLoader::sLoaders;
|
||||
|
||||
void NIFMeshLoader::createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape)
|
||||
{
|
||||
Ogre::SkeletonPtr skel;
|
||||
const Nif::NiTriShapeData *data = shape->data.getPtr();
|
||||
const Nif::NiSkinInstance *skin = (shape->skin.empty() ? NULL : shape->skin.getPtr());
|
||||
std::vector<Ogre::Vector3> srcVerts = data->vertices;
|
||||
std::vector<Ogre::Vector3> srcNorms = data->normals;
|
||||
Ogre::HardwareBuffer::Usage vertUsage = Ogre::HardwareBuffer::HBU_STATIC;
|
||||
bool vertShadowBuffer = false;
|
||||
if(skin != NULL)
|
||||
{
|
||||
vertUsage = Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY;
|
||||
vertShadowBuffer = true;
|
||||
|
||||
// Only set a skeleton when skinning. Unskinned meshes with a skeleton will be
|
||||
// explicitly attached later.
|
||||
mesh->setSkeletonName(mName);
|
||||
|
||||
// Get the skeleton resource, so vertices can be transformed into the bones' initial state.
|
||||
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
||||
skel = skelMgr->getByName(mName);
|
||||
|
||||
// Convert vertices and normals to bone space from bind position. It would be
|
||||
// better to transform the bones into bind position, but there doesn't seem to
|
||||
// be a reliable way to do that.
|
||||
std::vector<Ogre::Vector3> newVerts(srcVerts.size(), Ogre::Vector3(0.0f));
|
||||
std::vector<Ogre::Vector3> newNorms(srcNorms.size(), Ogre::Vector3(0.0f));
|
||||
|
||||
const Nif::NiSkinData *data = skin->data.getPtr();
|
||||
const Nif::NodeList &bones = skin->bones;
|
||||
for(size_t b = 0;b < bones.length();b++)
|
||||
{
|
||||
Ogre::Bone *bone = skel->getBone(bones[b]->name);
|
||||
Ogre::Matrix4 mat;
|
||||
mat.makeTransform(data->bones[b].trafo.trans, Ogre::Vector3(data->bones[b].trafo.scale),
|
||||
Ogre::Quaternion(data->bones[b].trafo.rotation));
|
||||
mat = bone->_getFullTransform() * mat;
|
||||
|
||||
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[b].weights;
|
||||
for(size_t i = 0;i < weights.size();i++)
|
||||
{
|
||||
size_t index = weights[i].vertex;
|
||||
float weight = weights[i].weight;
|
||||
|
||||
newVerts.at(index) += (mat*srcVerts[index]) * weight;
|
||||
if(newNorms.size() > index)
|
||||
{
|
||||
Ogre::Vector4 vec4(srcNorms[index][0], srcNorms[index][1], srcNorms[index][2], 0.0f);
|
||||
vec4 = mat*vec4 * weight;
|
||||
newNorms[index] += Ogre::Vector3(&vec4[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
srcVerts = newVerts;
|
||||
srcNorms = newNorms;
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
||||
if(skelMgr->getByName(mName).isNull())
|
||||
{
|
||||
// No skinning and no skeleton, so just transform the vertices and
|
||||
// normals into position.
|
||||
Ogre::Matrix4 mat4 = shape->getWorldTransform();
|
||||
for(size_t i = 0;i < srcVerts.size();i++)
|
||||
{
|
||||
Ogre::Vector4 vec4(srcVerts[i].x, srcVerts[i].y, srcVerts[i].z, 1.0f);
|
||||
vec4 = mat4*vec4;
|
||||
srcVerts[i] = Ogre::Vector3(&vec4[0]);
|
||||
}
|
||||
for(size_t i = 0;i < srcNorms.size();i++)
|
||||
{
|
||||
Ogre::Vector4 vec4(srcNorms[i].x, srcNorms[i].y, srcNorms[i].z, 0.0f);
|
||||
vec4 = mat4*vec4;
|
||||
srcNorms[i] = Ogre::Vector3(&vec4[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set the bounding box first
|
||||
BoundsFinder bounds;
|
||||
bounds.add(&srcVerts[0][0], srcVerts.size());
|
||||
if(!bounds.isValid())
|
||||
{
|
||||
float v[3] = { 0.0f, 0.0f, 0.0f };
|
||||
bounds.add(&v[0], 1);
|
||||
}
|
||||
|
||||
mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f,
|
||||
bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f));
|
||||
mesh->_setBoundingSphereRadius(bounds.getRadius());
|
||||
|
||||
// This function is just one long stream of Ogre-barf, but it works
|
||||
// great.
