Move the mesh loader to its own source file

actorid
Chris Robinson 12 years ago
parent 75489b1e9d
commit 62e0abd945

@ -19,7 +19,7 @@ add_component_dir (nif
)
add_component_dir (nifogre
ogrenifloader skeleton material
ogrenifloader skeleton material mesh
)
add_component_dir (nifbullet

@ -0,0 +1,375 @@
#include "mesh.hpp"
#include <limits>
#include <OgreMeshManager.h>
#include <OgreMesh.h>
#include <OgreSubMesh.h>
#include <OgreBone.h>
#include <OgreHardwareBufferManager.h>
#include <OgreMaterialManager.h>
#include <OgreSkeletonManager.h>
#include <OgreRenderSystem.h>
#include <OgreRoot.h>
#include <components/nif/node.hpp>
#include <components/misc/stringops.hpp>
#include "material.hpp"
namespace NifOgre
{
void getNodeProperties(const Nif::Node *node,
const Nif::NiTexturingProperty *&texprop,
const Nif::NiMaterialProperty *&matprop,
const Nif::NiAlphaProperty *&alphaprop,
const Nif::NiVertexColorProperty *&vertprop,
const Nif::NiZBufferProperty *&zprop,
const Nif::NiSpecularProperty *&specprop,
const Nif::NiWireframeProperty *&wireprop);
// Helper class that computes the bounding box and of a mesh
class BoundsFinder
{
struct MaxMinFinder
{
float max, min;
MaxMinFinder()
{
min = std::numeric_limits<float>::infinity();
max = -min;
}
void add(float f)
{
if (f > max) max = f;
if (f < min) min = f;
}
// Return Max(max**2, min**2)
float getMaxSquared()
{
float m1 = max*max;
float m2 = min*min;
if (m1 >= m2) return m1;
return m2;
}
};
MaxMinFinder X, Y, Z;
public:
// Add 'verts' vertices to the calculation. The 'data' pointer is
// expected to point to 3*verts floats representing x,y,z for each
// point.
void add(float *data, int verts)
{
for (int i=0;i<verts;i++)
{
X.add(*(data++));
Y.add(*(data++));
Z.add(*(data++));
}
}
// True if this structure has valid values
bool isValid()
{
return
minX() <= maxX() &&
minY() <= maxY() &&
minZ() <= maxZ();
}
// Compute radius
float getRadius()
{
assert(isValid());
// The radius is computed from the origin, not from the geometric
// center of the mesh.
return sqrt(X.getMaxSquared() + Y.getMaxSquared() + Z.getMaxSquared());
}
float minX() {
return X.min;
}
float maxX() {
return X.max;
}
float minY() {
return Y.min;
}
float maxY() {
return Y.max;
}
float minZ() {
return Z.min;
}
float maxZ() {
return Z.max;
}
};
NIFMeshLoader::LoaderMap NIFMeshLoader::sLoaders;
void NIFMeshLoader::createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape)
{
Ogre::SkeletonPtr skel;
const Nif::NiTriShapeData *data = shape->data.getPtr();
const Nif::NiSkinInstance *skin = (shape->skin.empty() ? NULL : shape->skin.getPtr());
std::vector<Ogre::Vector3> srcVerts = data->vertices;
std::vector<Ogre::Vector3> srcNorms = data->normals;
Ogre::HardwareBuffer::Usage vertUsage = Ogre::HardwareBuffer::HBU_STATIC;
bool vertShadowBuffer = false;
if(skin != NULL)
{
vertUsage = Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY;
vertShadowBuffer = true;
// Only set a skeleton when skinning. Unskinned meshes with a skeleton will be
// explicitly attached later.
mesh->setSkeletonName(mName);
// Get the skeleton resource, so vertices can be transformed into the bones' initial state.
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
skel = skelMgr->getByName(mName);
// Convert vertices and normals to bone space from bind position. It would be
// better to transform the bones into bind position, but there doesn't seem to
// be a reliable way to do that.
std::vector<Ogre::Vector3> newVerts(srcVerts.size(), Ogre::Vector3(0.0f));
std::vector<Ogre::Vector3> newNorms(srcNorms.size(), Ogre::Vector3(0.0f));
const Nif::NiSkinData *data = skin->data.getPtr();
const Nif::NodeList &bones = skin->bones;
for(size_t b = 0;b < bones.length();b++)
{
Ogre::Bone *bone = skel->getBone(bones[b]->name);
Ogre::Matrix4 mat;
mat.makeTransform(data->bones[b].trafo.trans, Ogre::Vector3(data->bones[b].trafo.scale),
Ogre::Quaternion(data->bones[b].trafo.rotation));
mat = bone->_getFullTransform() * mat;
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[b].weights;
for(size_t i = 0;i < weights.size();i++)
{
size_t index = weights[i].vertex;
float weight = weights[i].weight;
newVerts.at(index) += (mat*srcVerts[index]) * weight;
if(newNorms.size() > index)
{
Ogre::Vector4 vec4(srcNorms[index][0], srcNorms[index][1], srcNorms[index][2], 0.0f);
vec4 = mat*vec4 * weight;
newNorms[index] += Ogre::Vector3(&vec4[0]);
}
}
}
srcVerts = newVerts;
srcNorms = newNorms;
}
else
{
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
if(skelMgr->getByName(mName).isNull())
{
// No skinning and no skeleton, so just transform the vertices and
// normals into position.
Ogre::Matrix4 mat4 = shape->getWorldTransform();
for(size_t i = 0;i < srcVerts.size();i++)
{
Ogre::Vector4 vec4(srcVerts[i].x, srcVerts[i].y, srcVerts[i].z, 1.0f);
vec4 = mat4*vec4;
srcVerts[i] = Ogre::Vector3(&vec4[0]);
}
for(size_t i = 0;i < srcNorms.size();i++)
{
Ogre::Vector4 vec4(srcNorms[i].x, srcNorms[i].y, srcNorms[i].z, 0.0f);
vec4 = mat4*vec4;
srcNorms[i] = Ogre::Vector3(&vec4[0]);
}
}
}
// Set the bounding box first
BoundsFinder bounds;
bounds.add(&srcVerts[0][0], srcVerts.size());
if(!bounds.isValid())
{
float v[3] = { 0.0f, 0.0f, 0.0f };
bounds.add(&v[0], 1);
}
mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f,
bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f));
mesh->_setBoundingSphereRadius(bounds.getRadius());
// This function is just one long stream of Ogre-barf, but it works
// great.
Ogre::HardwareBufferManager *hwBufMgr = Ogre::HardwareBufferManager::getSingletonPtr();
Ogre::HardwareVertexBufferSharedPtr vbuf;
Ogre::HardwareIndexBufferSharedPtr ibuf;
Ogre::VertexBufferBinding *bind;
Ogre::VertexDeclaration *decl;
int nextBuf = 0;
Ogre::SubMesh *sub = mesh->createSubMesh();
// Add vertices
sub->useSharedVertices = false;
sub->vertexData = new Ogre::VertexData();
sub->vertexData->vertexStart = 0;
sub->vertexData->vertexCount = srcVerts.size();
decl = sub->vertexData->vertexDeclaration;
bind = sub->vertexData->vertexBufferBinding;
if(srcVerts.size())
{
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
srcVerts.size(), vertUsage, vertShadowBuffer);
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcVerts[0][0], true);
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
bind->setBinding(nextBuf++, vbuf);
}
// Vertex normals
if(srcNorms.size())
{
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
srcNorms.size(), vertUsage, vertShadowBuffer);
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcNorms[0][0], true);
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
bind->setBinding(nextBuf++, vbuf);
}
// Vertex colors
const std::vector<Ogre::Vector4> &colors = data->colors;
if(colors.size())
{
Ogre::RenderSystem *rs = Ogre::Root::getSingleton().getRenderSystem();
std::vector<Ogre::RGBA> colorsRGB(colors.size());
for(size_t i = 0;i < colorsRGB.size();i++)
{
Ogre::ColourValue clr(colors[i][0], colors[i][1], colors[i][2], colors[i][3]);
rs->convertColourValue(clr, &colorsRGB[i]);
}
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
colorsRGB.size(), Ogre::HardwareBuffer::HBU_STATIC);
vbuf->writeData(0, vbuf->getSizeInBytes(), &colorsRGB[0], true);
decl->addElement(nextBuf, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
bind->setBinding(nextBuf++, vbuf);
}
// Texture UV coordinates
size_t numUVs = data->uvlist.size();
for(size_t i = 0;i < numUVs;i++)
{
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2),
srcVerts.size(), Ogre::HardwareBuffer::HBU_STATIC);
vbuf->writeData(0, vbuf->getSizeInBytes(), &data->uvlist[i][0], true);
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, i);
bind->setBinding(nextBuf++, vbuf);
}
// Triangle faces
const std::vector<short> &srcIdx = data->triangles;
if(srcIdx.size())
{
ibuf = hwBufMgr->createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, srcIdx.size(),
Ogre::HardwareBuffer::HBU_STATIC);
ibuf->writeData(0, ibuf->getSizeInBytes(), &srcIdx[0], true);
sub->indexData->indexBuffer = ibuf;
sub->indexData->indexCount = srcIdx.size();
sub->indexData->indexStart = 0;
}
// Assign bone weights for this TriShape
if(skin != NULL)
{
const Nif::NiSkinData *data = skin->data.getPtr();
const Nif::NodeList &bones = skin->bones;
for(size_t i = 0;i < bones.length();i++)
{
Ogre::VertexBoneAssignment boneInf;
boneInf.boneIndex = skel->getBone(bones[i]->name)->getHandle();
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;
for(size_t j = 0;j < weights.size();j++)
{
boneInf.vertexIndex = weights[j].vertex;
boneInf.weight = weights[j].weight;
sub->addBoneAssignment(boneInf);
}
}
}
const Nif::NiTexturingProperty *texprop = NULL;
const Nif::NiMaterialProperty *matprop = NULL;
const Nif::NiAlphaProperty *alphaprop = NULL;
const Nif::NiVertexColorProperty *vertprop = NULL;
const Nif::NiZBufferProperty *zprop = NULL;
const Nif::NiSpecularProperty *specprop = NULL;
const Nif::NiWireframeProperty *wireprop = NULL;
bool needTangents = false;
getNodeProperties(shape, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
std::string matname = NIFMaterialLoader::getMaterial(data, mesh->getName(), mGroup,
texprop, matprop, alphaprop,
vertprop, zprop, specprop,
wireprop, needTangents);
if(matname.length() > 0)
sub->setMaterialName(matname);
// build tangents if the material needs them
if (needTangents)
{
unsigned short src,dest;
if (!mesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src,dest))
mesh->buildTangentVectors(Ogre::VES_TANGENT, src,dest);
}
}
NIFMeshLoader::NIFMeshLoader(const std::string &name, const std::string &group, size_t idx)
: mName(name), mGroup(group), mShapeIndex(idx)
{
}
void NIFMeshLoader::loadResource(Ogre::Resource *resource)
{
Ogre::Mesh *mesh = dynamic_cast<Ogre::Mesh*>(resource);
OgreAssert(mesh, "Attempting to load a mesh into a non-mesh resource!");
Nif::NIFFile::ptr nif = Nif::NIFFile::create(mName);
if(mShapeIndex >= nif->numRecords())
{
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
if(!skelMgr->getByName(mName).isNull())
mesh->setSkeletonName(mName);
return;
}
const Nif::Record *record = nif->getRecord(mShapeIndex);
createSubMesh(mesh, dynamic_cast<const Nif::NiTriShape*>(record));
}
void NIFMeshLoader::createMesh(const std::string &name, const std::string &fullname, const std::string &group, size_t idx)
{
NIFMeshLoader::LoaderMap::iterator loader;
loader = sLoaders.insert(std::make_pair(fullname, NIFMeshLoader(name, group, idx))).first;
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
Ogre::MeshPtr mesh = meshMgr.createManual(fullname, group, &loader->second);
mesh->setAutoBuildEdgeLists(false);
}
}

@ -0,0 +1,55 @@
#ifndef COMPONENTS_NIFOGRE_MESH_HPP
#define COMPONENTS_NIFOGRE_MESH_HPP
#include <iostream>
#include <string>
#include <map>
#include <cassert>
#include <OgreResource.h>
namespace Nif
{
class NiTriShape;
}
namespace NifOgre
{
/** Manual resource loader for NiTriShapes. This is the main class responsible
* for translating the internal NIF meshes into something Ogre can use.
*/
class NIFMeshLoader : Ogre::ManualResourceLoader
{
static void warn(const std::string &msg)
{
std::cerr << "NIFMeshLoader: Warn: " << msg << std::endl;
}
static void fail(const std::string &msg)
{
std::cerr << "NIFMeshLoader: Fail: "<< msg << std::endl;
abort();
}
std::string mName;
std::string mGroup;
size_t mShapeIndex;
// Convert NiTriShape to Ogre::SubMesh
void createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape);
typedef std::map<std::string,NIFMeshLoader> LoaderMap;
static LoaderMap sLoaders;
NIFMeshLoader(const std::string &name, const std::string &group, size_t idx);
virtual void loadResource(Ogre::Resource *resource);
public:
static void createMesh(const std::string &name, const std::string &fullname, const std::string &group, size_t idx);
};
}
#endif

@ -25,12 +25,7 @@
#include <algorithm>
#include <OgreMaterialManager.h>
#include <OgreMeshManager.h>
#include <OgreHardwareBufferManager.h>
#include <OgreSkeletonManager.h>
#include <OgreTechnique.h>
#include <OgreSubMesh.h>
#include <OgreRoot.h>
#include <OgreEntity.h>
#include <OgreSubEntity.h>
@ -38,6 +33,8 @@
#include <OgreParticleSystem.h>
#include <OgreParticleEmitter.h>
#include <OgreParticleAffector.h>
#include <OgreMeshManager.h>
#include <OgreSkeletonManager.h>
#include <OgreControllerManager.h>
#include <components/nif/node.hpp>
@ -45,6 +42,7 @@
#include "skeleton.hpp"
#include "material.hpp"
#include "mesh.hpp"
namespace std
{
@ -58,6 +56,46 @@ ostream& operator<<(ostream &o, const NifOgre::TextKeyMap&)
namespace NifOgre
{
void getNodeProperties(const Nif::Node *node,
const Nif::NiTexturingProperty *&texprop,
const Nif::NiMaterialProperty *&matprop,
const Nif::NiAlphaProperty *&alphaprop,
const Nif::NiVertexColorProperty *&vertprop,
const Nif::NiZBufferProperty *&zprop,
const Nif::NiSpecularProperty *&specprop,
const Nif::NiWireframeProperty *&wireprop)
{
if(node->parent)
getNodeProperties(node->parent, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
const Nif::PropertyList &proplist = node->props;
for(size_t i = 0;i < proplist.length();i++)
{
// Entries may be empty
if(proplist[i].empty())
continue;
const Nif::Property *pr = proplist[i].getPtr();
if(pr->recType == Nif::RC_NiTexturingProperty)
texprop = static_cast<const Nif::NiTexturingProperty*>(pr);
else if(pr->recType == Nif::RC_NiMaterialProperty)
matprop = static_cast<const Nif::NiMaterialProperty*>(pr);
else if(pr->recType == Nif::RC_NiAlphaProperty)
alphaprop = static_cast<const Nif::NiAlphaProperty*>(pr);
else if(pr->recType == Nif::RC_NiVertexColorProperty)
vertprop = static_cast<const Nif::NiVertexColorProperty*>(pr);
else if(pr->recType == Nif::RC_NiZBufferProperty)
zprop = static_cast<const Nif::NiZBufferProperty*>(pr);
else if(pr->recType == Nif::RC_NiSpecularProperty)
specprop = static_cast<const Nif::NiSpecularProperty*>(pr);
else if(pr->recType == Nif::RC_NiWireframeProperty)
wireprop = static_cast<const Nif::NiWireframeProperty*>(pr);
else
std::cerr<< "Unhandled property type: "<<pr->recName <<std::endl;
}
}
// FIXME: Should not be here.
class DefaultFunction : public Ogre::ControllerFunction<Ogre::Real>
{
@ -332,101 +370,13 @@ public:
};
// Helper class that computes the bounding box and of a mesh
class BoundsFinder
{
struct MaxMinFinder
{
float max, min;
MaxMinFinder()
{
min = std::numeric_limits<float>::infinity();
max = -min;
}
void add(float f)
{
if (f > max) max = f;
if (f < min) min = f;
}
// Return Max(max**2, min**2)
float getMaxSquared()
{
float m1 = max*max;
float m2 = min*min;
if (m1 >= m2) return m1;
return m2;
}
};
MaxMinFinder X, Y, Z;
public:
// Add 'verts' vertices to the calculation. The 'data' pointer is
// expected to point to 3*verts floats representing x,y,z for each
// point.
void add(float *data, int verts)
{
for (int i=0;i<verts;i++)
{
X.add(*(data++));
Y.add(*(data++));
Z.add(*(data++));
}
}
// True if this structure has valid values
bool isValid()
{
return
minX() <= maxX() &&
minY() <= maxY() &&
minZ() <= maxZ();
}
// Compute radius
float getRadius()
{
assert(isValid());
// The radius is computed from the origin, not from the geometric
// center of the mesh.
return sqrt(X.getMaxSquared() + Y.getMaxSquared() + Z.getMaxSquared());
}
float minX() {
return X.min;
}
float maxX() {
return X.max;
}
float minY() {
return Y.min;
}
float maxY() {
return Y.max;
}
float minZ() {
return Z.min;
}
float maxZ() {
return Z.max;
}
};
/** Manual resource loader for NIF objects (meshes, particle systems, etc).
* This is the main class responsible for translating the internal NIF
* structures into something Ogre can use.