|
||||
Ogre::HardwareBufferManager *hwBufMgr = Ogre::HardwareBufferManager::getSingletonPtr();
|
||||
Ogre::HardwareVertexBufferSharedPtr vbuf;
|
||||
Ogre::HardwareIndexBufferSharedPtr ibuf;
|
||||
Ogre::VertexBufferBinding *bind;
|
||||
Ogre::VertexDeclaration *decl;
|
||||
int nextBuf = 0;
|
||||
|
||||
Ogre::SubMesh *sub = mesh->createSubMesh();
|
||||
|
||||
// Add vertices
|
||||
sub->useSharedVertices = false;
|
||||
sub->vertexData = new Ogre::VertexData();
|
||||
sub->vertexData->vertexStart = 0;
|
||||
sub->vertexData->vertexCount = srcVerts.size();
|
||||
|
||||
decl = sub->vertexData->vertexDeclaration;
|
||||
bind = sub->vertexData->vertexBufferBinding;
|
||||
if(srcVerts.size())
|
||||
{
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
|
||||
srcVerts.size(), vertUsage, vertShadowBuffer);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcVerts[0][0], true);
|
||||
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Vertex normals
|
||||
if(srcNorms.size())
|
||||
{
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
|
||||
srcNorms.size(), vertUsage, vertShadowBuffer);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcNorms[0][0], true);
|
||||
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Vertex colors
|
||||
const std::vector<Ogre::Vector4> &colors = data->colors;
|
||||
if(colors.size())
|
||||
{
|
||||
Ogre::RenderSystem *rs = Ogre::Root::getSingleton().getRenderSystem();
|
||||
std::vector<Ogre::RGBA> colorsRGB(colors.size());
|
||||
for(size_t i = 0;i < colorsRGB.size();i++)
|
||||
{
|
||||
Ogre::ColourValue clr(colors[i][0], colors[i][1], colors[i][2], colors[i][3]);
|
||||
rs->convertColourValue(clr, &colorsRGB[i]);
|
||||
}
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
|
||||
colorsRGB.size(), Ogre::HardwareBuffer::HBU_STATIC);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &colorsRGB[0], true);
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Texture UV coordinates
|
||||
size_t numUVs = data->uvlist.size();
|
||||
for(size_t i = 0;i < numUVs;i++)
|
||||
{
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2),
|
||||
srcVerts.size(), Ogre::HardwareBuffer::HBU_STATIC);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &data->uvlist[i][0], true);
|
||||
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, i);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Triangle faces
|
||||
const std::vector<short> &srcIdx = data->triangles;
|
||||
if(srcIdx.size())
|
||||
{
|
||||
ibuf = hwBufMgr->createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, srcIdx.size(),
|
||||
Ogre::HardwareBuffer::HBU_STATIC);
|
||||
ibuf->writeData(0, ibuf->getSizeInBytes(), &srcIdx[0], true);
|
||||
sub->indexData->indexBuffer = ibuf;
|
||||
sub->indexData->indexCount = srcIdx.size();
|
||||
sub->indexData->indexStart = 0;
|
||||
}
|
||||
|
||||
// Assign bone weights for this TriShape
|
||||
if(skin != NULL)
|
||||
{
|
||||
const Nif::NiSkinData *data = skin->data.getPtr();
|
||||
const Nif::NodeList &bones = skin->bones;
|
||||
for(size_t i = 0;i < bones.length();i++)
|
||||
{
|
||||
Ogre::VertexBoneAssignment boneInf;
|
||||
boneInf.boneIndex = skel->getBone(bones[i]->name)->getHandle();
|
||||
|
||||
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;
|
||||
for(size_t j = 0;j < weights.size();j++)
|
||||
{
|
||||
boneInf.vertexIndex = weights[j].vertex;
|
||||
boneInf.weight = weights[j].weight;
|
||||
sub->addBoneAssignment(boneInf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const Nif::NiTexturingProperty *texprop = NULL;
|
||||
const Nif::NiMaterialProperty *matprop = NULL;
|
||||
const Nif::NiAlphaProperty *alphaprop = NULL;
|
||||
const Nif::NiVertexColorProperty *vertprop = NULL;
|
||||