*/
class NIFObjectLoader : Ogre::ManualResourceLoader
class NIFObjectLoader
{
std::string mName;
std::string mGroup;
size_t mShapeIndex;
static void warn(const std::string &msg)
{
std::cerr << "NIFObjectLoader: Warn: " << msg << std::endl;
@ -438,271 +388,6 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
abort();
}
static void getNodeProperties(const Nif::Node *node,
const Nif::NiTexturingProperty *&texprop,
const Nif::NiMaterialProperty *&matprop,
const Nif::NiAlphaProperty *&alphaprop,
const Nif::NiVertexColorProperty *&vertprop,
const Nif::NiZBufferProperty *&zprop,
const Nif::NiSpecularProperty *&specprop,
const Nif::NiWireframeProperty *&wireprop)
{
if(node->parent)
getNodeProperties(node->parent, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
const Nif::PropertyList &proplist = node->props;
for(size_t i = 0;i < proplist.length();i++)
{
// Entries may be empty
if(proplist[i].empty())
continue;
const Nif::Property *pr = proplist[i].getPtr();
if(pr->recType == Nif::RC_NiTexturingProperty)
texprop = static_cast<const Nif::NiTexturingProperty*>(pr);
else if(pr->recType == Nif::RC_NiMaterialProperty)
matprop = static_cast<const Nif::NiMaterialProperty*>(pr);
else if(pr->recType == Nif::RC_NiAlphaProperty)
alphaprop = static_cast<const Nif::NiAlphaProperty*>(pr);
else if(pr->recType == Nif::RC_NiVertexColorProperty)
vertprop = static_cast<const Nif::NiVertexColorProperty*>(pr);
else if(pr->recType == Nif::RC_NiZBufferProperty)
zprop = static_cast<const Nif::NiZBufferProperty*>(pr);
else if(pr->recType == Nif::RC_NiSpecularProperty)
specprop = static_cast<const Nif::NiSpecularProperty*>(pr);
else if(pr->recType == Nif::RC_NiWireframeProperty)
wireprop = static_cast<const Nif::NiWireframeProperty*>(pr);
else
warn("Unhandled property type: "+pr->recName);
}
}
// Convert NiTriShape to Ogre::SubMesh
void createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape)
{
Ogre::SkeletonPtr skel;
const Nif::NiTriShapeData *data = shape->data.getPtr();
const Nif::NiSkinInstance *skin = (shape->skin.empty() ? NULL : shape->skin.getPtr());
std::vector<Ogre::Vector3> srcVerts = data->vertices;
std::vector<Ogre::Vector3> srcNorms = data->normals;
Ogre::HardwareBuffer::Usage vertUsage = Ogre::HardwareBuffer::HBU_STATIC;
bool vertShadowBuffer = false;
if(skin != NULL)
{
vertUsage = Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY;
vertShadowBuffer = true;
// Only set a skeleton when skinning. Unskinned meshes with a skeleton will be
// explicitly attached later.
mesh->setSkeletonName(mName);
// Get the skeleton resource, so vertices can be transformed into the bones' initial state.
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
skel = skelMgr->getByName(mName);
// Convert vertices and normals to bone space from bind position. It would be
// better to transform the bones into bind position, but there doesn't seem to
// be a reliable way to do that.
std::vector<Ogre::Vector3> newVerts(srcVerts.size(), Ogre::Vector3(0.0f));
std::vector<Ogre::Vector3> newNorms(srcNorms.size(), Ogre::Vector3(0.0f));
const Nif::NiSkinData *data = skin->data.getPtr();
const Nif::NodeList &bones = skin->bones;
for(size_t b = 0;b < bones.length();b++)
{
Ogre::Bone *bone = skel->getBone(bones[b]->name);
Ogre::Matrix4 mat;
mat.makeTransform(data->bones[b].trafo.trans, Ogre::Vector3(data->bones[b].trafo.scale),
Ogre::Quaternion(data->bones[b].trafo.rotation));
mat = bone->_getFullTransform() * mat;
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[b].weights;
for(size_t i = 0;i < weights.size();i++)
{
size_t index = weights[i].vertex;
float weight = weights[i].weight;
newVerts.at(index) += (mat*srcVerts[index]) * weight;
if(newNorms.size() > index)
{
Ogre::Vector4 vec4(srcNorms[index][0], srcNorms[index][1], srcNorms[index][2], 0.0f);
vec4 = mat*vec4 * weight;
newNorms[index] += Ogre::Vector3(&vec4[0]);
}
}
}
srcVerts = newVerts;
srcNorms = newNorms;
}
else
{
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
if(skelMgr->getByName(mName).isNull())
{
// No skinning and no skeleton, so just transform the vertices and
// normals into position.
Ogre::Matrix4 mat4 = shape->getWorldTransform();
for(size_t i = 0;i < srcVerts.size();i++)
{
Ogre::Vector4 vec4(srcVerts[i].x, srcVerts[i].y, srcVerts[i].z, 1.0f);
vec4 = mat4*vec4;
srcVerts[i] = Ogre::Vector3(&vec4[0]);
}
for(size_t i = 0;i < srcNorms.size();i++)
{
Ogre::Vector4 vec4(srcNorms[i].x, srcNorms[i].y, srcNorms[i].z, 0.0f);
vec4 = mat4*vec4;
srcNorms[i] = Ogre::Vector3(&vec4[0]);
}
}
}
// Set the bounding box first
BoundsFinder bounds;
bounds.add(&srcVerts[0][0], srcVerts.size());
if(!bounds.isValid())
{
float v[3] = { 0.0f, 0.0f, 0.0f };
bounds.add(&v[0], 1);
}
mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f,
bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f));
mesh->_setBoundingSphereRadius(bounds.getRadius());
// This function is just one long stream of Ogre-barf, but it works
// great.
Ogre::HardwareBufferManager *hwBufMgr = Ogre::HardwareBufferManager::getSingletonPtr();
Ogre::HardwareVertexBufferSharedPtr vbuf;
Ogre::HardwareIndexBufferSharedPtr ibuf;
Ogre::VertexBufferBinding *bind;
Ogre::VertexDeclaration *decl;
int nextBuf = 0;
Ogre::SubMesh *sub = mesh->createSubMesh();
// Add vertices
sub->useSharedVertices = false;
sub->vertexData = new Ogre::VertexData();
sub->vertexData->vertexStart = 0;
sub->vertexData->vertexCount = srcVerts.size();
decl = sub->vertexData->vertexDeclaration;
bind = sub->vertexData->vertexBufferBinding;
if(srcVerts.size())
{
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
srcVerts.size(), vertUsage, vertShadowBuffer);
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcVerts[0][0], true);
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
bind->setBinding(nextBuf++, vbuf);
}
// Vertex normals
if(srcNorms.size())
{
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
srcNorms.size(), vertUsage, vertShadowBuffer);
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcNorms[0][0], true);
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
bind->setBinding(nextBuf++, vbuf);
}
// Vertex colors
const std::vector<Ogre::Vector4> &colors = data->colors;
if(colors.size())
{
Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem();
std::vector<Ogre::RGBA> colorsRGB(colors.size());
for(size_t i = 0;i < colorsRGB.size();i++)
{
Ogre::ColourValue clr(colors[i][0], colors[i][1], colors[i][2], colors[i][3]);
rs->convertColourValue(clr, &colorsRGB[i]);
}
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
colorsRGB.size(), Ogre::HardwareBuffer::HBU_STATIC);
vbuf->writeData(0, vbuf->getSizeInBytes(), &colorsRGB[0], true);
decl->addElement(nextBuf, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
bind->setBinding(nextBuf++, vbuf);
}
// Texture UV coordinates
size_t numUVs = data->uvlist.size();
for(size_t i = 0;i < numUVs;i++)
{
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2),
srcVerts.size(), Ogre::HardwareBuffer::HBU_STATIC);
vbuf->writeData(0, vbuf->getSizeInBytes(), &data->uvlist[i][0], true);
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, i);
bind->setBinding(nextBuf++, vbuf);
}
// Triangle faces
const std::vector<short> &srcIdx = data->triangles;
if(srcIdx.size())
{
ibuf = hwBufMgr->createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, srcIdx.size(),
Ogre::HardwareBuffer::HBU_STATIC);
ibuf->writeData(0, ibuf->getSizeInBytes(), &srcIdx[0], true);
sub->indexData->indexBuffer = ibuf;
sub->indexData->indexCount = srcIdx.size();
sub->indexData->indexStart = 0;
}
// Assign bone weights for this TriShape
if(skin != NULL)
{
const Nif::NiSkinData *data = skin->data.getPtr();
const Nif::NodeList &bones = skin->bones;
for(size_t i = 0;i < bones.length();i++)
{
Ogre::VertexBoneAssignment boneInf;
boneInf.boneIndex = skel->getBone(bones[i]->name)->getHandle();
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;
for(size_t j = 0;j < weights.size();j++)
{
boneInf.vertexIndex = weights[j].vertex;
boneInf.weight = weights[j].weight;
sub->addBoneAssignment(boneInf);
}
}
}
const Nif::NiTexturingProperty *texprop = NULL;
const Nif::NiMaterialProperty *matprop = NULL;
const Nif::NiAlphaProperty *alphaprop = NULL;
const Nif::NiVertexColorProperty *vertprop = NULL;
const Nif::NiZBufferProperty *zprop = NULL;
const Nif::NiSpecularProperty *specprop = NULL;
const Nif::NiWireframeProperty *wireprop = NULL;
bool needTangents = false;
getNodeProperties(shape, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
std::string matname = NIFMaterialLoader::getMaterial(data, mesh->getName(), mGroup,
texprop, matprop, alphaprop,
vertprop, zprop, specprop,
wireprop, needTangents);
if(matname.length() > 0)
sub->setMaterialName(matname);
// build tangents if the material needs them
if (needTangents)
{
unsigned short src,dest;
if (!mesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src,dest))
mesh->buildTangentVectors(Ogre::VES_TANGENT, src,dest);
}
}
typedef std::map<std::string,NIFObjectLoader> LoaderMap;
static LoaderMap sLoaders;
static void createParticleEmitterAffectors(Ogre::ParticleSystem *partsys, const Nif::NiParticleSystemController *partctrl)
{
@ -743,8 +428,9 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
}
}
Ogre::ParticleSystem *createParticleSystem(Ogre::SceneManager *sceneMgr, Ogre::Entity *entitybase,
const Nif::Node *partnode)
static Ogre::ParticleSystem *createParticleSystem(const std::string &name, const std::string &group,
Ogre::SceneManager *sceneMgr, Ogre::Entity *entitybase,
const Nif::Node *partnode)
{
const Nif::NiAutoNormalParticlesData *particledata = NULL;
if(partnode->recType == Nif::RC_NiAutoNormalParticles)
@ -754,7 +440,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
Ogre::ParticleSystem *partsys = sceneMgr->createParticleSystem();
try {
std::string fullname = mName+"@index="+Ogre::StringConverter::toString(partnode->recIndex);
std::string fullname = name+"@index="+Ogre::StringConverter::toString(partnode->recIndex);
if(partnode->name.length() > 0)
fullname += "@type="+partnode->name;
Misc::StringUtils::toLower(fullname);
@ -769,7 +455,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
bool needTangents = false;
getNodeProperties(partnode, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
partsys->setMaterialName(NIFMaterialLoader::getMaterial(particledata, fullname, mGroup,
partsys->setMaterialName(NIFMaterialLoader::getMaterial(particledata, fullname, group,
texprop, matprop, alphaprop,
vertprop, zprop, specprop,
wireprop, needTangents));
@ -789,7 +475,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
createParticleEmitterAffectors(partsys, partctrl);
if(!partctrl->emitter.empty() && !partsys->isAttached())
{
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, partctrl->emitter->recIndex);
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, partctrl->emitter->recIndex);
Ogre::Bone *trgtbone = entitybase->getSkeleton()->getBone(trgtid);
entitybase->attachObjectToBone(trgtbone->getName(), partsys);
}
@ -799,7 +485,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
if(!partsys->isAttached())
{
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, partnode->recIndex);
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, partnode->recIndex);
Ogre::Bone *trgtbone = entitybase->getSkeleton()->getBone(trgtid);
entitybase->attachObjectToBone(trgtbone->getName(), partsys);
}
@ -813,29 +499,9 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
}
NIFObjectLoader(const std::string &name, const std::string &group)
: mName(name), mGroup(group), mShapeIndex(~(size_t)0)
{ }
virtual void loadResource(Ogre::Resource *resource)
{
Ogre::Mesh *mesh = dynamic_cast<Ogre::Mesh*>(resource);
OgreAssert(mesh, "Attempting to load a mesh into a non-mesh resource!");
Nif::NIFFile::ptr nif = Nif::NIFFile::create(mName);
if(mShapeIndex >= nif->numRecords())
{
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
if(!skelMgr->getByName(mName).isNull())
mesh->setSkeletonName(mName);
return;
}
const Nif::Record *record = nif->getRecord(mShapeIndex);
createSubMesh(mesh, dynamic_cast<const Nif::NiTriShape*>(record));
}
void createObjects(Ogre::SceneManager *sceneMgr, const Nif::Node *node, ObjectList &objectlist, int flags=0)
static void createObjects(const std::string &name, const std::string &group,
Ogre::SceneManager *sceneMgr, const Nif::Node *node,
ObjectList &objectlist, int flags=0)
{
// Do not create objects for the collision shape (includes all children)
if(node->recType == Nif::RC_RootCollisionNode)
@ -868,7 +534,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
if(node->recType == Nif::RC_NiCamera)
{
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, node->recIndex);
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, node->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
objectlist.mCameras.push_back(trgtbone);
}
@ -880,7 +546,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
{
const Nif::NiVisController *vis = static_cast<const Nif::NiVisController*>(ctrl.getPtr());
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, ctrl->target->recIndex);
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
Ogre::ControllerValueRealPtr srcval; /* Filled in later */
Ogre::ControllerValueRealPtr dstval(OGRE_NEW VisController::Value(trgtbone, vis->data.getPtr()));
@ -893,7 +559,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
if(!key->data.empty())
{
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, ctrl->target->recIndex);
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
Ogre::ControllerValueRealPtr srcval; /* Filled in later */
Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, key->data.getPtr()));
@ -909,24 +575,16 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
{
const Nif::NiTriShape *shape = static_cast<const Nif::NiTriShape*>(node);
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
std::string fullname = mName+"@index="+Ogre::StringConverter::toString(shape->recIndex);
std::string fullname = name+"@index="+Ogre::StringConverter::toString(shape->recIndex);
if(shape->name.length() > 0)
fullname += "@shape="+shape->name;
Misc::StringUtils::toLower(fullname);
Ogre::MeshPtr mesh = meshMgr.getByName(fullname);
if(mesh.isNull())
{
NIFObjectLoader *loader = &sLoaders[fullname];
*loader = *this;
loader->mShapeIndex = shape->recIndex;
mesh = meshMgr.createManual(fullname, mGroup, loader);
mesh->setAutoBuildEdgeLists(false);
}
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
if(meshMgr.getByName(fullname).isNull())
NIFMeshLoader::createMesh(name, fullname, group, shape->recIndex);
Ogre::Entity *entity = sceneMgr->createEntity(mesh);
Ogre::Entity *entity = sceneMgr->createEntity(fullname);
entity->setVisible(!(flags&0x01));
objectlist.mEntities.push_back(entity);
@ -936,7 +594,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
entity->shareSkeletonInstanceWith(objectlist.mSkelBase);
else
{
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(mName, shape->recIndex);
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, shape->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
objectlist.mSkelBase->attachObjectToBone(trgtbone->getName(), entity);
}
@ -963,7 +621,7 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
if(node->recType == Nif::RC_NiAutoNormalParticles ||
node->recType == Nif::RC_NiRotatingParticles)
{
Ogre::ParticleSystem *partsys = createParticleSystem(sceneMgr, objectlist.mSkelBase, node);
Ogre::ParticleSystem *partsys = createParticleSystem(name, group, sceneMgr, objectlist.mSkelBase, node);
if(partsys != NULL)
{
partsys->setVisible(!(flags&0x01));
@ -978,71 +636,57 @@ class NIFObjectLoader : Ogre::ManualResourceLoader
for(size_t i = 0;i < children.length();i++)
{
if(!children[i].empty())
createObjects(sceneMgr, children[i].getPtr(), objectlist, flags);
createObjects(name, group, sceneMgr, children[i].getPtr(), objectlist, flags);
}
}
}
void createSkelBase(Ogre::SceneManager *sceneMgr, const Nif::Node *node, ObjectList &objectlist)
static void createSkelBase(const std::string &name, const std::string &group,
Ogre::SceneManager *sceneMgr, const Nif::Node *node,
ObjectList &objectlist)
{
/* This creates an empty mesh to which a skeleton gets attached. This
* is to ensure we have an entity with a skeleton instance, even if all
* other meshes are hidden or entities attached to a specific node
* instead of skinned. */
std::string fullname = mName;
Misc::StringUtils::toLower(fullname);
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
Ogre::MeshPtr mesh = meshMgr.getByName(fullname);
if(mesh.isNull())
{
NIFObjectLoader *loader = &sLoaders[fullname];
*loader = *this;
if(meshMgr.getByName(name).isNull())
NIFMeshLoader::createMesh(name, name, group, ~(size_t)0);
mesh = meshMgr.createManual(fullname, mGroup, loader);
mesh->setAutoBuildEdgeLists(false);
}
objectlist.mSkelBase = sceneMgr->createEntity(mesh);
objectlist.mSkelBase = sceneMgr->createEntity(name);
objectlist.mEntities.push_back(objectlist.mSkelBase);
}
public:
NIFObjectLoader() : mShapeIndex(~(size_t)0)
{ }
static void load(Ogre::SceneManager *sceneMgr, ObjectList &objectlist, const std::string &name, const std::string &group)
{
Nif::NIFFile::ptr pnif = Nif::NIFFile::create(name);
Nif::NIFFile &nif = *pnif.get();
if(nif.numRoots() < 1)
Nif::NIFFile::ptr nif = Nif::NIFFile::create(name);
if(nif->numRoots() < 1)
{
nif.warn("Found no root nodes in "+name+".");
nif->warn("Found no root nodes in "+name+".");
return;
}
// The first record is assumed to be the root node
const Nif::Record *r = nif.getRoot(0);
const Nif::Record *r = nif->getRoot(0);
assert(r != NULL);
const Nif::Node *node = dynamic_cast<Nif::Node const *>(r);
const Nif::Node *node = dynamic_cast<const Nif::Node*>(r);
if(node == NULL)
{
nif.warn("First root in "+name+" was not a node, but a "+
r->recName+".");
nif->warn("First root in "+name+" was not a node, but a "+
r->recName+".");
return;
}
bool hasSkel = Ogre::SkeletonManager::getSingleton().resourceExists(name);
if(!hasSkel)
hasSkel = !NIFSkeletonLoader::createSkeleton(name, group, node).isNull();
NIFObjectLoader meshldr(name, group);
if(hasSkel)
meshldr.createSkelBase(sceneMgr, node, objectlist);
meshldr.createObjects(sceneMgr, node, objectlist);
if(Ogre::SkeletonManager::getSingleton().resourceExists(name) ||
!NIFSkeletonLoader::createSkeleton(name, group, node).isNull())
{
// Create a base skeleton entity if this NIF needs one
createSkelBase(name, group, sceneMgr, node, objectlist);
}
createObjects(name, group, sceneMgr, node, objectlist);
}
};
NIFObjectLoader::LoaderMap NIFObjectLoader::sLoaders;
ObjectList Loader::createObjects(Ogre::SceneNode *parentNode, std::string name, const std::string &group)

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