const Nif::NiZBufferProperty *zprop = NULL;
|
||||
const Nif::NiSpecularProperty *specprop = NULL;
|
||||
const Nif::NiWireframeProperty *wireprop = NULL;
|
||||
bool needTangents = false;
|
||||
|
||||
getNodeProperties(shape, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
|
||||
std::string matname = NIFMaterialLoader::getMaterial(data, mesh->getName(), mGroup,
|
||||
texprop, matprop, alphaprop,
|
||||
vertprop, zprop, specprop,
|
||||
wireprop, needTangents);
|
||||
if(matname.length() > 0)
|
||||
sub->setMaterialName(matname);
|
||||
|
||||
// build tangents if the material needs them
|
||||
if (needTangents)
|
||||
{
|
||||
unsigned short src,dest;
|
||||
if (!mesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src,dest))
|
||||
mesh->buildTangentVectors(Ogre::VES_TANGENT, src,dest);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
NIFMeshLoader::NIFMeshLoader(const std::string &name, const std::string &group, size_t idx)
|
||||
: mName(name), mGroup(group), mShapeIndex(idx)
|
||||
{
|
||||
}
|
||||
|
||||
void NIFMeshLoader::loadResource(Ogre::Resource *resource)
|
||||
{
|
||||
Ogre::Mesh *mesh = dynamic_cast<Ogre::Mesh*>(resource);
|
||||
OgreAssert(mesh, "Attempting to load a mesh into a non-mesh resource!");
|
||||
|
||||
Nif::NIFFile::ptr nif = Nif::NIFFile::create(mName);
|
||||
if(mShapeIndex >= nif->numRecords())
|
||||
{
|
||||
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
||||
if(!skelMgr->getByName(mName).isNull())
|
||||
mesh->setSkeletonName(mName);
|
||||
return;
|
||||
}
|
||||
|
||||
const Nif::Record *record = nif->getRecord(mShapeIndex);
|
||||
createSubMesh(mesh, dynamic_cast<const Nif::NiTriShape*>(record));
|
||||
}
|
||||
|
||||
|
||||
void NIFMeshLoader::createMesh(const std::string &name, const std::string &fullname, const std::string &group, size_t idx)
|
||||
{
|
||||
NIFMeshLoader::LoaderMap::iterator loader;
|
||||
loader = sLoaders.insert(std::make_pair(fullname, NIFMeshLoader(name, group, idx))).first;
|
||||
|
||||
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
|
||||
Ogre::MeshPtr mesh = meshMgr.createManual(fullname, group, &loader->second);
|
||||
mesh->setAutoBuildEdgeLists(false);
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
#ifndef COMPONENTS_NIFOGRE_MESH_HPP
|
||||
#define COMPONENTS_NIFOGRE_MESH_HPP
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <cassert>
|
||||
|
||||
#include <OgreResource.h>
|
||||
|
||||
namespace Nif
|
||||
{
|
||||
class NiTriShape;
|
||||
}
|
||||
|
||||
namespace NifOgre
|
||||
{
|
||||
|
||||
/** Manual resource loader for NiTriShapes. This is the main class responsible
|
||||
* for translating the internal NIF meshes into something Ogre can use.
|
||||
*/
|
||||
class NIFMeshLoader : Ogre::ManualResourceLoader
|
||||
{
|
||||
static void warn(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFMeshLoader: Warn: " << msg << std::endl;
|
||||
}
|
||||
|
||||
static void fail(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFMeshLoader: Fail: "<< msg << std::endl;
|
||||
abort();
|
||||
}
|
||||
|
||||
std::string mName;
|
||||
std::string mGroup;
|
||||
size_t mShapeIndex;
|
||||
|
||||
// Convert NiTriShape to Ogre::SubMesh
|
||||
void createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape);
|
||||
|
||||
typedef std::map<std::string,NIFMeshLoader> LoaderMap;
|
||||
static LoaderMap sLoaders;
|
||||
|
||||
NIFMeshLoader(const std::string &name, const std::string &group, size_t idx);
|
||||
|
||||
virtual void loadResource(Ogre::Resource *resource);
|
||||
|
||||
public:
|
||||
static void createMesh(const std::string &name, const std::string &fullname, const std::string &group, size_t idx);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue